Player Matchup

Ne Zha
Ne Zha
Silver I
BigShiv13
Ne Zha
Silver I
Level 154
God Stats
1W - 0L
1,568 SR
Queue Stats
18W - 4L
1,636 MMR
Party 1
Vamana
Vamana
Platinum IV
El_Rey-1901
Vamana
Platinum IV
Level 157
God Stats
7W - 2L
1,646 SR
Queue Stats
28W - 23L
2,227 MMR
Solo
Zeus
Zeus
Silver I
The-Titus-Dude
Zeus
Silver I
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 0L
1,607 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,571 SR
1,823 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,709 SR
1,658 MMR
Chang'e
Chang'e
Gold I
BabyGopherz
Chang'e
Gold I
Level 139
God Stats
6W - 10L
1,538 SR
Queue Stats
357W - 403L
1,608 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Its me medic
Cthulhu
Platinum IV
Level 147
God Stats
11W - 4L
1,659 SR
Queue Stats
134W - 129L
1,645 MMR
Solo
Chiron
Chiron
Gold II
Rowdy-Ronald
Chiron
Gold II
Level 82
God Stats
3W - 2L
1,929 SR
Queue Stats
180W - 186L
1,722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BigShiv13
Ne Zha
17
3 / 6 / 10
13,533
615
14,301
25,868
25,690
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vamana
18
7 / 3 / 9
15,344
697
23,384
32,918
42,386
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
7 / 4 / 8
14,572
662
41,746
17,146
7,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
SobekAthenaMorgan Le FayGuan YuTiamat

VS

Bans
GilgameshThothVulcanScyllaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BabyGopherz
Chang'e
15
1 / 7 / 6
11,934
542
11,835
24,240
23,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Its me medic
Cthulhu
18
8 / 2 / 3
13,505
614
21,575
34,379
56,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
19
4 / 8 / 7
14,256
648
15,233
30,226
13,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
17
Kills
13
13
Deaths
17
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BabyGopherz
Chang'e
1
7
6
0.57
W
Ne Zha
BigShiv13
Ne Zha
3
6
10
1.33
W
Vamana
7
3
9
3.83
L
Cthulhu
Its me medic
Cthulhu
8
2
3
4.75
L
Chiron
4
8
7
0.94
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,431
Damage
48,643
75,932
Taken
88,845
75,436
Mitigated
93,845
26,204
Healing
22,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BabyGopherz
Chang'e
11,835
905
5,386
7,137
24,240
23,841
435
11,076
13,164
34,079
0
W
Ne Zha
BigShiv13
Ne Zha
14,301
3,178
0
5,323
25,868
25,690
283
10,679
14,233
0
41,387
W
Vamana
23,384
12,210
0
15,332
32,918
42,386
362
10,387
21,240
0
66,769
L
Cthulhu
Its me medic
Cthulhu
21,575
819
67
1,722
34,379
56,605
0
18,371
16,008
51,885
0
L
Chiron
15,233
5,871
1,186
6,688
30,226
13,399
1,183
12,299
17,927
0
78,518
W
41,746
4,567
384
5,165
17,146
7,360
1,922
9,741
6,653
109,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,449
Gold Earned
39,695
233
Minions Killed
215
0
Camps Cleared
0
1,171,861
Distance Traveled
1,152,785
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,934
542
38
2
0
355,558
1
W
Ne Zha
13,533
615
34
2
0
381,137
1
W
Vamana
15,344
697
59
3
0
421,442
0
L
Cthulhu
13,505
614
58
3
0
412,754
0
L
Chiron
14,256
648
119
5
0
384,473
4
W
Zeus
14,572
662
140
6
0
369,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role