Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AricSmi
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,133 Elo+
Solo
Artemis
Artemis
DidierSA7
Artemis
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 120L
1,414 Elo+
Solo
Ymir
Ymir
ThePaganR0OstEr
Ymir
Level 15
God Stats
1W - 6L
1,426 SR
Queue Stats
26W - 38L
1,200 Elo+
Solo
Team Averages
Level 18
1,485 SR
1,349 Elo+

VS

Team Averages
Level 5
1,559 SR
1,423 Elo+
Ra
Ra
CorexFoxx
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
LoudMouthResa
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bellona
Bellona
SETHinallcaps
Bellona
Level 12
God Stats
1W - 7L
1,503 SR
Queue Stats
35W - 33L
1,348 Elo+
Solo
Rama
Rama
pjegamer1
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
阿八八八的瓜娃娃
Ne Zha
Level 8
God Stats
0W - 3L
1,793 SR
Queue Stats
11W - 9L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
4 / 0 / 1
4,715
786
1,279
2,716
685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
 
Cernunnos
7
1 / 0 / 0
3,844
641
3,034
2,498
595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
AricSmi
Kukulkan
1
0 / 0 / 0
1,179
197
0
0
0
Artemis
DidierSA7
Artemis
6
1 / 1 / 1
3,770
628
1,442
2,124
510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
1 / 2 / 1
3,403
567
441
3,615
1,843
Breastplate

Breastplate

+20
Physical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 3 / 0
2,758
460
0
1,488
306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 3 / 0
3,152
525
732
2,778
1,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
5
0 / 0 / 0
3,321
554
514
3,098
1,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
1
0 / 2 / 0
2,671
445
268
1,263
146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

4
0 / 3 / 0
3,296
549
1,569
4,662
918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
7
Kills
0
3
Deaths
11
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
1
4.5
W
Cernunnos
 
Cernunnos
1
0
0
1
W
Kukulkan
AricSmi
Kukulkan
0
0
0
0
L
0
3
0
0
W
Artemis
DidierSA7
Artemis
1
1
1
1.5
L
0
3
0
0
L
Bellona
0
0
0
0
W
1
2
1
0.75
L
Rama
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,196
Damage
3,083
10,953
Taken
13,289
3,633
Mitigated
3,692
1,451
Healing
2,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,279
725
0
288
2,716
685
0
119
2,597
0
18,206
W
Cernunnos
 
Cernunnos
3,034
1,596
0
632
2,498
595
87
120
2,378
0
14,864
W
Kukulkan
AricSmi
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
46
1,488
306
36
0
1,488
724
0
W
Artemis
DidierSA7
Artemis
1,442
867
0
531
2,124
510
1,305
168
1,956
0
12,643
L
732
459
141
0
2,778
1,176
20
169
2,609
3,824
0
L
Bellona
514
23
0
1,497
3,098
1,146
196
0
3,098
83
9,140
W
441
377
0
0
3,615
1,843
735
403
3,212
7,272
0
L
Rama
268
268
0
18
1,263
146
12
0
1,263
0
684
L
1,569
939
0
1,285
4,662
918
0
272
4,390
0
10,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,911
Gold Earned
15,198
107
Minions Killed
52
0
Camps Cleared
0
393,647
Distance Traveled
393,130
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,715
786
41
7
0
111,202
1
W
Cernunnos
3,844
641
23
4
0
102,806
1
W
Kukulkan
1,179
197
0
0
0
0
0
L
Ra
2,758
460
1
0
0
42,230
0
W
Artemis
3,770
628
28
5
0
101,836
0
L
Yemoja
3,152
525
7
1
0
75,820
1
L
Bellona
3,321
554
18
3
0
120,735
0
W
Ymir
3,403
567
15
3
0
77,803
0
L
Rama
2,671
445
0
0
0
44,055
0
L
Ne Zha
3,296
549
26
4
0
110,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role