Player Matchup

Kukulkan
Kukulkan
ArchiElement
Kukulkan
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
79W - 121L
1,385 Elo+
Solo
Neith
Neith
BadGod01
Neith
Level 66
God Stats
2W - 0L
1,258 SR
Queue Stats
143W - 206L
1,325 Elo+
Solo
Hercules
Hercules
arielos
Hercules
Level 85
God Stats
13W - 15L
1,538 SR
Queue Stats
230W - 264L
1,469 Elo+
Solo
Team Averages
Level 96
1,432 SR
1,393 Elo+

VS

Team Averages
Level 61
1,390 SR
1,348 Elo+
Morgan Le Fay
Morgan Le Fay
Cenulth
Morgan Le Fay
Level 21
God Stats
2W - 3L
1,517 SR
Queue Stats
82W - 86L
1,439 Elo+
Solo
Ravana
Ravana
Neutron1711
Ravana
Level 79
God Stats
1W - 10L
1,262 SR
Queue Stats
40W - 80L
1,304 Elo+
Party 1
Jormungandr
Jormungandr
Sibrux
Jormungandr
Level 84
God Stats
3W - 9L
1,390 SR
Queue Stats
84W - 148L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ArchiElement
Kukulkan
16
3 / 9 / 5
13,389
609
11,470
18,881
6,346
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
BadGod01
Neith
18
2 / 4 / 10
15,030
683
14,100
18,870
6,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
arielos
Hercules
20
9 / 2 / 5
16,059
730
22,992
34,440
36,168
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cenulth
Morgan Le Fay
20
13 / 4 / 1
14,960
680
36,217
22,279
10,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
16
0 / 5 / 10
12,179
554
10,166
15,649
9,006
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Sibrux
Jormungandr
17
2 / 5 / 9
13,019
592
10,930
21,648
30,252
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
14
Kills
15
15
Deaths
14
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ArchiElement
Kukulkan
3
9
5
0.61
W
Neith
BadGod01
Neith
2
4
10
1.75
L
Morgan Le Fay
Cenulth
Morgan Le Fay
13
4
1
3.38
L
Ravana
0
5
10
1
L
Jormungandr
Sibrux
Jormungandr
2
5
9
1.3
W
Hercules
arielos
Hercules
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,562
Damage
57,313
72,191
Taken
59,576
48,601
Mitigated
49,761
23,352
Healing
12,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ArchiElement
Kukulkan
11,470
886
0
1,258
18,881
6,346
535
15,842
2,555
56,159
0
W
Neith
BadGod01
Neith
14,100
6,136
886
6,962
18,870
6,087
1,726
14,103
4,351
0
58,584
L
Morgan Le Fay
Cenulth
Morgan Le Fay
36,217
1,544
0
6,098
22,279
10,503
393
5,532
16,000
96,810
0
L
Ravana
10,166
3,363
548
4,549
15,649
9,006
621
2,745
12,311
0
24,926
L
Jormungandr
Sibrux
Jormungandr
10,930
1,989
0
990
21,648
30,252
4
3,424
17,413
52,715
0
W
Hercules
arielos
Hercules
22,992
7,649
0
14,246
34,440
36,168
751
15,692
18,138
231
73,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,478
Gold Earned
40,158
248
Minions Killed
209
0
Camps Cleared
0
1,192,233
Distance Traveled
1,162,084
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,389
609
96
4
0
346,017
2
W
Neith
15,030
683
78
4
0
379,601
4
L
Morgan Le Fay
14,960
680
127
6
0
395,955
2
L
Ravana
12,179
554
29
1
0
391,880
0
L
Jormungandr
13,019
592
53
2
0
374,249
1
W
Hercules
16,059
730
74
3
0
466,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role