Player Matchup

Cupid
Cupid
 
Cupid
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Arachne
Arachne
BiO_HaZarD_PT
Arachne
Level 127
God Stats
10W - 8L
1,572 SR
Queue Stats
661W - 678L
1,576 Elo+
Party 2
Scylla
Scylla
CorkParachutRUS
Scylla
Level 120
God Stats
3W - 1L
1,533 SR
Queue Stats
104W - 109L
1,527 Elo+
Party 4
Ymir
Ymir
H20 Diliriys
Ymir
Level 72
God Stats
3W - 5L
1,365 SR
Queue Stats
57W - 55L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
expanhol13
Gilgamesh
Level 123
God Stats
18W - 17L
1,550 SR
Queue Stats
722W - 710L
1,557 Elo+
Party 2
Team Averages
Level 109
1,504 SR
1,532 Elo+

VS

Team Averages
Level 99
1,553 SR
1,486 Elo+
Chronos
Chronos
ThijsNI
Chronos
Level 104
God Stats
2W - 6L
1,599 SR
Queue Stats
397W - 400L
1,486 Elo+
Party 1
Ne Zha
Ne Zha
daan_pirlo
Ne Zha
Level 117
God Stats
14W - 15L
1,651 SR
Queue Stats
437W - 451L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
detenator
Gilgamesh
Level 88
God Stats
6W - 8L
1,655 SR
Queue Stats
97W - 92L
1,548 Elo+
Party 3
Tsukuyomi
Tsukuyomi
rovius26
Tsukuyomi
Level 60
God Stats
16W - 25L
1,403 SR
Queue Stats
224W - 219L
1,359 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sumbudy7
Morgan Le Fay
Level 125
God Stats
34W - 30L
1,458 SR
Queue Stats
276W - 248L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
20
5 / 2 / 6
13,258
603
12,022
15,729
5,945
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
19
10 / 6 / 7
12,885
586
13,711
19,535
9,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
4 / 3 / 8
12,047
548
14,572
13,900
6,212
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 3 / 12
11,898
541
7,256
17,767
18,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
expanhol13
Gilgamesh
20
6 / 3 / 10
13,252
602
12,475
20,611
17,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ThijsNI
Chronos
15
1 / 3 / 2
9,741
443
11,259
11,855
5,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ne Zha
daan_pirlo
Ne Zha
12
1 / 7 / 4
9,372
426
4,512
17,450
13,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
detenator
Gilgamesh
16
3 / 4 / 5
10,225
465
10,712
13,637
12,768
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
rovius26
Tsukuyomi
17
5 / 9 / 6
11,279
513
8,468
23,023
10,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
sumbudy7
Morgan Le Fay
18
7 / 5 / 6
11,962
544
19,395
15,941
8,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
40
28
Kills
17
17
Deaths
28
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
2
6
4
W
Arachne
10
6
7
2.25
W
4
3
8
2.67
W
3
3
12
3
L
Chronos
ThijsNI
Chronos
1
3
2
0.67
L
Ne Zha
daan_pirlo
Ne Zha
1
7
4
0.43
L
Gilgamesh
detenator
Gilgamesh
3
4
5
1.38
W
Gilgamesh
expanhol13
Gilgamesh
6
3
10
3.67
L
Tsukuyomi
rovius26
Tsukuyomi
5
9
6
0.89
L
Morgan Le Fay
sumbudy7
Morgan Le Fay
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,036
Damage
54,346
87,542
Taken
81,906
57,208
Mitigated
51,114
31,411
Healing
18,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
12,022
6,386
605
8,523
15,729
5,945
1,680
6,639
9,090
0
118,422
W
Arachne
13,711
9,725
0
6,463
19,535
9,268
2,717
6,926
12,609
0
85,412
W
14,572
3,536
0
7,858
13,900
6,212
1,050
6,135
7,765
80,815
0
W
7,256
2,092
0
1,016
17,767
18,248
486
6,547
11,220
25,499
0
L
Chronos
ThijsNI
Chronos
11,259
2,799
0
3,826
11,855
5,449
0
3,212
8,643
67,300
11,070
L
Ne Zha
daan_pirlo
Ne Zha
4,512
1,035
0
805
17,450
13,527
0
3,965
13,485
0
21,398
L
Gilgamesh
detenator
Gilgamesh
10,712
1,889
0
1,398
13,637
12,768
204
4,796
8,841
0
40,258
W
Gilgamesh
expanhol13
Gilgamesh
12,475
1,720
226
6,720
20,611
17,535
894
4,207
16,404
0
90,092
L
Tsukuyomi
rovius26
Tsukuyomi
8,468
2,253
0
6,825
23,023
10,411
16
5,672
17,351
0
77,529
L
Morgan Le Fay
sumbudy7
Morgan Le Fay
19,395
2,165
0
5,591
15,941
8,959
0
4,183
11,758
68,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,340
Gold Earned
52,579
618
Minions Killed
475
0
Camps Cleared
0
2,109,722
Distance Traveled
1,845,961
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,258
603
174
8
0
402,807
4
W
Arachne
12,885
586
114
5
0
479,629
1
W
Scylla
12,047
548
141
6
0
400,375
13
W
Ymir
11,898
541
29
1
0
416,304
0
L
Chronos
9,741
443
146
7
0
335,973
5
L
Ne Zha
9,372
426
21
1
0
334,007
5
L
Gilgamesh
10,225
465
81
4
0
366,493
3
W
Gilgamesh
13,252
602
160
7
0
410,607
1
L
Tsukuyomi
11,279
513
126
6
0
438,049
10
L
Morgan Le Fay
11,962
544
101
5
0
371,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role