Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
JudeDannGayKeeoc
Tiamat
Level 54
God Stats
10W - 10L
1,480 SR
Queue Stats
238W - 248L
1,417 Elo+
Party 3
Chaac
Chaac
Vyhr1k
Chaac
Level 48
God Stats
10W - 5L
1,674 SR
Queue Stats
497W - 468L
1,444 Elo+
Party 3
Set
Set
XxDrakosanxX
Set
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 19L
1,605 Elo+
Party 1
Team Averages
Level 64
1,531 SR
1,493 Elo+

VS

Team Averages
Level 73
1,586 SR
1,552 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Anrana
Baron Samedi
Level 101
God Stats
1W - 1L
1,754 SR
Queue Stats
11W - 15L
1,532 Elo+
Party 2
Nu Wa
Nu Wa
Martamiyazaki
Nu Wa
Level 15
God Stats
7W - 9L
1,614 SR
Queue Stats
12W - 16L
1,500 Elo+
Party 4
Medusa
Medusa
Pablopez
Medusa
Level 96
God Stats
0W - 1L
1,559 SR
Queue Stats
54W - 50L
1,514 Elo+
Party 4
Bellona
Bellona
rafadlg
Bellona
Level 23
God Stats
0W - 3L
1,502 SR
Queue Stats
14W - 12L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
8 / 2 / 2
7,411
741
8,395
6,481
4,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Serqet
 
Serqet
11
4 / 0 / 6
6,771
677
4,576
5,293
3,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 0 / 1
5,609
561
3,729
3,264
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Vyhr1k
Chaac
11
3 / 1 / 1
6,353
635
4,554
6,354
2,645
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 2 / 2
5,509
551
2,106
6,724
2,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 2 / 0
5,796
580
3,772
5,988
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
Anrana
Baron Samedi
8
0 / 1 / 2
4,988
499
1,704
5,663
1,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
0 / 2 / 0
4,966
497
2,276
6,557
1,898
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Pablopez
Medusa
6
1 / 8 / 1
4,455
446
2,712
8,444
1,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
rafadlg
Bellona
9
2 / 3 / 0
5,383
538
3,413
7,171
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
5
5
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
2
2
4.5
W
Serqet
 
Serqet
4
0
6
7
L
Fenrir
 
Fenrir
2
2
0
1
L
Baron Samedi
Anrana
Baron Samedi
0
1
2
1
W
0
0
1
0.5
L
0
2
0
0
L
Medusa
Pablopez
Medusa
1
8
1
0.19
W
Chaac
Vyhr1k
Chaac
3
1
1
3.5
W
1
2
2
1
L
Bellona
rafadlg
Bellona
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,360
Damage
13,877
28,116
Taken
33,823
13,315
Mitigated
12,927
9,342
Healing
10,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,395
2,487
0
2,693
6,481
4,154
20
1,477
5,004
37,058
0
W
Serqet
 
Serqet
4,576
824
0
885
5,293
3,320
0
739
4,554
94
16,896
L
Fenrir
 
Fenrir
3,772
310
0
2,312
5,988
2,024
0
1,119
4,641
0
25,528
L
Baron Samedi
Anrana
Baron Samedi
1,704
432
112
1,560
5,663
1,817
0
3,094
2,569
17,113
0
W
3,729
437
0
1,638
3,264
1,096
227
1,007
2,257
38,815
0
L
2,276
311
0
3,122
6,557
1,898
19
3,223
3,334
25,523
0
L
Medusa
Pablopez
Medusa
2,712
1,279
0
1,193
8,444
1,377
0
4,782
3,386
0
12,531
W
Chaac
Vyhr1k
Chaac
4,554
857
0
3,230
6,354
2,645
0
228
6,126
0
31,874
W
2,106
1,230
0
896
6,724
2,100
0
529
6,195
0
28,097
L
Bellona
rafadlg
Bellona
3,413
1,212
0
2,025
7,171
5,811
260
0
7,056
0
21,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,653
Gold Earned
25,588
300
Minions Killed
229
0
Camps Cleared
0
986,800
Distance Traveled
897,268
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,411
741
67
7
0
169,835
1
W
Serqet
6,771
677
21
2
0
221,150
3
L
Fenrir
5,796
580
65
7
0
204,571
4
L
Baron Samedi
4,988
499
33
3
0
184,253
1
W
Tiamat
5,609
561
73
7
0
200,194
5
L
Nu Wa
4,966
497
67
7
0
136,079
0
L
Medusa
4,455
446
24
2
0
167,237
2
W
Chaac
6,353
635
79
8
0
214,142
6
W
Set
5,509
551
60
6
0
181,479
2
L
Bellona
5,383
538
40
4
0
205,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role