Player Matchup

Horus
Horus
Alynxiis
Horus
Level 14
God Stats
39W - 40L
1,350 SR
Queue Stats
63W - 62L
1,239 Elo+
Party 2
Ares
Ares
DeadBoy8640
Ares
Level 16
God Stats
2W - 3L
1,682 SR
Queue Stats
19W - 23L
1,369 Elo+
Solo
Anubis
Anubis
darck_noa50
Anubis
Level 29
God Stats
25W - 24L
1,498 SR
Queue Stats
135W - 168L
1,326 Elo+
Solo
Thor
Thor
ffumanchu
Thor
Level 5
God Stats
1W - 2L
1,431 SR
Queue Stats
18W - 23L
1,187 Elo+
Party 2
Thanatos
Thanatos
pistolitaalberto
Thanatos
Level 15
God Stats
4W - 9L
1,199 SR
Queue Stats
28W - 40L
1,200 Elo+
Party 2
Team Averages
Level 16
1,432 SR
1,264 Elo+

VS

Team Averages
Level 24
1,508 SR
1,289 Elo+
Set
Set
ONG_Fazzo
Set
Level 32
God Stats
4W - 4L
1,479 SR
Queue Stats
8W - 14L
1,226 Elo+
Party 1
Sol
Sol
SKR_musa
Sol
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,225 Elo+
Party 1
Tiamat
Tiamat
Vxierr
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,285 Elo+
Party 1
Bellona
Bellona
benjosh2005
Bellona
Level 17
God Stats
5W - 2L
1,587 SR
Queue Stats
42W - 39L
1,379 Elo+
Solo
Ullr
Ullr
rilnoun
Ullr
Level 11
God Stats
2W - 0L
1,475 SR
Queue Stats
9W - 14L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alynxiis
Horus
18
1 / 4 / 9
11,696
403
7,859
20,840
20,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
4 / 9 / 8
11,283
389
8,975
34,803
37,935
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
20
19 / 5 / 6
15,726
542
33,267
33,536
17,069
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
19
1 / 7 / 5
11,599
400
4,086
19,512
7,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 9 / 7
11,171
385
8,041
20,862
8,224
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 3 / 2
16,642
574
33,541
19,832
10,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
3 / 7 / 7
12,553
433
24,095
21,667
6,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
Vxierr
Tiamat
20
6 / 5 / 3
14,331
494
15,363
13,846
7,397
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
benjosh2005
Bellona
20
7 / 2 / 5
16,776
578
17,968
20,087
26,126
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ullr
rilnoun
Ullr
16
0 / 12 / 4
11,591
400
5,370
22,232
6,395
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
55
28
Kills
34
34
Deaths
29
35
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Horus
Alynxiis
Horus
1
4
9
1.38
L
4
9
8
0.89
W
18
3
2
6.33
W
3
7
7
0.93
W
Tiamat
Vxierr
Tiamat
6
5
3
1.5
W
Bellona
benjosh2005
Bellona
7
2
5
4.75
L
Anubis
19
5
6
4.4
L
Thor
1
7
5
0.5
L
3
9
7
0.72
W
Ullr
rilnoun
Ullr
0
12
4
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,228
Damage
96,337
129,553
Taken
97,664
91,069
Mitigated
56,228
42,802
Healing
22,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Alynxiis
Horus
7,859
3,563
3,996
5,629
20,840
20,667
1,004
2,498
18,262
0
58,181
L
8,975
1,161
1,476
3,072
34,803
37,935
1,381
9,663
24,432
27,199
0
W
33,541
14,272
0
3,018
19,832
10,188
210
7,544
12,288
0
125,925
W
24,095
6,221
0
7,728
21,667
6,122
2,509
12,617
9,050
74,502
0
W
Tiamat
Vxierr
Tiamat
15,363
1,586
0
2,822
13,846
7,397
1,829
7,603
6,243
82,931
0
W
Bellona
benjosh2005
Bellona
17,968
6,903
0
8,013
20,087
26,126
4,949
4,768
15,319
0
138,627
L
Anubis
33,267
1,117
0
20,173
33,536
17,069
2,085
15,081
17,631
115,707
0
L
Thor
4,086
1,341
0
1,067
19,512
7,174
1,682
6,365
13,103
0
37,798
L
8,041
3,068
0
7,389
20,862
8,224
706
4,099
16,667
0
53,688
W
Ullr
rilnoun
Ullr
5,370
3,844
0
618
22,232
6,395
3,317
9,710
12,522
0
55,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,475
Gold Earned
71,893
449
Minions Killed
670
0
Camps Cleared
0
2,419,115
Distance Traveled
2,538,649
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,696
403
88
3
0
564,029
0
L
Ares
11,283
389
27
1
0
468,156
7
W
Set
16,642
574
138
5
0
590,000
1
W
Sol
12,553
433
104
4
0
464,514
1
W
Tiamat
14,331
494
131
5
0
463,224
1
W
Bellona
16,776
578
225
8
0
543,871
2
L
Anubis
15,726
542
181
6
0
434,924
4
L
Thor
11,599
400
75
3
0
451,315
0
L
Thanatos
11,171
385
78
3
0
500,691
0
W
Ullr
11,591
400
72
2
0
477,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role