Player Matchup

Geb
Geb
 
Geb
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Dagnyt
Hun Batz
Level 155
God Stats
7W - 4L
1,667 SR
Queue Stats
807W - 388L
1,582 Elo+
Party 2
Baron Samedi
Baron Samedi
Merlinone
Baron Samedi
Level 159
God Stats
8W - 5L
1,536 SR
Queue Stats
977W - 281L
1,766 Elo+
Party 2
Janus
Janus
MonsDerrMan
Janus
Level 160
God Stats
54W - 19L
1,814 SR
Queue Stats
868W - 266L
1,773 Elo+
Party 2
Izanami
Izanami
Wesmond
Izanami
Level 160
God Stats
26W - 7L
1,852 SR
Queue Stats
650W - 180L
1,776 Elo+
Party 2
Team Averages
Level 153
1,674 SR
1,679 Elo+

VS

Team Averages
Level 71
1,536 SR
1,628 Elo+
Bacchus
Bacchus
AtrCam
Bacchus
Level 21
God Stats
1W - 3L
1,314 SR
Queue Stats
27W - 35L
1,387 Elo+
Party 3
Mulan
Mulan
JakeJakenson
Mulan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 14L
1,852 Elo+
Party 1
Da Ji
Da Ji
Latharino
Da Ji
Level 86
God Stats
2W - 1L
1,848 SR
Queue Stats
428W - 141L
1,842 Elo+
Party 1
Danzaburou
Danzaburou
NolimitMayz
Danzaburou
Level 59
God Stats
7W - 10L
1,430 SR
Queue Stats
85W - 131L
1,355 Elo+
Party 3
Geb
Geb
Yada
Geb
Level 160
God Stats
10W - 10L
1,587 SR
Queue Stats
775W - 459L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 0 / 5
5,528
553
1,465
3,786
1,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
Dagnyt
Hun Batz
11
2 / 0 / 1
5,992
599
2,637
6,583
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Merlinone
Baron Samedi
12
2 / 0 / 1
6,635
664
5,344
5,168
4,042
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 2 / 1
5,829
583
2,710
4,684
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Wesmond
Izanami
13
9 / 1 / 0
7,636
764
11,505
6,764
2,118
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AtrCam
Bacchus
7
0 / 4 / 1
4,983
498
2,312
9,032
3,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 0
5,759
576
3,956
7,807
4,882
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
Latharino
Da Ji
10
2 / 0 / 1
6,196
620
4,090
5,408
1,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
NolimitMayz
Danzaburou
9
0 / 5 / 1
4,999
500
2,461
6,766
1,713
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Geb
Yada
Geb
10
0 / 2 / 1
5,261
526
3,414
5,869
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
13
Kills
3
3
Deaths
13
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
5
2.5
L
Bacchus
AtrCam
Bacchus
0
4
1
0.13
W
Hun Batz
Dagnyt
Hun Batz
2
0
1
2.5
L
1
2
0
0.5
L
Da Ji
Latharino
Da Ji
2
0
1
2.5
W
Baron Samedi
Merlinone
Baron Samedi
2
0
1
2.5
W
0
2
1
0.25
L
Danzaburou
NolimitMayz
Danzaburou
0
5
1
0.1
W
Izanami
Wesmond
Izanami
9
1
0
9
L
Geb
Yada
Geb
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,661
Damage
16,233
26,985
Taken
34,882
10,929
Mitigated
14,121
11,392
Healing
6,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,465
391
0
1,068
3,786
1,683
0
1,221
2,437
6,294
0
L
Bacchus
AtrCam
Bacchus
2,312
700
0
990
9,032
3,622
0
663
8,369
9,084
0
W
Hun Batz
Dagnyt
Hun Batz
2,637
583
0
3,278
6,583
1,998
0
1,276
5,183
0
38,507
L
3,956
428
0
3,482
7,807
4,882
0
4,274
3,491
0
34,536
L
Da Ji
Latharino
Da Ji
4,090
525
0
661
5,408
1,871
0
1,743
3,595
0
31,701
W
Baron Samedi
Merlinone
Baron Samedi
5,344
1,596
473
3,336
5,168
4,042
0
172
4,765
41,919
0
W
2,710
121
0
1,124
4,684
1,088
46
721
3,884
35,840
0
L
Danzaburou
NolimitMayz
Danzaburou
2,461
2,003
0
1,164
6,766
1,713
0
356
6,410
0
31,262
W
Izanami
Wesmond
Izanami
11,505
9,057
0
2,113
6,764
2,118
0
2,070
4,694
0
57,809
L
Geb
Yada
Geb
3,414
204
0
500
5,869
2,033
0
2,193
3,498
27,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,620
Gold Earned
27,198
375
Minions Killed
290
0
Camps Cleared
0
1,055,959
Distance Traveled
1,031,102
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,528
553
8
1
0
220,381
6
L
Bacchus
4,983
498
24
2
0
181,885
4
W
Hun Batz
5,992
599
75
8
0
245,858
4
L
Mulan
5,759
576
79
8
0
196,570
3
L
Da Ji
6,196
620
75
8
0
239,690
3
W
Baron Samedi
6,635
664
87
9
0
183,917
3
W
Janus
5,829
583
89
9
0
211,948
4
L
Danzaburou
4,999
500
50
5
0
184,049
0
W
Izanami
7,636
764
116
12
0
193,855
3
L
Geb
5,261
526
62
6
0
228,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role