Player Matchup

Ymir
Ymir
Grutor123
Ymir
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,391 Elo+
Solo
Olorun
Olorun
MohammedBashir
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,491 Elo+
Solo
Nu Wa
Nu Wa
Nero5
Nu Wa
Level 38
God Stats
9W - 2L
1,563 SR
Queue Stats
25W - 14L
1,529 Elo+
Party 1
Merlin
Merlin
Noka1412
Merlin
Level 8
God Stats
12W - 6L
1,595 SR
Queue Stats
19W - 14L
1,434 Elo+
Party 1
Nemesis
Nemesis
Takeda156
Nemesis
Level 27
God Stats
42W - 43L
1,469 SR
Queue Stats
105W - 102L
1,352 Elo+
Solo
Team Averages
Level 18
1,525 SR
1,439 Elo+

VS

Team Averages
Level 22
1,451 SR
1,396 Elo+
Sobek
Sobek
AlexanderVendi
Sobek
Level 27
God Stats
5W - 5L
1,500 SR
Queue Stats
102W - 98L
1,496 Elo+
Solo
Danzaburou
Danzaburou
Gulaschsupp
Danzaburou
Level 27
God Stats
4W - 7L
1,386 SR
Queue Stats
28W - 30L
1,415 Elo+
Solo
Olorun
Olorun
OpieVermilion
Olorun
Level 10
God Stats
16W - 6L
1,577 SR
Queue Stats
23W - 24L
1,430 Elo+
Solo
Fenrir
Fenrir
Sybaryta
Fenrir
Level 29
God Stats
21W - 15L
1,558 SR
Queue Stats
135W - 126L
1,441 Elo+
Solo
Nemesis
Nemesis
yolochicken68
Nemesis
Level 17
God Stats
25W - 69L
1,234 SR
Queue Stats
47W - 100L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
2 / 3 / 17
10,136
921
3,628
9,687
9,601
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 5 / 22
11,436
1,040
12,012
10,723
4,792
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
Nero5
Nu Wa
19
13 / 2 / 15
14,084
1,280
30,455
7,743
3,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Noka1412
Merlin
19
12 / 1 / 17
12,845
1,168
21,276
8,140
3,524
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Takeda156
Nemesis
19
5 / 3 / 22
12,091
1,099
11,936
12,403
6,989
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

277

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 9 / 6
12,615
1,147
13,229
28,694
28,880
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Gulaschsupp
Danzaburou
18
3 / 13 / 8
11,065
1,006
15,534
26,698
7,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 8 / 8
11,260
1,024
14,197
20,514
6,482
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Sybaryta
Fenrir
14
1 / 3 / 0
8,701
791
1,397
4,485
1,867
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
14
0 / 4 / 0
8,317
756
704
5,200
1,514
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
36
37
Kills
14
14
Deaths
37
93
Assists
22
Player
Kills
Deaths
Assists
KDA
L
7
9
6
1.11
W
Ymir
2
3
17
3.5
L
Danzaburou
Gulaschsupp
Danzaburou
3
13
8
0.54
W
5
5
22
3.2
W
Nu Wa
Nero5
Nu Wa
13
2
15
10.25
W
Merlin
Noka1412
Merlin
12
1
17
20.5
L
3
8
8
0.88
L
Fenrir
Sybaryta
Fenrir
1
3
0
0.33
W
Nemesis
Takeda156
Nemesis
5
3
22
5.33
L
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,307
Damage
45,061
48,696
Taken
85,591
28,237
Mitigated
45,880
8,405
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,229
504
0
1,874
28,694
28,880
0
23,814
4,880
26,728
0
W
Ymir
3,628
376
0
0
9,687
9,601
0
6,123
3,564
7,511
0
L
Danzaburou
Gulaschsupp
Danzaburou
15,534
5,185
0
2,429
26,698
7,137
0
20,415
6,283
0
48,341
W
12,012
7,236
681
2,147
10,723
4,792
0
7,706
3,017
20,148
0
W
Nu Wa
Nero5
Nu Wa
30,455
6,957
278
1,677
7,743
3,331
0
3,958
3,785
64,276
0
W
Merlin
Noka1412
Merlin
21,276
3,163
0
2,292
8,140
3,524
0
2,598
5,542
52,838
0
L
14,197
8,817
138
2,925
20,514
6,482
0
16,183
4,331
39,282
0
L
Fenrir
Sybaryta
Fenrir
1,397
82
0
85
4,485
1,867
0
3,327
1,158
0
4,031
W
Nemesis
Takeda156
Nemesis
11,936
5,459
0
1,330
12,403
6,989
0
7,041
5,362
0
29,785
L
Nemesis
704
353
0
0
5,200
1,514
0
3,632
1,568
0
2,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,592
Gold Earned
51,958
233
Minions Killed
145
9
Camps Cleared
3
934,201
Distance Traveled
638,447
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,615
1,147
23
2
0
200,574
2
W
Ymir
10,136
921
12
1
0
137,163
0
L
Danzaburou
11,065
1,006
59
5
0
173,883
0
W
Olorun
11,436
1,040
26
2
0
146,883
0
W
Nu Wa
14,084
1,280
77
7
3
202,584
3
W
Merlin
12,845
1,168
79
7
3
204,689
0
L
Olorun
11,260
1,024
56
5
0
158,078
0
L
Fenrir
8,701
791
4
0
1
54,093
1
W
Nemesis
12,091
1,099
39
4
3
242,882
1
L
Nemesis
8,317
756
3
0
2
51,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role