Player Matchup

Loki
Loki
Kingslayer05993
Loki
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Hel
Hel
Rhyme Dark
Hel
Level 26
God Stats
7W - 1L
1,653 SR
Queue Stats
139W - 149L
1,411 Elo+
Party 1
Sylvanus
Sylvanus
Sensus Infinite
Sylvanus
Level 24
God Stats
9W - 8L
1,454 SR
Queue Stats
189W - 197L
1,389 Elo+
Party 1
Tsukuyomi
Tsukuyomi
UnbeatBlue
Tsukuyomi
Level 7
God Stats
13W - 8L
1,568 SR
Queue Stats
155W - 167L
1,353 Elo+
Solo
Jormungandr
Jormungandr
miniMAX001
Jormungandr
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,267 Elo+
Solo
Team Averages
Level 17
1,535 SR
1,384 Elo+

VS

Team Averages
Level 15
1,407 SR
1,373 Elo+
Bakasura
Bakasura
AmoAmantle
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,303 Elo+
Solo
Mulan
Mulan
BigHiefnar
Mulan
Level 28
God Stats
0W - 2L
1,295 SR
Queue Stats
134W - 154L
1,457 Elo+
Solo
Cerberus
Cerberus
Isukumirrodiya33
Cerberus
Level 15
God Stats
42W - 51L
1,400 SR
Queue Stats
74W - 79L
1,399 Elo+
Solo
Rama
Rama
IvanVzaz
Rama
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 25L
1,355 Elo+
Solo
Ra
Ra
parkertheonly13
Ra
Level 17
God Stats
2W - 6L
1,341 SR
Queue Stats
96W - 88L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 18
12,225
1,019
10,323
9,592
6,722
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 0 / 20
12,301
1,025
13,533
13,743
14,561
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
20
7 / 1 / 25
13,274
1,106
15,168
17,628
24,545
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
UnbeatBlue
Tsukuyomi
20
19 / 3 / 13
13,279
1,107
31,996
17,346
8,567
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
miniMAX001
Jormungandr
20
5 / 2 / 26
13,033
1,086
20,455
19,581
28,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

262

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AmoAmantle
Bakasura
16
0 / 7 / 1
9,562
797
1,331
9,010
2,664
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
17
3 / 15 / 4
12,000
1,000
21,553
29,418
12,744
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 7 / 4
11,000
917
19,857
28,681
11,762
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rama
17
2 / 0 / 5
11,673
973
11,044
9,202
3,104
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 12 / 4
10,908
909
19,097
22,955
6,605
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
25
41
Kills
7
7
Deaths
41
102
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AmoAmantle
Bakasura
0
7
1
0.07
L
Mulan
3
15
4
0.33
L
1
7
4
0.43
L
Rama
2
0
5
4.5
W
4
1
18
13
W
6
0
20
16
W
Sylvanus
7
1
25
19.5
W
Tsukuyomi
UnbeatBlue
Tsukuyomi
19
3
13
8.5
W
Jormungandr
miniMAX001
Jormungandr
5
2
26
9
L
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,475
Damage
72,882
77,890
Taken
99,266
82,562
Mitigated
36,879
32,671
Healing
11,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AmoAmantle
Bakasura
1,331
980
0
98
9,010
2,664
0
3,491
5,312
0
3,216
L
Mulan
21,553
11,880
9
2,441
29,418
12,744
0
12,946
15,924
0
48,436
L
19,857
254
0
5,739
28,681
11,762
0
11,725
16,673
31,718
0
L
Rama
11,044
9,055
0
0
9,202
3,104
0
5,108
3,951
0
32,480
W
10,323
3,182
0
0
9,592
6,722
0
4,567
5,025
0
16,506
W
13,533
2,190
13,217
7,501
13,743
14,561
0
8,211
5,471
23,078
0
W
Sylvanus
15,168
6,786
5,345
3,669
17,628
24,545
0
11,125
6,453
36,602
0
W
Tsukuyomi
UnbeatBlue
Tsukuyomi
31,996
10,642
0
1,241
17,346
8,567
0
7,918
9,274
0
42,504
W
Jormungandr
miniMAX001
Jormungandr
20,455
3,872
0
1,698
19,581
28,167
0
7,133
12,448
52,551
0
L
19,097
1,452
1,044
2,489
22,955
6,605
0
14,168
8,250
41,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,112
Gold Earned
55,143
198
Minions Killed
225
3
Camps Cleared
2
1,145,015
Distance Traveled
907,898
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,562
797
11
1
1
103,904
0
L
Mulan
12,000
1,000
57
5
1
201,890
0
L
Cerberus
11,000
917
55
5
0
219,224
0
L
Rama
11,673
973
56
5
0
193,207
3
W
Loki
12,225
1,019
7
1
1
249,588
3
W
Hel
12,301
1,025
28
2
0
253,245
0
W
Sylvanus
13,274
1,106
54
5
0
184,542
0
W
Tsukuyomi
13,279
1,107
38
3
1
231,863
0
W
Jormungandr
13,033
1,086
71
6
1
225,777
1
L
Ra
10,908
909
46
4
0
189,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role