Player Matchup

Mercury
Mercury
BigFootSlangingD
Mercury
Level 29
God Stats
1W - 2L
1,299 SR
Queue Stats
284W - 250L
1,627 Elo+
Solo
Sol
Sol
BredToGame
Sol
Level 16
God Stats
5W - 4L
1,891 SR
Queue Stats
106W - 100L
1,661 Elo+
Solo
Ullr
Ullr
StaticShockx
Ullr
Level 16
God Stats
20W - 13L
1,626 SR
Queue Stats
31W - 17L
1,663 Elo+
Solo
Mulan
Mulan
ThaHouse
Mulan
Level 10
God Stats
23W - 18L
1,500 SR
Queue Stats
128W - 126L
1,598 Elo+
Solo
Ymir
Ymir
smiteclientsuxs
Ymir
Level 21
God Stats
5W - 1L
1,885 SR
Queue Stats
21W - 16L
1,623 Elo+
Solo
Team Averages
Level 18
1,640 SR
1,634 Elo+

VS

Team Averages
Level 14
1,571 SR
1,641 Elo+
Erlang Shen
Erlang Shen
BMPHUC
Erlang Shen
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,700 Elo+
Solo
Ra
Ra
BananaBasher
Ra
Level 5
God Stats
3W - 1L
1,889 SR
Queue Stats
68W - 21L
1,577 Elo+
Solo
Fafnir
Fafnir
BigDaddyChamSuck
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 254L
1,569 Elo+
Solo
Cernunnos
Cernunnos
Gilgammesh8
Cernunnos
Level 10
God Stats
2W - 7L
1,562 SR
Queue Stats
6W - 12L
1,877 Elo+
Solo
Gilgamesh
Gilgamesh
Marllok
Gilgamesh
Level 21
God Stats
3W - 7L
1,407 SR
Queue Stats
101W - 108L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 6
9,292
619
7,066
8,093
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 8 / 3
8,872
591
7,519
11,697
4,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 0 / 3
10,144
676
8,391
10,096
4,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
ThaHouse
Mulan
14
5 / 3 / 5
9,068
605
11,290
10,780
7,918
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
3 / 1 / 8
8,097
540
5,035
9,472
6,709
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BMPHUC
Erlang Shen
12
1 / 4 / 1
7,102
473
2,045
9,997
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
8 / 6 / 1
9,420
628
11,208
11,364
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 4 / 0
7,212
481
2,057
10,488
8,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Gilgammesh8
Cernunnos
10
0 / 6 / 1
6,156
410
3,229
9,948
2,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
Marllok
Gilgamesh
13
4 / 5 / 3
8,443
563
8,058
14,595
6,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
25
Kills
13
13
Deaths
25
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BMPHUC
Erlang Shen
1
4
1
0.38
L
8
6
1
1.42
L
0
4
0
0
W
7
1
6
10
W
4
8
3
0.69
L
Cernunnos
Gilgammesh8
Cernunnos
0
6
1
0.08
L
Gilgamesh
Marllok
Gilgamesh
4
5
3
1.1
W
6
0
3
7.5
W
Mulan
ThaHouse
Mulan
5
3
5
2.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,301
Damage
26,597
50,138
Taken
56,392
26,537
Mitigated
26,334
16,210
Healing
12,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BMPHUC
Erlang Shen
2,045
1,100
0
1,602
9,997
4,283
797
895
8,891
0
27,765
L
11,208
1,036
494
3,801
11,364
4,367
72
4,206
7,062
64,079
0
L
2,057
623
0
2,000
10,488
8,343
0
1,879
8,561
21,551
0
W
7,066
3,137
0
3,355
8,093
3,119
0
1,831
6,262
0
47,341
W
7,519
3,823
0
4,293
11,697
4,784
1,114
6,006
5,691
50,805
6,233
L
Cernunnos
Gilgammesh8
Cernunnos
3,229
1,365
0
1,278
9,948
2,849
109
3,068
6,660
0
27,130
L
Gilgamesh
Marllok
Gilgamesh
8,058
3,159
0
3,538
14,595
6,492
0
2,467
11,779
0
46,155
W
8,391
3,234
0
2,775
10,096
4,007
0
1,712
8,384
0
91,136
W
Mulan
ThaHouse
Mulan
11,290
2,489
0
4,607
10,780
7,918
0
768
10,012
5,143
43,192
W
5,035
1,835
150
1,030
9,472
6,709
74
2,972
6,461
24,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,473
Gold Earned
38,333
452
Minions Killed
350
0
Camps Cleared
0
1,472,754
Distance Traveled
1,409,343
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,102
473
59
4
0
297,152
3
L
Ra
9,420
628
124
8
0
308,589
2
L
Fafnir
7,212
481
30
2
0
236,251
0
W
Mercury
9,292
619
92
6
0
324,066
1
W
Sol
8,872
591
88
6
0
266,247
3
L
Cernunnos
6,156
410
59
4
0
252,640
1
L
Gilgamesh
8,443
563
78
5
0
314,711
2
W
Ullr
10,144
676
142
9
0
304,384
3
W
Mulan
9,068
605
92
6
0
272,322
2
W
Ymir
8,097
540
38
3
0
305,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role