Player Matchup

Thor
Thor
ItsDelay
Thor
Level 2
God Stats
3W - 8L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Ymir
Ymir
Samiracle321
Ymir
Level 11
God Stats
5W - 1L
1,739 SR
Queue Stats
55W - 51L
1,398 Elo+
Solo
Danzaburou
Danzaburou
bobbу
Danzaburou
Level 9
God Stats
1W - 2L
1,496 SR
Queue Stats
4W - 10L
1,344 Elo+
Party 1
Nox
Nox
gaborieru0011
Nox
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 11L
1,202 Elo+
Solo
Nu Wa
Nu Wa
小丶琦丶葩
Nu Wa
Level 8
God Stats
17W - 11L
1,440 SR
Queue Stats
24W - 21L
1,569 Elo+
Solo
Team Averages
Level 7
1,535 SR
1,403 Elo+

VS

Team Averages
Level 9
1,319 SR
1,324 Elo+
Sun Wukong
Sun Wukong
Gabilondo333
Sun Wukong
Level 7
God Stats
0W - 1L
1,369 SR
Queue Stats
0W - 3L
1,161 Elo+
Solo
Ra
Ra
HAYDENMUS
Ra
Level 13
God Stats
6W - 11L
1,277 SR
Queue Stats
176W - 224L
1,343 Elo+
Solo
Yemoja
Yemoja
OhmyVeenus
Yemoja
Level 6
God Stats
4W - 5L
1,504 SR
Queue Stats
5W - 10L
1,371 Elo+
Solo
Vulcan
Vulcan
Realist2021
Vulcan
Level 5
God Stats
1W - 3L
1,244 SR
Queue Stats
2W - 5L
1,393 Elo+
Solo
Agni
Agni
Treyythesickest
Agni
Level 14
God Stats
16W - 21L
1,203 SR
Queue Stats
133W - 142L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
4 / 8 / 13
13,676
977
10,125
15,244
7,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
6 / 6 / 13
13,601
972
11,800
21,671
28,633
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
bobbу
Danzaburou
20
15 / 4 / 14
15,667
1,119
29,751
17,348
6,105
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 3 / 14
13,167
941
18,202
13,896
5,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 4 / 22
13,493
964
29,839
14,969
5,706
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

142

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gabilondo333
Sun Wukong
20
7 / 4 / 12
14,050
1,004
14,812
23,925
29,238
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
5 / 5 / 7
13,052
932
13,887
16,707
5,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
OhmyVeenus
Yemoja
19
0 / 3 / 9
12,108
865
5,837
19,144
19,355
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Vulcan
19
1 / 14 / 12
12,443
889
11,259
24,553
9,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
12 / 9 / 11
15,484
1,106
30,816
22,441
8,082
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
76
35
Kills
25
25
Deaths
35
76
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Gabilondo333
Sun Wukong
7
4
12
3.25
L
5
5
7
1.7
W
Thor
4
8
13
1.31
L
Yemoja
OhmyVeenus
Yemoja
0
3
9
1.5
L
Vulcan
1
14
12
0.5
W
6
6
13
2.08
L
12
9
11
1.94
W
Danzaburou
bobbу
Danzaburou
15
4
14
5.5
W
7
3
14
4.67
W
3
4
22
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,717
Damage
76,611
83,128
Taken
106,770
53,496
Mitigated
71,832
5,723
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Gabilondo333
Sun Wukong
14,812
4,988
0
990
23,925
29,238
0
14,592
9,333
0
40,306
L
13,887
2,467
328
30
16,707
5,967
0
7,866
8,841
38,051
0
W
Thor
10,125
3,555
0
136
15,244
7,911
0
12,177
3,067
0
31,053
L
Yemoja
OhmyVeenus
Yemoja
5,837
1,086
3,768
566
19,144
19,355
0
9,625
9,519
32,074
0
L
Vulcan
11,259
3,720
0
1,006
24,553
9,190
0
15,432
9,121
34,349
0
W
11,800
1,608
0
170
21,671
28,633
0
15,961
5,710
25,898
0
L
30,816
2,880
222
455
22,441
8,082
0
12,326
10,115
41,197
0
W
Danzaburou
bobbу
Danzaburou
29,751
22,257
0
2,953
17,348
6,105
0
14,456
2,892
0
51,215
W
18,202
1,801
0
0
13,896
5,141
0
10,462
3,434
31,091
0
W
29,839
7,811
196
2,268
14,969
5,706
0
8,743
6,226
65,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,604
Gold Earned
67,137
228
Minions Killed
239
2
Camps Cleared
0
1,097,560
Distance Traveled
1,106,237
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
14,050
1,004
52
4
0
242,238
1
L
Ra
13,052
932
59
4
0
223,903
2
W
Thor
13,676
977
48
3
0
212,810
4
L
Yemoja
12,108
865
56
4
0
199,590
2
L
Vulcan
12,443
889
50
4
0
216,800
0
W
Ymir
13,601
972
33
2
0
210,574
0
L
Agni
15,484
1,106
22
2
0
223,706
0
W
Danzaburou
15,667
1,119
43
3
0
203,340
0
W
Nox
13,167
941
34
2
1
242,822
2
W
Nu Wa
13,493
964
70
5
1
228,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role