Player Matchup

Chaac
Chaac
EdW7M_zX
Chaac
Level 22
God Stats
6W - 9L
1,477 SR
Queue Stats
159W - 216L
1,376 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hinaki1
Morgan Le Fay
Level 29
God Stats
4W - 2L
1,557 SR
Queue Stats
27W - 13L
1,564 Elo+
Solo
Bastet
Bastet
Julius_MZ
Bastet
Level 29
God Stats
2W - 1L
1,667 SR
Queue Stats
25W - 18L
1,591 Elo+
Solo
Mercury
Mercury
Pelasex
Mercury
Level 17
God Stats
12W - 15L
1,641 SR
Queue Stats
47W - 40L
1,536 Elo+
Solo
Ullr
Ullr
Rabachi
Ullr
Level 26
God Stats
6W - 3L
1,699 SR
Queue Stats
28W - 25L
1,431 Elo+
Solo
Team Averages
Level 25
1,608 SR
1,500 Elo+

VS

Team Averages
Level 18
1,447 SR
1,431 Elo+
Izanami
Izanami
NacifBre2803
Izanami
Level 29
God Stats
15W - 22L
1,341 SR
Queue Stats
301W - 328L
1,330 Elo+
Solo
He Bo
He Bo
Oespartano321
He Bo
Level 13
God Stats
5W - 4L
1,690 SR
Queue Stats
17W - 12L
1,548 Elo+
Solo
Cthulhu
Cthulhu
el_Don_comedia56
Cthulhu
Level 18
God Stats
8W - 12L
1,453 SR
Queue Stats
26W - 33L
1,400 Elo+
Party 1
Horus
Horus
lSunset
Horus
Level 25
God Stats
0W - 2L
1,239 SR
Queue Stats
25W - 23L
1,507 Elo+
Solo
Anubis
Anubis
thiagons919
Anubis
Level 6
God Stats
2W - 4L
1,513 SR
Queue Stats
6W - 13L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EdW7M_zX
Chaac
20
8 / 4 / 9
14,339
494
13,974
21,502
20,970
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Hinaki1
Morgan Le Fay
20
9 / 4 / 13
16,319
563
24,107
17,038
6,332
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bastet
Julius_MZ
Bastet
20
10 / 7 / 14
14,830
511
23,888
14,916
7,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
Pelasex
Mercury
20
8 / 5 / 6
16,070
554
10,725
21,900
9,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
Rabachi
Ullr
20
4 / 6 / 8
14,158
488
7,822
21,868
7,823
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NacifBre2803
Izanami
19
7 / 5 / 6
13,476
465
19,652
24,982
9,458
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
15 / 7 / 1
17,144
591
24,404
20,953
7,537
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 7 / 3
10,759
371
7,383
26,388
13,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Horus
lSunset
Horus
16
3 / 3 / 9
13,829
477
8,633
19,235
26,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
11
0 / 18 / 2
9,293
320
2,350
19,854
4,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
47
39
Kills
26
26
Deaths
40
50
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
EdW7M_zX
Chaac
8
4
9
3.13
W
Morgan Le Fay
Hinaki1
Morgan Le Fay
9
4
13
3.88
W
Bastet
Julius_MZ
Bastet
10
7
14
2.43
L
Izanami
NacifBre2803
Izanami
7
5
6
2
L
15
7
1
2.21
W
Mercury
Pelasex
Mercury
8
5
6
2.2
W
Ullr
Rabachi
Ullr
4
6
8
1.33
L
1
7
3
0.36
L
Horus
lSunset
Horus
3
3
9
2.5
L
Anubis
0
18
2
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,516
Damage
62,422
97,224
Taken
111,412
52,758
Mitigated
61,464
21,358
Healing
28,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
EdW7M_zX
Chaac
13,974
2,392
0
3,612
21,502
20,970
2,294
11,206
10,104
0
64,544
W
Morgan Le Fay
Hinaki1
Morgan Le Fay
24,107
1,135
418
4,419
17,038
6,332
1,572
8,747
8,127
82,982
0
W
Bastet
Julius_MZ
Bastet
23,888
4,288
0
1,327
14,916
7,727
1,580
5,704
9,088
0
85,738
L
Izanami
NacifBre2803
Izanami
19,652
16,154
0
7,689
24,982
9,458
140
7,384
17,598
0
136,076
L
24,404
1,338
0
6,559
20,953
7,537
965
5,658
15,295
137,342
0
W
Mercury
Pelasex
Mercury
10,725
5,147
0
2,230
21,900
9,906
0
5,044
16,720
0
150,569
W
Ullr
Rabachi
Ullr
7,822
3,930
0
9,352
21,868
7,823
3,965
3,242
18,582
0
121,054
L
7,383
214
433
3,279
26,388
13,543
424
3,156
23,232
64,597
0
L
Horus
lSunset
Horus
8,633
4,216
4,731
4,748
19,235
26,567
0
4,540
14,695
0
28,115
L
Anubis
2,350
154
0
907
19,854
4,359
219
3,369
16,485
14,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,716
Gold Earned
64,501
672
Minions Killed
567
0
Camps Cleared
0
2,773,048
Distance Traveled
2,460,082
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,339
494
101
3
0
548,982
1
W
Morgan Le Fay
16,319
563
143
5
0
531,212
5
W
Bastet
14,830
511
73
3
0
579,062
0
L
Izanami
13,476
465
208
7
0
506,724
6
L
He Bo
17,144
591
239
8
0
491,588
1
W
Mercury
16,070
554
193
7
0
667,169
7
W
Ullr
14,158
488
162
6
0
446,623
2
L
Cthulhu
10,759
371
64
2
0
484,391
5
L
Horus
13,829
477
34
1
0
541,543
5
L
Anubis
9,293
320
22
1
0
435,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role