Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JeffVIII
Danzaburou
Level 83
God Stats
3W - 5L
1,477 SR
Queue Stats
210W - 207L
1,564 Elo+
Solo
Da Ji
Da Ji
XSamizz
Da Ji
Level 131
God Stats
0W - 4L
1,108 SR
Queue Stats
150W - 121L
1,590 Elo+
Solo
Arachne
Arachne
Yipman
Arachne
Level 159
God Stats
0W - 7L
1,017 SR
Queue Stats
1,482W - 1,486L
1,530 Elo+
Solo
Nox
Nox
Zaрs
Nox
Level 156
God Stats
2W - 1L
1,770 SR
Queue Stats
51W - 57L
1,532 Elo+
Solo
Team Averages
Level 138
1,375 SR
1,543 Elo+

VS

Team Averages
Level 127
1,525 SR
1,531 Elo+
Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
OmegaOrgasm
Horus
Level 155
God Stats
3W - 0L
1,434 SR
Queue Stats
317W - 263L
1,615 Elo+
Party 1
Xing Tian
Xing Tian
PuRe x FiGhTzZ
Xing Tian
Level 108
God Stats
6W - 6L
1,714 SR
Queue Stats
485W - 492L
1,530 Elo+
Solo
Sobek
Sobek
xSaintPandax
Sobek
Level 109
God Stats
1W - 3L
1,476 SR
Queue Stats
245W - 204L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
4 / 3 / 6
9,131
913
10,996
7,470
2,481
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
JeffVIII
Danzaburou
15
2 / 6 / 5
8,265
827
7,579
10,240
4,212
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
XSamizz
Da Ji
15
5 / 5 / 4
8,079
808
10,263
8,906
4,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Yipman
Arachne
8
0 / 1 / 0
6,368
637
919
3,828
3,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nox
Zaрs
Nox
14
3 / 5 / 4
8,116
812
4,750
7,202
2,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 1 / 13
10,032
1,003
9,303
10,575
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
 
The Morrigan
14
2 / 4 / 12
8,330
833
7,635
6,050
2,368
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 2 / 15
8,668
867
5,440
14,463
16,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
PuRe x FiGhTzZ
Xing Tian
14
4 / 4 / 10
8,623
862
6,378
10,388
5,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 4 / 13
9,460
946
6,218
18,208
17,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
14
Kills
20
20
Deaths
15
19
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
3
6
2.33
W
Sol
 
Sol
6
1
13
12.5
W
The Morrigan
 
The Morrigan
2
4
12
2
L
Danzaburou
JeffVIII
Danzaburou
2
6
5
0.75
W
3
2
15
5.25
W
Xing Tian
PuRe x FiGhTzZ
Xing Tian
4
4
10
2.25
L
Da Ji
XSamizz
Da Ji
5
5
4
1.4
L
Arachne
Yipman
Arachne
0
1
0
0
L
Nox
Zaрs
Nox
3
5
4
1
W
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,507
Damage
34,974
37,646
Taken
59,684
17,697
Mitigated
45,532
7,634
Healing
30,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,996
1,585
254
1,020
7,470
2,481
0
6,608
772
22,478
0
W
Sol
 
Sol
9,303
2,576
584
5,151
10,575
4,602
3,574
1,929
8,646
30,777
0
W
The Morrigan
 
The Morrigan
7,635
1,474
0
648
6,050
2,368
670
1,740
4,310
17,971
1,686
L
Danzaburou
JeffVIII
Danzaburou
7,579
2,213
241
1,595
10,240
4,212
0
7,050
2,956
0
19,754
W
5,440
2,005
5,769
8,340
14,463
16,247
522
4,932
9,531
0
8,249
W
Xing Tian
PuRe x FiGhTzZ
Xing Tian
6,378
316
486
917
10,388
5,314
766
3,131
7,257
15,591
0
L
Da Ji
XSamizz
Da Ji
10,263
1,916
670
776
8,906
4,932
0
6,355
2,356
0
13,774
L
Arachne
Yipman
Arachne
919
488
36
1,199
3,828
3,410
0
3,216
571
0
1,318
L
Nox
Zaрs
Nox
4,750
0
787
1,056
7,202
2,662
0
4,621
2,214
14,568
0
W
6,218
308
1,092
7,251
18,208
17,001
233
4,014
14,194
11,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,959
Gold Earned
45,113
84
Minions Killed
108
0
Camps Cleared
0
659,923
Distance Traveled
920,355
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,131
913
30
3
0
170,674
3
W
Sol
10,032
1,003
46
5
0
196,281
0
W
The Morrigan
8,330
833
30
3
0
159,538
1
L
Danzaburou
8,265
827
27
3
0
142,356
1
W
Horus
8,668
867
5
1
0
211,963
0
W
Xing Tian
8,623
862
13
1
0
163,156
0
L
Da Ji
8,079
808
6
1
0
141,314
0
L
Arachne
6,368
637
1
0
0
51,422
1
L
Nox
8,116
812
20
2
0
154,157
1
W
Sobek
9,460
946
14
1
0
189,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role