Player Matchup

Hel
Hel
AHQPEN
Hel
Level 23
God Stats
2W - 3L
1,324 SR
Queue Stats
35W - 26L
1,656 Elo+
Solo
Bakasura
Bakasura
MattNeek
Bakasura
Level 28
God Stats
4W - 2L
1,532 SR
Queue Stats
118W - 101L
1,575 Elo+
Solo
Anubis
Anubis
SerbanS32
Anubis
Level 19
God Stats
5W - 3L
1,890 SR
Queue Stats
18W - 10L
1,731 Elo+
Solo
Anhur
Anhur
TarikataFoncho
Anhur
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 18L
1,393 Elo+
Party 1
Horus
Horus
Vielt
Horus
Level 11
God Stats
6W - 7L
1,301 SR
Queue Stats
77W - 70L
1,424 Elo+
Party 1
Team Averages
Level 18
1,509 SR
1,556 Elo+

VS

Team Averages
Level 22
1,628 SR
1,521 Elo+
Neith
Neith
BASerrr
Neith
Level 29
God Stats
34W - 26L
1,723 SR
Queue Stats
117W - 131L
1,448 Elo+
Solo
Hel
Hel
BMou5e
Hel
Level 28
God Stats
0W - 1L
1,542 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ChampPalme
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,500 Elo+
Solo
Loki
Loki
LokiOnIyFans
Loki
Level 16
God Stats
31W - 14L
1,509 SR
Queue Stats
38W - 18L
1,549 Elo+
Solo
Ra
Ra
SHermeZZ
Ra
Level 27
God Stats
6W - 5L
1,867 SR
Queue Stats
229W - 219L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
AHQPEN
Hel
10
1 / 0 / 4
6,219
565
2,982
3,083
1,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
MattNeek
Bakasura
12
1 / 0 / 1
6,797
618
3,555
7,090
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
SerbanS32
Anubis
11
2 / 2 / 1
6,372
579
4,530
5,562
2,704
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 0 / 4
6,178
562
4,152
6,630
2,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Vielt
Horus
12
4 / 1 / 0
7,211
656
4,348
5,448
3,491
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BASerrr
Neith
8
0 / 2 / 0
4,699
427
4,197
5,525
1,256
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hel
BMou5e
Hel
7
0 / 3 / 0
4,644
422
1,146
4,403
1,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
ChampPalme
Heimdallr
1
0 / 0 / 0
3,597
327
0
0
0
12
2 / 4 / 0
6,533
594
6,520
9,071
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 1
6,550
595
2,933
6,323
1,345
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
3
3
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
AHQPEN
Hel
1
0
4
3
L
Neith
BASerrr
Neith
0
2
0
0
L
Hel
BMou5e
Hel
0
3
0
0
L
Heimdallr
ChampPalme
Heimdallr
0
0
0
0
L
2
4
0
0.5
W
Bakasura
MattNeek
Bakasura
1
0
1
1.5
L
1
2
1
0.75
W
Anubis
SerbanS32
Anubis
2
2
1
1.25
W
3
0
4
5
W
Horus
Vielt
Horus
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,567
Damage
14,796
27,813
Taken
25,322
12,312
Mitigated
6,160
12,955
Healing
6,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
AHQPEN
Hel
2,982
183
2,301
2,540
3,083
1,093
66
420
2,663
12,486
0
L
Neith
BASerrr
Neith
4,197
876
0
114
5,525
1,256
0
1,919
3,606
0
20,987
L
Hel
BMou5e
Hel
1,146
137
574
715
4,403
1,016
0
1,190
3,213
9,148
0
L
Heimdallr
ChampPalme
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
6,520
2,077
0
2,898
9,071
2,543
0
1,224
7,707
0
42,591
W
Bakasura
MattNeek
Bakasura
3,555
2,564
0
1,655
7,090
2,491
0
788
6,302
0
48,166
L
2,933
219
189
2,144
6,323
1,345
0
3,844
2,454
45,870
0
W
Anubis
SerbanS32
Anubis
4,530
317
0
1,925
5,562
2,704
513
2,145
3,417
30,559
0
W
4,152
1,518
0
2,134
6,630
2,533
908
461
6,169
0
30,017
W
Horus
Vielt
Horus
4,348
1,815
0
2,400
5,448
3,491
0
265
5,183
5,505
26,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,777
Gold Earned
26,023
342
Minions Killed
246
0
Camps Cleared
0
1,093,128
Distance Traveled
789,607
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,219
565
24
2
0
218,646
2
L
Neith
4,699
427
37
3
0
193,053
0
L
Hel
4,644
422
17
2
0
168,019
0
L
Heimdallr
3,597
327
0
0
0
2,409
0
L
Loki
6,533
594
97
9
0
214,927
0
W
Bakasura
6,797
618
105
10
0
290,751
3
L
Ra
6,550
595
95
9
0
211,199
6
W
Anubis
6,372
579
74
7
0
186,348
3
W
Anhur
6,178
562
63
6
0
191,748
3
W
Horus
7,211
656
76
7
0
205,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role