Player Matchup

Hercules
Hercules
 
Hercules
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Alexios16
Cupid
Level 108
God Stats
3W - 2L
1,710 SR
Queue Stats
7W - 22L
1,339 Elo+
Solo
Thoth
Thoth
JamaicanoS69
Thoth
Level 157
God Stats
25W - 12L
1,741 SR
Queue Stats
81W - 65L
1,667 Elo+
Solo
Team Averages
Level 132
1,650 SR
1,502 Elo+

VS

Team Averages
Level 97
1,585 SR
1,611 Elo+
Merlin
Merlin
EezerGoode
Merlin
Level 115
God Stats
123W - 98L
1,594 SR
Queue Stats
228W - 203L
1,441 Elo+
Party 1
Kuzenbo
Kuzenbo
NotGaboon
Kuzenbo
Level 39
God Stats
0W - 1L
1,367 SR
Queue Stats
40W - 10L
1,751 Elo+
Party 1
Anhur
Anhur
Sanaa
Anhur
Level 136
God Stats
10W - 6L
1,795 SR
Queue Stats
81W - 43L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 5 / 6
11,140
619
6,403
24,688
24,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
Alexios16
Cupid
17
4 / 6 / 6
12,182
677
12,026
13,224
4,606
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
8 / 5 / 6
13,331
741
22,776
9,787
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EezerGoode
Merlin
16
5 / 7 / 7
12,138
674
13,924
13,462
4,898
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
NotGaboon
Kuzenbo
16
5 / 4 / 9
12,019
668
11,126
18,644
23,563
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
Sanaa
Anhur
16
5 / 3 / 6
11,900
661
11,896
16,114
5,652
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
37
14
Kills
15
16
Deaths
14
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
5
6
1
W
Cupid
Alexios16
Cupid
4
6
6
1.17
L
Merlin
EezerGoode
Merlin
5
7
7
1.21
W
8
5
6
2.2
L
Kuzenbo
NotGaboon
Kuzenbo
5
4
9
2.38
L
Anhur
Sanaa
Anhur
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,205
Damage
36,946
47,699
Taken
48,220
32,660
Mitigated
34,113
11,536
Healing
7,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,403
2,240
0
6,395
24,688
24,565
146
12,774
11,914
0
18,827
W
Cupid
Alexios16
Cupid
12,026
6,932
1,095
3,196
13,224
4,606
1,504
5,809
7,415
0
56,244
L
Merlin
EezerGoode
Merlin
13,924
1,044
0
2,205
13,462
4,898
1,018
8,087
4,779
63,336
0
W
22,776
380
0
850
9,787
3,489
1,586
6,467
3,320
78,745
0
L
Kuzenbo
NotGaboon
Kuzenbo
11,126
2,956
0
3,078
18,644
23,563
205
8,910
9,225
34,223
0
L
Anhur
Sanaa
Anhur
11,896
4,483
0
2,322
16,114
5,652
1,788
4,662
10,861
0
37,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,653
Gold Earned
36,057
213
Minions Killed
195
0
Camps Cleared
0
880,613
Distance Traveled
955,998
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,140
619
19
1
0
287,072
2
W
Cupid
12,182
677
79
4
0
307,135
4
L
Merlin
12,138
674
82
5
0
301,916
2
W
Thoth
13,331
741
115
6
0
286,406
4
L
Kuzenbo
12,019
668
38
2
0
334,538
2
L
Anhur
11,900
661
75
4
0
319,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role