Player Matchup

Neith
Neith
GodByItSelf
Neith
Level 6
God Stats
2W - 7L
1,292 SR
Queue Stats
2W - 7L
1,237 Elo+
Party 2
Sylvanus
Sylvanus
Losmi24
Sylvanus
Level 26
God Stats
0W - 1L
1,326 SR
Queue Stats
59W - 77L
1,367 Elo+
Party 1
Amaterasu
Amaterasu
Mtaking
Amaterasu
Level 7
God Stats
1W - 1L
1,782 SR
Queue Stats
8W - 5L
1,524 Elo+
Party 1
Ah Puch
Ah Puch
Riyosaki
Ah Puch
Level 7
God Stats
1W - 2L
1,537 SR
Queue Stats
2W - 5L
1,395 Elo+
Party 2
Kali
Kali
Strausskahn34
Kali
Level 27
God Stats
4W - 7L
1,595 SR
Queue Stats
60W - 68L
1,416 Elo+
Solo
Team Averages
Level 15
1,507 SR
1,388 Elo+

VS

Team Averages
Level 17
1,410 SR
1,393 Elo+
Apollo
Apollo
Dyshizz
Apollo
Level 6
God Stats
4W - 6L
1,372 SR
Queue Stats
5W - 7L
1,379 Elo+
Solo
Sylvanus
Sylvanus
TheArchieMac
Sylvanus
Level 27
God Stats
17W - 18L
1,499 SR
Queue Stats
35W - 38L
1,488 Elo+
Solo
Yemoja
Yemoja
aethstetic
Yemoja
Level 17
God Stats
5W - 6L
1,406 SR
Queue Stats
59W - 55L
1,334 Elo+
Party 3
Bellona
Bellona
emmuni
Bellona
Level 28
God Stats
5W - 4L
1,572 SR
Queue Stats
107W - 105L
1,352 Elo+
Party 3
Thoth
Thoth
gamingwoopie
Thoth
Level 7
God Stats
3W - 4L
1,200 SR
Queue Stats
684W - 725L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 2
9,452
430
14,322
16,263
5,137
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Losmi24
Sylvanus
11
0 / 9 / 3
8,959
407
5,932
21,852
11,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
Mtaking
Amaterasu
14
1 / 12 / 2
9,330
424
7,620
22,404
13,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
Riyosaki
Ah Puch
13
1 / 12 / 1
8,429
383
9,561
19,685
5,835
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 8 / 1
10,111
460
8,562
21,380
10,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dyshizz
Apollo
18
11 / 2 / 9
12,496
568
18,775
16,868
6,384
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
TheArchieMac
Sylvanus
18
14 / 1 / 12
13,024
592
24,474
16,877
9,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
aethstetic
Yemoja
16
3 / 2 / 19
12,412
564
6,946
15,110
18,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
emmuni
Bellona
18
10 / 2 / 4
12,539
570
12,212
17,153
14,188
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

20
12 / 1 / 9
13,655
621
23,285
13,509
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
103
7
Kills
50
50
Deaths
8
9
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Apollo
Dyshizz
Apollo
11
2
9
7.75
L
3
9
2
0.44
L
Sylvanus
Losmi24
Sylvanus
0
9
3
0.17
L
Amaterasu
Mtaking
Amaterasu
1
12
2
0.17
L
Ah Puch
Riyosaki
Ah Puch
1
12
1
0.13
L
2
8
1
0.31
W
Sylvanus
TheArchieMac
Sylvanus
14
1
12
20
W
Yemoja
aethstetic
Yemoja
3
2
19
6.25
W
Bellona
emmuni
Bellona
10
2
4
6
W
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,997
Damage
85,692
101,584
Taken
79,517
46,628
Mitigated
54,212
14,717
Healing
34,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Dyshizz
Apollo
18,775
14,662
0
10,398
16,868
6,384
578
2,831
13,709
0
100,347
L
14,322
5,231
0
1,388
16,263
5,137
480
8,994
7,269
0
53,038
L
Sylvanus
Losmi24
Sylvanus
5,932
2,618
405
1,016
21,852
11,448
410
11,115
10,737
14,895
0
L
Amaterasu
Mtaking
Amaterasu
7,620
2,792
0
3,937
22,404
13,414
123
10,468
11,936
0
39,010
L
Ah Puch
Riyosaki
Ah Puch
9,561
778
0
3,426
19,685
5,835
84
10,132
9,553
41,231
0
L
8,562
3,073
0
4,545
21,380
10,794
0
11,365
10,015
0
56,186
W
Sylvanus
TheArchieMac
Sylvanus
24,474
11,804
2,754
7,390
16,877
9,783
3,288
3,732
12,843
61,929
10,599
W
Yemoja
aethstetic
Yemoja
6,946
1,506
1,276
1,064
15,110
18,410
600
2,971
12,139
32,429
0
W
Bellona
emmuni
Bellona
12,212
4,196
0
8,083
17,153
14,188
1,219
3,038
13,767
19
91,275
W
23,285
1,374
391
3,482
13,509
5,447
4,176
1,959
11,516
109,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,281
Gold Earned
64,126
337
Minions Killed
577
0
Camps Cleared
0
1,658,216
Distance Traveled
1,963,534
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,496
568
129
6
0
383,359
2
L
Neith
9,452
430
76
3
0
297,116
1
L
Sylvanus
8,959
407
27
1
0
287,451
0
L
Amaterasu
9,330
424
70
3
0
381,858
5
L
Ah Puch
8,429
383
71
3
0
313,715
0
L
Kali
10,111
460
93
4
0
378,076
1
W
Sylvanus
13,024
592
101
5
0
366,065
1
W
Yemoja
12,412
564
34
2
0
369,876
2
W
Bellona
12,539
570
135
6
0
416,947
5
W
Thoth
13,655
621
178
8
0
427,287
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role