Player Matchup

Janus
Janus
Conches
Janus
Level 26
God Stats
5W - 6L
1,454 SR
Queue Stats
73W - 69L
1,549 Elo+
Solo
Nike
Nike
De8t0r
Nike
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 169L
1,415 Elo+
Party 1
Hun Batz
Hun Batz
Lunalikii
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 197L
1,408 Elo+
Party 1
Sobek
Sobek
Muchachoman90
Sobek
Level 29
God Stats
3W - 3L
1,556 SR
Queue Stats
83W - 80L
1,464 Elo+
Solo
Neith
Neith
ivanich888
Neith
Level 14
God Stats
36W - 49L
1,261 SR
Queue Stats
128W - 206L
1,374 Elo+
Party 1
Team Averages
Level 25
1,454 SR
1,442 Elo+

VS

Team Averages
Level 20
1,551 SR
1,430 Elo+
Athena
Athena
Fishdogbirsman
Athena
Level 16
God Stats
5W - 5L
1,656 SR
Queue Stats
19W - 24L
1,463 Elo+
Solo
Odin
Odin
Furbindy
Odin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,409 Elo+
Solo
Medusa
Medusa
JustDontPlease
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,471 Elo+
Solo
Osiris
Osiris
Mirkoooooo12
Osiris
Level 20
God Stats
4W - 1L
1,500 SR
Queue Stats
23W - 15L
1,445 Elo+
Solo
Baba Yaga
Baba Yaga
MisterCtoP
Baba Yaga
Level 7
God Stats
6W - 5L
1,598 SR
Queue Stats
20W - 22L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Conches
Janus
12
5 / 3 / 1
7,846
604
9,128
5,858
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
De8t0r
Nike
10
0 / 3 / 0
6,229
479
4,123
6,697
3,920
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Lunalikii
Hun Batz
9
0 / 3 / 1
5,829
448
2,528
7,478
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 5 / 2
6,365
490
3,625
13,137
11,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
9
1 / 6 / 3
5,775
444
4,372
7,722
2,452
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 12
6,639
511
2,763
10,107
6,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Odin
10
0 / 0 / 4
5,780
445
1,757
4,613
4,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
11 / 1 / 4
7,912
609
13,758
7,227
2,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
12
7 / 0 / 3
7,561
582
7,040
7,135
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
MisterCtoP
Baba Yaga
11
2 / 5 / 7
6,550
504
3,118
8,125
3,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
7
Kills
20
20
Deaths
7
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Janus
Conches
Janus
5
3
1
1.83
L
Nike
De8t0r
Nike
0
3
0
0
W
0
1
12
6
W
Odin
0
0
4
2
W
11
1
4
13
L
Hun Batz
Lunalikii
Hun Batz
0
3
1
0.17
W
Osiris
7
0
3
8.5
W
Baba Yaga
MisterCtoP
Baba Yaga
2
5
7
1.1
L
1
5
2
0.4
L
Neith
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,776
Damage
28,436
40,892
Taken
37,207
22,015
Mitigated
20,726
5,177
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Conches
Janus
9,128
408
0
810
5,858
1,842
0
1,453
4,405
40,714
0
L
Nike
De8t0r
Nike
4,123
449
0
964
6,697
3,920
22
271
6,426
2,860
26,993
W
2,763
831
0
3,460
10,107
6,917
53
3,486
6,453
12,108
0
W
Odin
1,757
537
0
25
4,613
4,070
0
1,004
3,599
0
9,943
W
13,758
7,924
0
2,986
7,227
2,568
491
2,025
5,194
0
51,490
L
Hun Batz
Lunalikii
Hun Batz
2,528
113
0
1,712
7,478
2,333
0
588
6,890
0
30,036
W
Osiris
7,040
3,749
0
2,538
7,135
3,861
0
2,367
4,576
0
46,011
W
Baba Yaga
MisterCtoP
Baba Yaga
3,118
361
0
2,514
8,125
3,310
634
3,786
3,984
25,918
0
L
3,625
589
0
1,369
13,137
11,468
0
2,101
11,036
13,997
0
L
Neith
4,372
1,079
0
322
7,722
2,452
117
1,468
6,254
0
18,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,044
Gold Earned
34,442
273
Minions Killed
253
0
Camps Cleared
0
1,206,608
Distance Traveled
1,283,960
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,846
604
89
7
0
251,880
3
L
Nike
6,229
479
62
5
0
211,846
4
W
Athena
6,639
511
12
1
0
269,109
2
W
Odin
5,780
445
28
2
0
261,324
3
W
Medusa
7,912
609
86
7
0
244,562
8
L
Hun Batz
5,829
448
65
5
0
282,930
1
W
Osiris
7,561
582
78
6
0
287,870
2
W
Baba Yaga
6,550
504
49
4
0
221,095
0
L
Sobek
6,365
490
22
2
0
230,845
5
L
Neith
5,775
444
35
3
0
229,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role