Player Matchup

Neith
Neith
AkumaX666
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,627 Elo+
Solo
Erlang Shen
Erlang Shen
Bhonzzzz
Erlang Shen
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
BlankPersona
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DarkMarcus10
Tsukuyomi
Level 6
God Stats
3W - 6L
1,299 SR
Queue Stats
7W - 10L
1,566 Elo+
Solo
Ra
Ra
Iwerr
Ra
Level 4
God Stats
2W - 1L
1,785 SR
Queue Stats
2W - 3L
1,583 Elo+
Solo
Team Averages
Level 5
1,517 SR
1,555 Elo+

VS

Team Averages
Level 13
1,606 SR
1,464 Elo+
Fenrir
Fenrir
Gakomxari
Fenrir
Level 13
God Stats
22W - 18L
1,472 SR
Queue Stats
96W - 106L
1,345 Elo+
Solo
Ra
Ra
PsychoGerbil
Ra
Level 14
God Stats
2W - 3L
1,773 SR
Queue Stats
28W - 37L
1,599 Elo+
Solo
Izanami
Izanami
ThaHouse
Izanami
Level 8
God Stats
1W - 4L
1,365 SR
Queue Stats
128W - 126L
1,567 Elo+
Solo
Janus
Janus
trollfunny
Janus
Level 24
God Stats
17W - 13L
1,955 SR
Queue Stats
146W - 144L
1,529 Elo+
Solo
Bellona
Bellona
Штурмовики
Bellona
Level 4
God Stats
3W - 4L
1,468 SR
Queue Stats
8W - 8L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AkumaX666
Neith
6
0 / 3 / 2
4,335
434
1,816
3,684
1,001
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Bhonzzzz
Erlang Shen
7
0 / 3 / 0
4,661
466
1,119
6,110
2,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 2 / 1
5,051
505
1,658
5,972
3,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
DarkMarcus10
Tsukuyomi
8
3 / 4 / 1
5,403
540
2,293
7,713
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
7
0 / 4 / 0
4,548
455
2,087
5,617
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gakomxari
Fenrir
9
2 / 1 / 3
5,699
570
1,360
6,030
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 0 / 4
7,021
702
4,312
2,831
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ThaHouse
Izanami
9
1 / 1 / 2
6,264
626
1,951
4,359
1,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
10
6 / 3 / 1
6,219
622
5,515
5,174
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 0 / 1
6,690
669
6,604
5,713
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
16
16
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
AkumaX666
Neith
0
3
2
0.33
L
Erlang Shen
Bhonzzzz
Erlang Shen
0
3
0
0
L
1
2
1
0.75
L
Tsukuyomi
DarkMarcus10
Tsukuyomi
3
4
1
0.88
W
Fenrir
Gakomxari
Fenrir
2
1
3
3.5
L
Ra
0
4
0
0
W
2
0
4
4
W
Izanami
ThaHouse
Izanami
1
1
2
2
W
Janus
6
3
1
2.17
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,973
Damage
19,742
29,096
Taken
24,107
10,429
Mitigated
9,876
5,515
Healing
9,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AkumaX666
Neith
1,816
637
0
430
3,684
1,001
0
1,518
2,166
0
12,922
L
Erlang Shen
Bhonzzzz
Erlang Shen
1,119
313
0
705
6,110
2,357
167
431
5,643
0
12,474
L
1,658
357
0
1,524
5,972
3,388
0
2,811
3,147
11,122
0
L
Tsukuyomi
DarkMarcus10
Tsukuyomi
2,293
443
0
1,820
7,713
1,970
0
2,211
5,472
0
17,899
W
Fenrir
Gakomxari
Fenrir
1,360
180
0
3,556
6,030
1,699
0
157
5,873
0
23,306
L
Ra
2,087
216
171
865
5,617
1,713
0
2,596
2,841
19,438
0
W
4,312
336
199
1,976
2,831
896
649
541
2,120
46,432
0
W
Izanami
ThaHouse
Izanami
1,951
913
0
1,485
4,359
1,062
360
259
4,100
0
29,028
W
Janus
5,515
145
0
720
5,174
1,107
936
595
4,579
27,504
0
W
6,604
1,205
0
1,066
5,713
5,112
842
1,907
3,690
0
27,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,998
Gold Earned
31,893
154
Minions Killed
297
0
Camps Cleared
0
921,369
Distance Traveled
992,378
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,335
434
22
2
0
151,316
2
L
Erlang Shen
4,661
466
32
3
0
203,420
0
L
Ymir
5,051
505
22
2
0
201,198
2
L
Tsukuyomi
5,403
540
35
4
0
185,531
1
W
Fenrir
5,699
570
44
4
0
188,804
1
L
Ra
4,548
455
43
4
0
179,904
0
W
Ra
7,021
702
94
9
0
208,511
5
W
Izanami
6,264
626
61
6
0
174,727
1
W
Janus
6,219
622
45
5
0
205,915
3
W
Bellona
6,690
669
53
5
0
214,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role