Player Matchup

Chaac
Chaac
AstorTheMastrV2
Chaac
Level 106
God Stats
10W - 1L
1,502 SR
Queue Stats
236W - 256L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
ConDroid260
Baron Samedi
Level 126
God Stats
6W - 2L
1,673 SR
Queue Stats
274W - 324L
1,460 Elo+
Solo
Hou Yi
Hou Yi
Rizz2k8
Hou Yi
Level 143
God Stats
16W - 21L
1,473 SR
Queue Stats
284W - 311L
1,466 Elo+
Solo
Team Averages
Level 125
1,549 SR
1,462 Elo+

VS

Team Averages
Level 57
1,394 SR
1,596 Elo+
Osiris
Osiris
fjchp
Osiris
Level 8
God Stats
0W - 1L
1,571 SR
Queue Stats
8W - 3L
1,697 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
jesuszelda18
Morgan Le Fay
Level 112
God Stats
0W - 1L
1,279 SR
Queue Stats
22W - 31L
1,319 Elo+
Party 1
Rama
Rama
thedaggles
Rama
Level 52
God Stats
1W - 7L
1,331 SR
Queue Stats
17W - 21L
1,773 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 10
10,629
818
11,484
24,786
21,450
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
ConDroid260
Baron Samedi
14
5 / 1 / 14
10,049
773
12,042
12,108
6,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Rizz2k8
Hou Yi
14
7 / 0 / 8
10,378
798
9,644
8,901
3,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
fjchp
Osiris
11
1 / 7 / 0
7,646
588
6,482
12,808
13,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
jesuszelda18
Morgan Le Fay
12
2 / 4 / 1
8,648
665
15,714
14,200
5,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 9 / 2
7,372
567
5,930
15,869
5,406
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
20
Kills
3
3
Deaths
20
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
2
10
6.5
W
Baron Samedi
ConDroid260
Baron Samedi
5
1
14
12
W
Hou Yi
Rizz2k8
Hou Yi
7
0
8
11
L
Osiris
fjchp
Osiris
1
7
0
0.14
L
Morgan Le Fay
jesuszelda18
Morgan Le Fay
2
4
1
0.63
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,170
Damage
28,126
45,795
Taken
42,877
31,252
Mitigated
24,890
24,243
Healing
3,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,484
2,118
0
12,182
24,786
21,450
325
8,005
15,582
0
37,378
W
Baron Samedi
ConDroid260
Baron Samedi
12,042
894
1,764
5,632
12,108
6,055
328
3,069
8,785
34,929
0
W
Hou Yi
Rizz2k8
Hou Yi
9,644
3,946
0
4,665
8,901
3,747
1,441
3,522
5,159
0
31,871
L
Osiris
fjchp
Osiris
6,482
2,243
0
0
12,808
13,867
0
4,673
8,135
0
19,640
L
Morgan Le Fay
jesuszelda18
Morgan Le Fay
15,714
1,497
60
1,864
14,200
5,617
0
3,090
11,110
36,619
0
L
5,930
4,519
0
1,994
15,869
5,406
401
4,279
11,590
0
18,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,056
Gold Earned
23,666
147
Minions Killed
82
0
Camps Cleared
0
774,824
Distance Traveled
670,411
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,629
818
40
3
0
272,921
1
W
Baron Samedi
10,049
773
33
3
0
244,399
1
W
Hou Yi
10,378
798
74
6
0
257,504
1
L
Osiris
7,646
588
27
2
0
215,505
1
L
Morgan Le Fay
8,648
665
41
3
0
238,993
3
L
Rama
7,372
567
14
1
0
215,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role