Player Matchup

Awilix
Awilix
Brazier113053
Awilix
Level 18
God Stats
27W - 27L
1,427 SR
Queue Stats
104W - 113L
1,520 Elo+
Party 1
Chaac
Chaac
Igris501
Chaac
Level 25
God Stats
1W - 1L
1,783 SR
Queue Stats
74W - 75L
1,475 Elo+
Solo
Izanami
Izanami
LilWeapon7237
Izanami
Level 18
God Stats
5W - 5L
1,604 SR
Queue Stats
132W - 105L
1,570 Elo+
Party 1
Neith
Neith
LittleShadow_81
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,580 Elo+
Solo
Ymir
Ymir
aXow__
Ymir
Level 8
God Stats
3W - 9L
1,274 SR
Queue Stats
65W - 82L
1,482 Elo+
Solo
Team Averages
Level 15
1,518 SR
1,525 Elo+

VS

Team Averages
Level 19
1,496 SR
1,450 Elo+
Apollo
Apollo
Angel_Sword
Apollo
Level 27
God Stats
58W - 55L
1,494 SR
Queue Stats
79W - 81L
1,425 Elo+
Solo
Chang'e
Chang'e
Itsbritneyybeach
Chang'e
Level 27
God Stats
20W - 15L
1,389 SR
Queue Stats
209W - 163L
1,542 Elo+
Solo
Tyr
Tyr
SaltedCoom
Tyr
Level 18
God Stats
44W - 32L
1,596 SR
Queue Stats
217W - 228L
1,478 Elo+
Solo
Achilles
Achilles
Vahlr
Achilles
Level 7
God Stats
7W - 5L
1,500 SR
Queue Stats
14W - 12L
1,394 Elo+
Solo
Hun Batz
Hun Batz
juante_99
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 2
13,719
473
10,292
27,138
15,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
Igris501
Chaac
18
3 / 7 / 3
12,641
436
20,473
33,001
35,830
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
20
9 / 11 / 1
13,091
451
34,887
30,382
12,308
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 11 / 0
12,446
429
11,563
21,054
8,971
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
aXow__
Ymir
18
0 / 9 / 8
13,878
479
10,440
35,487
40,485
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
2 / 8 / 15
13,597
469
22,962
27,582
9,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
17 / 0 / 15
17,824
615
42,536
32,614
13,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 1 / 10
15,195
524
23,047
33,508
31,472
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Vahlr
Achilles
20
8 / 2 / 10
17,750
612
23,280
33,767
55,756
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
juante_99
Hun Batz
19
2 / 5 / 9
13,775
475
7,104
21,796
8,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
103
16
Kills
44
46
Deaths
16
14
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Apollo
2
8
15
1.19
L
2
8
2
0.38
L
Chaac
Igris501
Chaac
3
7
3
0.64
W
17
0
15
24.5
L
Izanami
9
11
1
0.86
L
2
11
0
0.18
W
15
1
10
20
W
Achilles
Vahlr
Achilles
8
2
10
6.5
L
Ymir
aXow__
Ymir
0
9
8
0.44
W
Hun Batz
juante_99
Hun Batz
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,655
Damage
118,929
147,062
Taken
149,267
113,145
Mitigated
119,146
21,585
Healing
79,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
22,962
11,369
903
8,034
27,582
9,374
2,614
4,865
22,717
0
89,234
L
10,292
3,358
0
0
27,138
15,551
5,579
10,882
16,256
0
94,054
L
Chaac
Igris501
Chaac
20,473
3,465
0
9,182
33,001
35,830
799
9,625
23,376
12,485
63,238
W
42,536
2,046
12,739
26,762
32,614
13,603
3,111
2,970
29,644
146,072
0
L
Izanami
34,887
27,071
0
7,335
30,382
12,308
115
10,438
19,944
0
118,441
L
11,563
3,522
0
1,254
21,054
8,971
2,385
9,453
11,601
0
65,015
W
23,047
1,295
0
15,324
33,508
31,472
1,705
3,398
30,110
0
67,376
W
Achilles
Vahlr
Achilles
23,280
4,985
0
10,136
33,767
55,756
3,490
2,923
30,844
24,079
109,782
L
Ymir
aXow__
Ymir
10,440
2,842
0
3,814
35,487
40,485
100
5,434
30,053
39,038
0
W
Hun Batz
juante_99
Hun Batz
7,104
525
0
5,413
21,796
8,941
2,877
2,780
19,016
0
67,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,775
Gold Earned
78,141
595
Minions Killed
721
0
Camps Cleared
0
2,526,456
Distance Traveled
2,857,481
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,597
469
125
4
0
506,687
2
L
Awilix
13,719
473
152
5
0
597,007
2
L
Chaac
12,641
436
116
4
0
481,244
0
W
Chang'e
17,824
615
176
6
0
624,996
4
L
Izanami
13,091
451
157
5
0
470,675
3
L
Neith
12,446
429
122
4
0
442,070
0
W
Tyr
15,195
524
78
3
0
668,411
3
W
Achilles
17,750
612
210
7
0
517,949
0
L
Ymir
13,878
479
48
2
0
535,460
0
W
Hun Batz
13,775
475
132
5
0
539,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role