Player Matchup

Artio
Artio
Eagledagger
Artio
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 112L
1,510 Elo+
Party 2
Bakasura
Bakasura
Klaymor30
Bakasura
Level 28
God Stats
4W - 8L
1,266 SR
Queue Stats
163W - 155L
1,504 Elo+
Solo
Hera
Hera
LuckyDays98
Hera
Level 29
God Stats
5W - 2L
1,543 SR
Queue Stats
113W - 98L
1,484 Elo+
Party 2
Tyr
Tyr
TehSecondWind
Tyr
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 34L
1,142 Elo+
Solo
Artemis
Artemis
YouRememberMe
Artemis
Level 18
God Stats
1W - 3L
1,214 SR
Queue Stats
103W - 95L
1,425 Elo+
Solo
Team Averages
Level 21
1,405 SR
1,413 Elo+

VS

Team Averages
Level 17
1,559 SR
1,476 Elo+
Apollo
Apollo
 
Apollo
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
LunaTikbalang
Merlin
Level 17
God Stats
10W - 9L
1,505 SR
Queue Stats
20W - 23L
1,510 Elo+
Solo
Ganesha
Ganesha
Scynto
Ganesha
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,535 Elo+
Party 3
Scylla
Scylla
juanfran2607019
Scylla
Level 29
God Stats
4W - 2L
1,894 SR
Queue Stats
307W - 341L
1,438 Elo+
Party 1
Thor
Thor
samuelito2
Thor
Level 29
God Stats
2W - 4L
1,394 SR
Queue Stats
40W - 45L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 6
5,800
580
1,904
6,177
3,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Klaymor30
Bakasura
11
4 / 0 / 0
6,343
634
1,532
5,901
1,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 0 / 2
5,863
586
2,772
2,598
1,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 0 / 0
6,294
629
1,898
7,000
3,238
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
11
5 / 1 / 3
6,259
626
7,104
4,502
1,253
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
1 / 4 / 1
4,447
445
4,125
7,214
1,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 2 / 0
5,258
526
2,893
3,387
985
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Scynto
Ganesha
7
0 / 3 / 2
5,034
503
1,625
5,973
2,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 1 / 0
5,010
501
1,425
2,969
879
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 2 / 0
5,484
548
3,071
5,916
1,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
3
3
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
1
0.38
W
1
2
6
2
W
Bakasura
Klaymor30
Bakasura
4
0
0
4
W
0
0
2
1
L
0
2
0
0
L
Ganesha
Scynto
Ganesha
0
3
2
0.33
W
2
0
0
2
W
Artemis
5
1
3
6.5
L
0
1
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,210
Damage
13,139
26,178
Taken
25,459
12,071
Mitigated
7,475
10,638
Healing
5,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,125
2,485
0
2,046
7,214
1,366
0
1,270
5,924
0
14,354
W
1,904
256
303
1,774
6,177
3,743
90
1,323
4,854
10,285
0
W
Bakasura
Klaymor30
Bakasura
1,532
1,283
0
1,539
5,901
1,908
0
347
5,554
0
36,814
W
2,772
844
0
1,804
2,598
1,929
159
1,078
1,520
26,645
0
L
2,893
673
0
250
3,387
985
0
0
3,387
21,271
0
L
Ganesha
Scynto
Ganesha
1,625
364
0
1,207
5,973
2,523
15
634
5,339
11,203
0
W
1,898
124
0
3,539
7,000
3,238
0
2,893
4,107
0
26,442
W
Artemis
7,104
3,872
0
1,679
4,502
1,253
476
302
4,200
0
32,822
L
1,425
190
0
1,339
2,969
879
0
1,979
663
24,449
0
L
3,071
150
0
885
5,916
1,722
0
378
5,425
0
27,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,559
Gold Earned
25,233
290
Minions Killed
173
0
Camps Cleared
0
981,420
Distance Traveled
917,985
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,447
445
32
3
0
185,788
2
W
Artio
5,800
580
14
1
0
172,978
1
W
Bakasura
6,343
634
72
7
0
232,993
2
W
Hera
5,863
586
65
7
0
167,546
0
L
Merlin
5,258
526
43
4
0
152,831
3
L
Ganesha
5,034
503
4
0
0
207,407
3
W
Tyr
6,294
629
69
7
0
231,196
2
W
Artemis
6,259
626
70
7
0
176,707
3
L
Scylla
5,010
501
36
4
0
182,915
0
L
Thor
5,484
548
58
6
0
189,044
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role