Player Matchup

Tiamat
Tiamat
SrgWhiskeyjack
Tiamat
Level 47
God Stats
18W - 19L
1,553 SR
Queue Stats
64W - 84L
1,430 Elo+
Party 1
Artemis
Artemis
Tesskeuhh-_-
Artemis
Level 87
God Stats
24W - 23L
1,474 SR
Queue Stats
102W - 141L
1,434 Elo+
Solo
Ares
Ares
oisingabriel1
Ares
Level 57
God Stats
15W - 23L
1,464 SR
Queue Stats
78W - 110L
1,385 Elo+
Party 1
Team Averages
Level 64
1,497 SR
1,416 Elo+

VS

Team Averages
Level 49
1,467 SR
1,314 Elo+
Merlin
Merlin
Dr-Boom59
Merlin
Level 128
God Stats
39W - 42L
1,463 SR
Queue Stats
237W - 217L
1,491 Elo+
Solo
Fenrir
Fenrir
Vibb1
Fenrir
Level 8
God Stats
1W - 2L
1,687 SR
Queue Stats
1W - 8L
1,301 Elo+
Solo
Tsukuyomi
Tsukuyomi
guacho2689
Tsukuyomi
Level 12
God Stats
0W - 3L
1,250 SR
Queue Stats
2W - 9L
1,150 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 4
9,122
760
9,038
8,428
6,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Tesskeuhh-_-
Artemis
13
3 / 1 / 8
9,268
772
5,251
8,982
4,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 1 / 5
8,834
736
3,146
12,119
12,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dr-Boom59
Merlin
14
2 / 2 / 1
9,039
753
7,577
6,277
1,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Vibb1
Fenrir
8
1 / 7 / 1
7,714
643
2,016
6,959
2,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tsukuyomi
guacho2689
Tsukuyomi
7
0 / 5 / 1
6,603
550
2,314
7,062
1,967
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
14
Kills
3
3
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Dr-Boom59
Merlin
2
2
1
1.25
W
6
1
4
8
W
Artemis
Tesskeuhh-_-
Artemis
3
1
8
7
L
Fenrir
Vibb1
Fenrir
1
7
1
0.21
L
Tsukuyomi
guacho2689
Tsukuyomi
0
5
1
0.1
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,435
Damage
11,907
29,529
Taken
20,298
23,277
Mitigated
6,355
7,287
Healing
1,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Dr-Boom59
Merlin
7,577
141
0
929
6,277
1,921
0
4,126
1,865
52,881
0
W
9,038
499
0
3,139
8,428
6,658
432
2,172
6,256
42,573
0
W
Artemis
Tesskeuhh-_-
Artemis
5,251
2,856
0
2,233
8,982
4,347
2,185
3,332
5,650
0
37,565
L
Fenrir
Vibb1
Fenrir
2,016
864
0
170
6,959
2,467
0
3,820
2,929
0
4,269
L
Tsukuyomi
guacho2689
Tsukuyomi
2,314
774
0
42
7,062
1,967
0
3,526
3,320
0
5,310
W
3,146
258
75
1,840
12,119
12,272
151
2,073
8,835
13,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,224
Gold Earned
23,356
139
Minions Killed
100
0
Camps Cleared
0
698,149
Distance Traveled
418,392
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,039
753
89
7
0
208,869
6
W
Tiamat
9,122
760
57
5
0
229,796
1
W
Artemis
9,268
772
70
6
0
228,630
3
L
Fenrir
7,714
643
6
1
0
104,358
3
L
Tsukuyomi
6,603
550
5
0
0
105,165
2
W
Ares
8,834
736
12
1
0
239,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role