Player Matchup

Hun Batz
Hun Batz
Darkseid6556
Hun Batz
Level 26
God Stats
3W - 4L
1,616 SR
Queue Stats
106W - 138L
1,337 Elo+
Solo
Chiron
Chiron
Eagledagger
Chiron
Level 28
God Stats
1W - 2L
1,493 SR
Queue Stats
118W - 112L
1,517 Elo+
Party 1
Terra
Terra
LuckyDays98
Terra
Level 29
God Stats
6W - 5L
1,689 SR
Queue Stats
113W - 98L
1,489 Elo+
Party 1
Scylla
Scylla
Siddorax
Scylla
Level 18
God Stats
1W - 1L
1,758 SR
Queue Stats
223W - 192L
1,670 Elo+
Solo
Nu Wa
Nu Wa
Zumba11
Nu Wa
Level 25
God Stats
45W - 40L
1,581 SR
Queue Stats
93W - 101L
1,515 Elo+
Solo
Team Averages
Level 25
1,627 SR
1,506 Elo+

VS

Team Averages
Level 18
1,596 SR
1,579 Elo+
Neith
Neith
CovidIsAHoax
Neith
Level 15
God Stats
14W - 16L
1,500 SR
Queue Stats
315W - 337L
1,587 Elo+
Solo
Nox
Nox
Gilgammesh8
Nox
Level 9
God Stats
2W - 3L
1,924 SR
Queue Stats
6W - 12L
1,845 Elo+
Solo
Bellona
Bellona
Hεαrt
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 49L
1,638 Elo+
Solo
Sol
Sol
Morepewpew12
Sol
Level 27
God Stats
12W - 6L
1,616 SR
Queue Stats
58W - 76L
1,381 Elo+
Solo
Chaac
Chaac
NobleAscendance
Chaac
Level 27
God Stats
13W - 14L
1,442 SR
Queue Stats
96W - 93L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Darkseid6556
Hun Batz
8
0 / 4 / 0
5,916
394
2,036
7,958
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
11
2 / 7 / 0
6,706
447
4,545
13,097
3,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 2
6,558
437
1,711
12,018
7,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Siddorax
Scylla
14
5 / 5 / 0
8,416
561
8,385
12,560
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
Zumba11
Nu Wa
13
2 / 2 / 0
7,635
509
12,590
10,036
3,104
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 1 / 4
10,629
709
20,186
11,801
4,611
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 0 / 2
6,307
420
1,379
6,606
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Hεαrt
Bellona
16
7 / 1 / 2
9,518
635
5,571
9,792
6,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 5 / 4
9,277
618
6,098
11,680
3,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 2 / 0
8,725
582
9,824
13,995
8,930
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
9
Kills
23
23
Deaths
9
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
13
1
4
15
L
Hun Batz
Darkseid6556
Hun Batz
0
4
0
0
L
Chiron
2
7
0
0.29
W
0
0
2
1
W
Bellona
Hεαrt
Bellona
7
1
2
8
L
0
5
2
0.2
W
1
5
4
0.6
W
2
2
0
1
L
Scylla
Siddorax
Scylla
5
5
0
1
L
Nu Wa
Zumba11
Nu Wa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,267
Damage
43,058
55,669
Taken
53,874
21,555
Mitigated
26,043
12,478
Healing
18,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,186
10,239
0
5,035
11,801
4,611
1,564
2,669
9,132
0
87,255
L
Hun Batz
Darkseid6556
Hun Batz
2,036
548
0
1,254
7,958
2,902
0
902
7,056
0
25,630
L
Chiron
4,545
1,801
422
3,116
13,097
3,626
0
529
12,568
0
32,442
W
1,379
39
0
90
6,606
2,219
374
2,559
4,047
20,050
0
W
Bellona
Hεαrt
Bellona
5,571
1,597
0
3,538
9,792
6,748
0
2,286
7,506
0
73,517
L
1,711
653
409
836
12,018
7,874
0
677
11,257
12,087
0
W
6,098
2,324
0
2,674
11,680
3,535
2,548
6,555
5,125
40,329
0
W
9,824
3,340
0
7,441
13,995
8,930
234
8,617
5,378
0
65,857
L
Scylla
Siddorax
Scylla
8,385
1,577
0
3,960
12,560
4,049
0
4,949
7,579
53,336
0
L
Nu Wa
Zumba11
Nu Wa
12,590
3,482
0
2,481
10,036
3,104
136
264
9,732
52,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,231
Gold Earned
44,456
334
Minions Killed
487
0
Camps Cleared
0
1,273,821
Distance Traveled
1,409,795
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,629
709
137
9
0
252,726
5
L
Hun Batz
5,916
394
55
4
0
243,328
2
L
Chiron
6,706
447
73
5
0
221,623
3
W
Nox
6,307
420
27
2
0
249,511
0
W
Bellona
9,518
635
120
8
0
367,914
5
L
Terra
6,558
437
18
1
0
292,812
0
W
Sol
9,277
618
81
5
0
265,024
2
W
Chaac
8,725
582
122
8
0
274,620
2
L
Scylla
8,416
561
109
7
0
247,277
3
L
Nu Wa
7,635
509
79
5
0
268,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role