Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Doeburr
Cerberus
Level 22
God Stats
8W - 2L
1,732 SR
Queue Stats
85W - 54L
1,630 Elo+
Solo
Neith
Neith
Pastordude356
Neith
Level 25
God Stats
16W - 15L
1,576 SR
Queue Stats
60W - 68L
1,430 Elo+
Solo
Kukulkan
Kukulkan
chinocul
Kukulkan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,368 Elo+
Solo
Bacchus
Bacchus
uh9p
Bacchus
Level 28
God Stats
5W - 2L
1,854 SR
Queue Stats
222W - 265L
1,439 Elo+
Party 1
Team Averages
Level 25
1,632 SR
1,473 Elo+

VS

Team Averages
Level 11
1,523 SR
1,611 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AkumaX666
Morgan Le Fay
Level 4
God Stats
2W - 1L
1,817 SR
Queue Stats
5W - 2L
1,776 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CovidIsAHoax
Ah Muzen Cab
Level 15
God Stats
19W - 19L
1,296 SR
Queue Stats
315W - 337L
1,632 Elo+
Solo
Susano
Susano
Neeizvestniy
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Rocky4646
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
6 / 0 / 2
5,017
836
2,837
2,883
1,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Doeburr
Cerberus
7
2 / 1 / 3
4,287
715
2,085
4,224
1,812
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
1 / 2 / 1
3,792
632
1,642
2,861
1,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
chinocul
Kukulkan
8
4 / 0 / 1
4,511
752
2,256
2,724
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
uh9p
Bacchus
5
0 / 0 / 1
3,502
584
774
2,257
991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
1 / 4 / 0
3,645
608
2,014
5,088
1,341
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
AkumaX666
Morgan Le Fay
5
0 / 3 / 0
3,315
553
1,217
2,824
835
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
CovidIsAHoax
Ah Muzen Cab
7
2 / 1 / 0
3,978
663
3,112
3,970
906
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
1
0 / 2 / 0
2,620
437
0
1,295
285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
5
0 / 3 / 1
3,481
580
1,986
3,401
1,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
13
Kills
3
3
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
0
2
7
L
Gilgamesh
 
Gilgamesh
1
4
0
0.25
L
Morgan Le Fay
AkumaX666
Morgan Le Fay
0
3
0
0
L
Ah Muzen Cab
CovidIsAHoax
Ah Muzen Cab
2
1
0
2
W
Cerberus
Doeburr
Cerberus
2
1
3
3.5
L
Susano
0
2
0
0
W
1
2
1
0.75
L
Ymir
0
3
1
0.17
W
Kukulkan
chinocul
Kukulkan
4
0
1
4.5
W
Bacchus
uh9p
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,594
Damage
8,329
14,949
Taken
16,578
5,589
Mitigated
4,723
4,689
Healing
2,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,837
2,188
0
350
2,883
1,011
0
144
2,702
0
23,629
L
Gilgamesh
 
Gilgamesh
2,014
1,077
0
936
5,088
1,341
0
1,138
3,950
0
11,519
L
Morgan Le Fay
AkumaX666
Morgan Le Fay
1,217
345
0
49
2,824
835
0
1,243
1,581
8,220
0
L
Ah Muzen Cab
CovidIsAHoax
Ah Muzen Cab
3,112
1,192
0
1,599
3,970
906
0
774
3,196
0
17,187
W
Cerberus
Doeburr
Cerberus
2,085
546
0
2,176
4,224
1,812
0
1,842
2,324
12,822
0
L
Susano
0
0
0
0
1,295
285
0
387
908
0
1,713
W
1,642
761
0
576
2,861
1,021
0
0
2,861
0
12,427
L
Ymir
1,986
875
0
0
3,401
1,356
0
1,573
1,828
5,720
0
W
Kukulkan
chinocul
Kukulkan
2,256
709
0
500
2,724
754
217
1,217
1,507
18,463
0
W
Bacchus
uh9p
Bacchus
774
102
0
1,087
2,257
991
0
0
2,257
5,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,109
Gold Earned
17,039
169
Minions Killed
87
0
Camps Cleared
0
510,759
Distance Traveled
465,544
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,017
836
53
9
0
120,313
1
L
Gilgamesh
3,645
608
27
5
0
110,293
0
L
Morgan Le Fay
3,315
553
16
3
0
108,821
2
L
Ah Muzen Cab
3,978
663
34
6
0
94,886
0
W
Cerberus
4,287
715
43
7
0
79,124
0
L
Susano
2,620
437
0
0
0
49,627
1
W
Neith
3,792
632
20
3
0
91,051
1
L
Ymir
3,481
580
10
2
0
101,917
0
W
Kukulkan
4,511
752
42
7
0
105,622
0
W
Bacchus
3,502
584
11
2
0
114,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role