Player Matchup

Geb
Geb
GnsG Septic
Geb
Level 58
God Stats
0W - 2L
1,429 SR
Queue Stats
2W - 6L
1,212 Elo+
Party 3
Achilles
Achilles
Nights Blaze666
Achilles
Level 113
God Stats
0W - 2L
1,349 SR
Queue Stats
53W - 45L
1,519 Elo+
Party 3
Zeus
Zeus
RiPx OneShot
Zeus
Level 98
God Stats
3W - 1L
1,902 SR
Queue Stats
33W - 31L
1,483 Elo+
Party 3
Thanatos
Thanatos
cammando halo6
Thanatos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,393 Elo+
Party 3
Danzaburou
Danzaburou
gazzab39
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,218 Elo+
Party 3
Team Averages
Level 60
1,536 SR
1,365 Elo+

VS

Team Averages
Level 111
1,588 SR
1,496 Elo+
Ra
Ra
GodlyPork-Chop
Ra
Level 84
God Stats
14W - 12L
1,623 SR
Queue Stats
282W - 233L
1,525 Elo+
Party 2
Chernobog
Chernobog
GodlyRedNek
Chernobog
Level 61
God Stats
10W - 8L
1,500 SR
Queue Stats
261W - 235L
1,483 Elo+
Party 2
Tyr
Tyr
LEG beetleink0
Tyr
Level 104
God Stats
37W - 31L
1,657 SR
Queue Stats
384W - 353L
1,550 Elo+
Solo
Ares
Ares
Mafia22654
Ares
Level 145
God Stats
3W - 3L
1,559 SR
Queue Stats
105W - 95L
1,493 Elo+
Party 1
Hun Batz
Hun Batz
sdunph39
Hun Batz
Level 159
God Stats
7W - 1L
1,600 SR
Queue Stats
141W - 136L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 4
6,061
433
3,683
12,823
8,696
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
12
2 / 3 / 2
7,076
505
10,817
9,365
9,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 3 / 0
8,788
628
7,334
5,913
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
9
2 / 5 / 2
6,368
455
2,895
8,081
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
gazzab39
Danzaburou
9
1 / 7 / 4
6,221
444
5,423
9,951
3,436
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 3
8,568
612
3,658
5,625
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
GodlyRedNek
Chernobog
12
6 / 2 / 8
7,269
519
8,152
6,201
1,874
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
3 / 3 / 2
7,328
523
5,710
13,261
9,439
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
6 / 3 / 9
7,154
511
7,600
10,241
7,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
sdunph39
Hun Batz
14
7 / 3 / 4
8,506
608
5,299
13,164
4,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
12
Kills
25
25
Deaths
12
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
3
1
3
4.5
W
Chernobog
GodlyRedNek
Chernobog
6
2
8
5
W
3
3
2
1.33
W
6
3
9
3.5
L
Achilles
2
3
2
1
L
6
3
0
2
L
Thanatos
2
5
2
0.6
L
Danzaburou
gazzab39
Danzaburou
1
7
4
0.43
W
Hun Batz
sdunph39
Hun Batz
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,152
Damage
30,419
46,133
Taken
48,492
26,318
Mitigated
25,492
10,671
Healing
19,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,683
1,265
0
507
12,823
8,696
216
4,478
8,327
18,855
0
W
3,658
405
260
2,809
5,625
1,906
0
3,553
1,854
57,884
0
W
Chernobog
GodlyRedNek
Chernobog
8,152
5,632
245
1,595
6,201
1,874
688
2,087
4,024
0
37,911
W
5,710
384
0
5,670
13,261
9,439
0
208
11,744
0
35,151
W
7,600
624
245
1,529
10,241
7,825
0
2,959
7,199
20,986
0
L
Achilles
10,817
2,426
0
2,937
9,365
9,681
0
0
9,365
0
38,276
L
7,334
533
0
1,553
5,913
2,009
663
2,814
2,905
54,223
0
L
Thanatos
2,895
1,091
57
5,353
8,081
2,496
0
496
7,541
0
25,471
L
Danzaburou
gazzab39
Danzaburou
5,423
2,527
0
264
9,951
3,436
442
3,214
6,737
0
21,584
W
Hun Batz
sdunph39
Hun Batz
5,299
1,433
377
6,461
13,164
4,448
595
1,694
11,131
0
41,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,514
Gold Earned
38,825
283
Minions Killed
379
0
Camps Cleared
0
1,285,715
Distance Traveled
1,321,896
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,061
433
21
2
0
255,262
2
W
Ra
8,568
612
128
9
0
259,185
2
W
Chernobog
7,269
519
63
5
0
280,648
3
W
Tyr
7,328
523
78
6
0
289,924
1
W
Ares
7,154
511
23
2
0
244,336
0
L
Achilles
7,076
505
63
5
0
269,164
4
L
Zeus
8,788
628
123
9
0
251,871
2
L
Thanatos
6,368
455
45
3
0
277,286
0
L
Danzaburou
6,221
444
31
2
0
232,132
0
W
Hun Batz
8,506
608
87
6
0
247,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role