Player Matchup

Hades
Hades
HazardIl
Hades
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 75L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
Mythik Machine
Cthulhu
Level 41
God Stats
10W - 5L
1,537 SR
Queue Stats
54W - 52L
1,478 Elo+
Party 1
King Arthur
King Arthur
Saints Druid
King Arthur
Level 62
God Stats
0W - 5L
1,108 SR
Queue Stats
65W - 57L
1,484 Elo+
Party 1
Team Averages
Level 67
1,382 SR
1,481 Elo+

VS

Team Averages
Level 117
1,689 SR
1,540 Elo+
Ymir
Ymir
MrTumble_69
Ymir
Level 101
God Stats
2W - 0L
1,661 SR
Queue Stats
59W - 56L
1,461 Elo+
Party 2
Ah Puch
Ah Puch
sheaphead
Ah Puch
Level 106
God Stats
1W - 2L
1,655 SR
Queue Stats
144W - 135L
1,514 Elo+
Party 2
Kali
Kali
viperstrike1997
Kali
Level 144
God Stats
4W - 3L
1,751 SR
Queue Stats
238W - 124L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
HazardIl
Hades
10
1 / 6 / 2
6,843
622
7,524
12,234
6,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 6 / 2
6,438
585
4,763
11,728
7,551
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Saints Druid
King Arthur
9
2 / 6 / 0
6,779
616
4,799
13,135
8,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 11
8,766
797
5,421
9,127
7,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
sheaphead
Ah Puch
11
1 / 2 / 9
8,162
742
12,243
5,957
2,087
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
13 / 0 / 4
10,802
982
13,702
10,928
5,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
18
18
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hades
HazardIl
Hades
1
6
2
0.33
W
4
1
11
9.5
L
0
6
2
0.17
L
King Arthur
Saints Druid
King Arthur
2
6
0
0.33
W
Ah Puch
sheaphead
Ah Puch
1
2
9
2.75
W
13
0
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,086
Damage
31,366
37,097
Taken
26,012
22,889
Mitigated
15,311
6,750
Healing
8,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
HazardIl
Hades
7,524
1,821
827
2,115
12,234
6,941
0
5,012
7,011
25,563
0
W
5,421
1,595
0
0
9,127
7,656
0
4,798
3,975
14,090
0
L
4,763
139
0
1,599
11,728
7,551
0
6,374
5,276
15,099
0
L
King Arthur
Saints Druid
King Arthur
4,799
538
0
2,209
13,135
8,397
0
5,697
7,146
0
14,423
W
Ah Puch
sheaphead
Ah Puch
12,243
1,000
0
1,527
5,957
2,087
208
3,334
2,458
30,392
0
W
13,702
7,498
0
6,978
10,928
5,568
1,641
4,155
6,533
0
46,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,060
Gold Earned
27,730
86
Minions Killed
111
0
Camps Cleared
0
508,776
Distance Traveled
616,680
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,843
622
53
5
0
170,884
4
W
Ymir
8,766
797
13
1
0
183,456
3
L
Cthulhu
6,438
585
16
1
0
156,168
3
L
King Arthur
6,779
616
17
2
0
181,724
2
W
Ah Puch
8,162
742
42
4
0
207,253
2
W
Kali
10,802
982
56
5
0
225,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role