Player Matchup

Merlin
Merlin
Ayzen41
Merlin
Level 21
God Stats
3W - 5L
1,897 SR
Queue Stats
41W - 33L
1,662 Elo+
Solo
He Bo
He Bo
Ganfer69
He Bo
Level 11
God Stats
4W - 8L
1,348 SR
Queue Stats
15W - 17L
1,447 Elo+
Party 1
Fenrir
Fenrir
HiNightmare
Fenrir
Level 48
God Stats
7W - 12L
1,678 SR
Queue Stats
101W - 99L
1,542 Elo+
Party 1
Ymir
Ymir
Yuvas32
Ymir
Level 15
God Stats
15W - 16L
1,415 SR
Queue Stats
19W - 22L
1,575 Elo+
Solo
Hachiman
Hachiman
zxrAinVC
Hachiman
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,550 Elo+
Solo
Team Averages
Level 23
1,568 SR
1,555 Elo+

VS

Team Averages
Level 17
1,528 SR
1,550 Elo+
Artemis
Artemis
Ghants503
Artemis
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 21L
1,489 Elo+
Solo
Ymir
Ymir
HpWhite
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,513 Elo+
Party 2
Gilgamesh
Gilgamesh
KingEthan1
Gilgamesh
Level 22
God Stats
4W - 1L
1,641 SR
Queue Stats
9W - 5L
1,644 Elo+
Party 2
Loki
Loki
PIPIXIAaaa
Loki
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 75L
1,495 Elo+
Solo
Nu Wa
Nu Wa
sweetdunk
Nu Wa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ayzen41
Merlin
9
0 / 3 / 0
5,044
504
2,000
4,595
1,217
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Ganfer69
He Bo
9
1 / 4 / 0
5,341
534
3,303
6,254
2,325
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
8
2 / 3 / 0
5,456
546
3,011
8,222
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Yuvas32
Ymir
6
0 / 3 / 0
4,836
484
1,088
6,322
2,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
zxrAinVC
Hachiman
9
1 / 3 / 0
4,759
476
1,712
6,897
1,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ghants503
Artemis
11
4 / 2 / 4
6,598
660
6,484
4,329
1,190
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
HpWhite
Ymir
7
0 / 1 / 4
5,314
531
1,412
4,593
2,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
KingEthan1
Gilgamesh
11
3 / 1 / 0
6,287
629
3,484
5,480
2,494
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 1 / 1
6,432
643
1,891
6,301
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
sweetdunk
Nu Wa
12
4 / 0 / 2
6,757
676
6,393
3,469
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
4
Kills
15
16
Deaths
5
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ayzen41
Merlin
0
3
0
0
L
He Bo
Ganfer69
He Bo
1
4
0
0.25
W
Artemis
Ghants503
Artemis
4
2
4
3
L
Fenrir
2
3
0
0.67
W
Ymir
HpWhite
Ymir
0
1
4
2
W
Gilgamesh
KingEthan1
Gilgamesh
3
1
0
3
W
4
1
1
4.5
L
Ymir
Yuvas32
Ymir
0
3
0
0
W
Nu Wa
sweetdunk
Nu Wa
4
0
2
5
L
Hachiman
zxrAinVC
Hachiman
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,114
Damage
19,664
32,290
Taken
24,172
10,088
Mitigated
8,618
9,259
Healing
7,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ayzen41
Merlin
2,000
158
0
1,226
4,595
1,217
0
2,211
2,234
29,567
0
L
He Bo
Ganfer69
He Bo
3,303
459
0
1,879
6,254
2,325
0
1,287
4,843
24,281
0
W
Artemis
Ghants503
Artemis
6,484
3,336
0
1,154
4,329
1,190
620
325
4,004
0
31,812
L
Fenrir
3,011
547
0
3,329
8,222
2,261
0
1,099
6,975
0
20,546
W
Ymir
HpWhite
Ymir
1,412
486
0
1,250
4,593
2,374
26
1,418
3,175
7,851
0
W
Gilgamesh
KingEthan1
Gilgamesh
3,484
701
0
1,560
5,480
2,494
324
3,095
2,385
3,497
26,753
W
1,891
542
0
2,580
6,301
1,516
0
29
6,272
0
33,236
L
Ymir
Yuvas32
Ymir
1,088
422
0
0
6,322
2,751
0
1,675
4,477
14,465
0
W
Nu Wa
sweetdunk
Nu Wa
6,393
805
0
894
3,469
1,044
422
1,524
1,945
44,627
0
L
Hachiman
zxrAinVC
Hachiman
1,712
1,146
0
2,825
6,897
1,534
0
1,194
5,607
0
14,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,436
Gold Earned
31,388
223
Minions Killed
293
0
Camps Cleared
0
858,412
Distance Traveled
942,433
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,044
504
65
7
0
185,664
4
L
He Bo
5,341
534
61
6
0
142,766
0
W
Artemis
6,598
660
66
7
0
166,861
1
L
Fenrir
5,456
546
44
4
0
180,054
2
W
Ymir
5,314
531
11
1
0
181,289
0
W
Gilgamesh
6,287
629
62
6
0
180,966
0
W
Loki
6,432
643
69
7
0
215,348
1
L
Ymir
4,836
484
25
3
0
191,438
1
W
Nu Wa
6,757
676
85
9
0
197,969
2
L
Hachiman
4,759
476
28
3
0
158,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role