Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Averus13
Sylvanus
Level 114
God Stats
7W - 9L
1,517 SR
Queue Stats
778W - 788L
1,527 Elo+
Solo
Cthulhu
Cthulhu
JohnWick00
Cthulhu
Level 147
God Stats
1W - 0L
1,563 SR
Queue Stats
45W - 48L
1,544 Elo+
Party 1
Eset
Eset
aniranmandalina
Eset
Level 122
God Stats
2W - 0L
1,706 SR
Queue Stats
40W - 42L
1,550 Elo+
Party 1
Rama
Rama
iWillGiveYouSuck
Rama
Level 146
God Stats
4W - 7L
1,487 SR
Queue Stats
620W - 648L
1,540 Elo+
Solo
Team Averages
Level 137
1,555 SR
1,532 Elo+

VS

Team Averages
Level 113
1,533 SR
1,523 Elo+
Mulan
Mulan
 
Mulan
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Derx13
Vamana
Level 112
God Stats
1W - 3L
1,500 SR
Queue Stats
167W - 148L
1,527 Elo+
Solo
Eset
Eset
Dqnut
Eset
Level 112
God Stats
0W - 1L
1,667 SR
Queue Stats
7W - 5L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
1 / 3 / 7
8,476
706
16,617
6,983
3,215
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Averus13
Sylvanus
15
1 / 3 / 10
8,567
714
4,658
12,941
13,285
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
JohnWick00
Cthulhu
18
4 / 1 / 8
10,100
842
18,967
9,060
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 8
8,962
747
11,592
11,933
5,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 2 / 6
8,959
747
7,867
10,075
4,580
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
4 / 2 / 7
9,419
785
7,430
13,449
16,697
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
 
Hun Batz
16
3 / 2 / 7
8,601
717
10,396
11,636
5,777
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
 
Baron Samedi
15
3 / 3 / 6
8,487
707
12,096
11,396
7,662
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
Derx13
Vamana
15
1 / 2 / 10
8,226
686
7,303
19,847
13,841
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
Dqnut
Eset
11
0 / 4 / 5
7,195
600
9,514
9,245
4,181
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
46
13
Kills
11
11
Deaths
13
39
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
3
7
1.5
L
Mulan
 
Mulan
4
2
7
3.75
L
Hun Batz
 
Hun Batz
3
2
7
3.25
L
Baron Samedi
 
Baron Samedi
3
3
6
2
W
Sylvanus
Averus13
Sylvanus
1
3
10
2
L
Vamana
Derx13
Vamana
1
2
10
3
L
Eset
Dqnut
Eset
0
4
5
0.63
W
Cthulhu
JohnWick00
Cthulhu
4
1
8
8
W
4
2
8
4
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,701
Damage
46,739
50,992
Taken
65,573
30,872
Mitigated
48,158
26,779
Healing
26,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
16,617
311
1,758
553
6,983
3,215
451
2,419
4,414
26,566
0
L
Mulan
 
Mulan
7,430
424
2,401
5,185
13,449
16,697
0
9,274
3,651
1,515
11,914
L
Hun Batz
 
Hun Batz
10,396
170
82
1,179
11,636
5,777
0
8,974
2,319
0
21,661
L
Baron Samedi
 
Baron Samedi
12,096
715
2,858
2,875
11,396
7,662
0
9,444
1,573
25,950
0
W
Sylvanus
Averus13
Sylvanus
4,658
756
8,034
4,075
12,941
13,285
427
6,480
6,148
6,949
0
L
Vamana
Derx13
Vamana
7,303
1,216
1,466
7,678
19,847
13,841
0
14,607
4,548
0
14,880
L
Eset
Dqnut
Eset
9,514
531
688
2,030
9,245
4,181
0
7,248
1,648
17,769
0
W
Cthulhu
JohnWick00
Cthulhu
18,967
108
2,733
922
9,060
4,766
51
4,244
4,536
41,563
0
W
11,592
243
2,858
2,570
11,933
5,026
750
4,438
7,289
14,939
0
W
7,867
4,022
1,775
1,501
10,075
4,580
104
3,238
6,647
0
20,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,064
Gold Earned
41,928
129
Minions Killed
109
0
Camps Cleared
0
1,218,942
Distance Traveled
1,172,824
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,476
706
28
2
0
229,131
4
L
Mulan
9,419
785
18
2
0
249,954
2
L
Hun Batz
8,601
717
22
2
0
264,208
4
L
Baron Samedi
8,487
707
39
3
0
221,751
6
W
Sylvanus
8,567
714
7
1
0
234,803
3
L
Vamana
8,226
686
13
1
0
228,966
1
L
Eset
7,195
600
17
1
0
207,945
0
W
Cthulhu
10,100
842
48
4
0
296,829
5
W
Eset
8,962
747
17
1
0
242,370
0
W
Rama
8,959
747
29
2
0
215,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role