Player Matchup

Artemis
Artemis
Bloodscream_1986
Artemis
Level 27
God Stats
35W - 23L
1,538 SR
Queue Stats
93W - 101L
1,268 Elo+
Party 1
Athena
Athena
DerFetteRonaldo
Athena
Level 27
God Stats
14W - 7L
1,477 SR
Queue Stats
66W - 60L
1,297 Elo+
Party 1
Thanatos
Thanatos
Kyoku02
Thanatos
Level 17
God Stats
16W - 18L
1,326 SR
Queue Stats
65W - 90L
1,241 Elo+
Party 3
Janus
Janus
ShaDow_CoMaN
Janus
Level 11
God Stats
5W - 5L
1,143 SR
Queue Stats
34W - 19L
1,398 Elo+
Party 1
Fenrir
Fenrir
WizardOsprey35
Fenrir
Level 16
God Stats
2W - 6L
1,500 SR
Queue Stats
100W - 143L
1,368 Elo+
Party 3
Team Averages
Level 20
1,397 SR
1,314 Elo+

VS

Team Averages
Level 9
1,385 SR
1,322 Elo+
Horus
Horus
DanteXIII_NP
Horus
Level 8
God Stats
3W - 7L
1,410 SR
Queue Stats
14W - 17L
1,260 Elo+
Party 2
Rama
Rama
REBMEZ
Rama
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,241 Elo+
Party 2
Ares
Ares
ThirdDesert36
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
limbisto_99
Raijin
Level 8
God Stats
1W - 6L
1,229 SR
Queue Stats
14W - 22L
1,260 Elo+
Party 2
Ra
Ra
mbappejr37
Ra
Level 21
God Stats
0W - 2L
1,286 SR
Queue Stats
46W - 62L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 7
6,171
411
3,394
3,444
853
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
3 / 0 / 6
6,268
418
2,110
5,169
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
Kyoku02
Thanatos
11
2 / 3 / 2
7,048
470
1,834
12,450
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
9 / 0 / 3
9,085
606
9,295
4,890
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 2 / 4
6,876
458
3,819
10,305
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 2
5,924
395
2,184
6,890
2,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
REBMEZ
Rama
10
1 / 4 / 1
6,033
402
2,364
6,135
1,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

1
0 / 1 / 0
4,218
281
0
655
277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
7
0 / 5 / 1
5,055
337
2,141
6,023
1,438
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 0
5,929
395
4,988
6,511
1,865
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
15
Kills
4
5
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
7
3.5
L
2
2
2
1.5
W
3
0
6
6
W
Thanatos
Kyoku02
Thanatos
2
3
2
1
L
Rama
REBMEZ
Rama
1
4
1
0.38
W
9
0
3
10.5
L
0
1
0
0
W
1
2
4
1.5
L
Raijin
0
5
1
0.1
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,452
Damage
11,677
36,258
Taken
26,214
13,558
Mitigated
7,767
15,113
Healing
2,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,394
1,233
0
1,245
3,444
853
747
1,354
2,090
0
32,895
L
2,184
878
0
491
6,890
2,552
0
3,104
3,786
0
15,335
W
2,110
682
491
1,349
5,169
1,573
126
2,269
2,900
11,033
0
W
Thanatos
Kyoku02
Thanatos
1,834
376
0
5,927
12,450
5,372
0
1,295
11,155
0
31,345
L
Rama
REBMEZ
Rama
2,364
1,708
0
903
6,135
1,635
353
3,246
2,889
0
19,819
W
9,295
333
0
1,042
4,890
1,699
1,450
1,159
3,731
66,996
0
L
0
0
0
0
655
277
19
0
655
0
0
W
3,819
1,450
0
5,059
10,305
4,061
109
1,052
9,253
0
36,477
L
Raijin
2,141
46
0
0
6,023
1,438
0
2,859
3,164
13,622
0
L
4,988
722
82
739
6,511
1,865
238
2,196
4,315
30,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,448
Gold Earned
27,159
350
Minions Killed
142
0
Camps Cleared
0
1,308,628
Distance Traveled
996,630
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,171
411
65
4
0
248,655
0
L
Horus
5,924
395
27
2
0
290,776
0
W
Athena
6,268
418
17
1
0
280,250
2
W
Thanatos
7,048
470
63
4
0
290,770
0
L
Rama
6,033
402
48
3
0
255,291
2
W
Janus
9,085
606
133
9
0
276,268
2
L
Ares
4,218
281
0
0
0
25,214
0
W
Fenrir
6,876
458
72
5
0
212,685
0
L
Raijin
5,055
337
18
1
0
200,905
4
L
Ra
5,929
395
49
3
0
224,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role