Player Matchup

Artemis
Artemis
DJ2256
Artemis
Level 128
God Stats
2W - 2L
1,898 SR
Queue Stats
466W - 464L
1,590 Elo+
Solo
Nike
Nike
SirKneeSnapper
Nike
Level 118
God Stats
2W - 5L
1,499 SR
Queue Stats
15W - 12L
1,592 Elo+
Party 1
Artio
Artio
The_Lux_Kitsune
Artio
Level 105
God Stats
24W - 21L
1,572 SR
Queue Stats
185W - 168L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
bellisdom
Sun Wukong
Level 122
God Stats
10W - 6L
1,501 SR
Queue Stats
294W - 279L
1,585 Elo+
Solo
Scylla
Scylla
walling1398
Scylla
Level 128
God Stats
0W - 3L
1,286 SR
Queue Stats
292W - 258L
1,508 Elo+
Party 1
Team Averages
Level 120
1,551 SR
1,552 Elo+

VS

Team Averages
Level 106
1,611 SR
1,609 Elo+
Artio
Artio
Briochegrillée
Artio
Level 69
God Stats
5W - 0L
1,660 SR
Queue Stats
13W - 8L
1,691 Elo+
Solo
Mercury
Mercury
Im_YaDa_
Mercury
Level 126
God Stats
3W - 1L
1,584 SR
Queue Stats
218W - 236L
1,466 Elo+
Solo
Odin
Odin
MOJO JOJO6399
Odin
Level 99
God Stats
5W - 3L
1,582 SR
Queue Stats
271W - 260L
1,576 Elo+
Solo
Scylla
Scylla
VinsmoKe_BaTu
Scylla
Level 113
God Stats
9W - 4L
1,561 SR
Queue Stats
847W - 692L
1,701 Elo+
Solo
Apollo
Apollo
WineAndPasta
Apollo
Level 121
God Stats
7W - 5L
1,668 SR
Queue Stats
164W - 180L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DJ2256
Artemis
9
1 / 4 / 0
5,120
512
2,804
7,075
1,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 3 / 0
5,127
513
2,676
6,856
2,371
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 2 / 1
5,608
561
1,448
7,147
3,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
bellisdom
Sun Wukong
10
0 / 4 / 1
5,452
545
3,289
8,867
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
10
1 / 2 / 1
5,741
574
2,996
4,184
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 4
6,939
694
6,488
8,490
9,001
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Im_YaDa_
Mercury
11
3 / 1 / 0
6,305
631
2,075
6,862
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 1 / 7
6,628
663
4,463
7,139
2,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 4
6,581
658
4,372
3,240
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
11
2 / 1 / 1
6,543
654
4,342
6,092
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
15
15
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
L
Artemis
DJ2256
Artemis
1
4
0
0.25
W
Mercury
Im_YaDa_
Mercury
3
1
0
3
W
4
1
7
7.5
L
0
3
0
0
L
1
2
1
0.75
W
2
0
4
4
W
Apollo
2
1
1
2.5
L
Sun Wukong
bellisdom
Sun Wukong
0
4
1
0.13
L
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,213
Damage
21,740
34,129
Taken
31,823
11,963
Mitigated
17,109
8,162
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,488
644
455
5,836
8,490
9,001
33
0
8,490
35,849
0
L
Artemis
DJ2256
Artemis
2,804
1,106
0
1,993
7,075
1,370
0
0
7,075
0
20,548
W
Mercury
Im_YaDa_
Mercury
2,075
692
0
3,204
6,862
2,360
898
909
5,891
0
30,815
W
4,463
802
0
1,150
7,139
2,672
0
1,420
5,669
0
18,748
L
2,676
382
0
750
6,856
2,371
0
4,599
2,257
0
25,015
L
1,448
229
300
1,051
7,147
3,245
0
1,912
5,125
9,050
0
W
4,372
592
0
1,243
3,240
964
0
1,291
1,847
39,586
0
W
Apollo
4,342
2,809
0
2,862
6,092
2,112
650
668
5,424
0
46,436
L
Sun Wukong
bellisdom
Sun Wukong
3,289
247
0
2,544
8,867
3,752
0
2,329
6,424
0
31,247
L
Scylla
2,996
436
0
1,524
4,184
1,225
0
1,726
2,388
28,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,048
Gold Earned
32,996
263
Minions Killed
341
0
Camps Cleared
0
959,008
Distance Traveled
1,038,478
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,939
694
82
8
0
229,393
2
L
Artemis
5,120
512
41
4
0
178,774
0
W
Mercury
6,305
631
64
6
0
229,987
0
W
Odin
6,628
663
27
3
0
202,566
4
L
Nike
5,127
513
65
7
0
192,365
0
L
Artio
5,608
561
11
1
0
195,521
3
W
Scylla
6,581
658
81
8
0
192,155
5
W
Apollo
6,543
654
87
9
0
184,377
3
L
Sun Wukong
5,452
545
64
6
0
212,349
3
L
Scylla
5,741
574
82
8
0
179,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role