Player Matchup

Sun Wukong
Sun Wukong
Gabilondo333
Sun Wukong
Level 6
God Stats
1W - 3L
1,493 SR
Queue Stats
3W - 8L
1,178 Elo+
Solo
Neith
Neith
Heaven888
Neith
Level 14
God Stats
0W - 3L
1,275 SR
Queue Stats
2W - 4L
1,093 Elo+
Solo
Ra
Ra
HollowedHill
Ra
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 19L
1,343 Elo+
Solo
Nemesis
Nemesis
剑舞红尘
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 32L
1,293 Elo+
Solo
Ymir
Ymir
爱卿来玩啊
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,502 Elo+
Solo
Team Averages
Level 7
1,454 SR
1,282 Elo+

VS

Team Averages
Level 13
1,485 SR
1,433 Elo+
Chaac
Chaac
 
Chaac
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Bxd x Kxrma
Sylvanus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 99L
1,279 Elo+
Solo
Scylla
Scylla
TerrorsOfTheDeep
Scylla
Level 3
God Stats
2W - 2L
1,351 SR
Queue Stats
2W - 2L
1,271 Elo+
Solo
Loki
Loki
baklalumuhod
Loki
Level 6
God Stats
7W - 6L
1,615 SR
Queue Stats
8W - 7L
1,615 Elo+
Party 1
Sol
Sol
pinzy
Sol
Level 23
God Stats
1W - 0L
1,457 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gabilondo333
Sun Wukong
11
2 / 2 / 1
6,723
448
3,173
10,386
5,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
Heaven888
Neith
4
0 / 3 / 0
4,574
305
0
2,392
258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 4 / 1
7,802
520
12,280
11,300
4,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
剑舞红尘
Nemesis
9
1 / 6 / 1
6,053
404
1,713
10,189
3,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 5 / 3
7,014
468
1,485
9,721
6,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 3 / 6
6,967
464
3,808
12,081
3,893
Sylvanus
Bxd x Kxrma
Sylvanus
12
0 / 0 / 5
7,971
531
2,095
7,255
4,156
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
12 / 1 / 2
10,247
683
14,678
7,824
3,331
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 3
7,908
527
5,319
6,793
2,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sol
pinzy
Sol
11
2 / 4 / 0
7,254
484
3,072
7,482
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
18
20
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
3
6
1
W
Sylvanus
Bxd x Kxrma
Sylvanus
0
0
5
2.5
L
Sun Wukong
Gabilondo333
Sun Wukong
2
2
1
1.25
L
Neith
Heaven888
Neith
0
3
0
0
L
5
4
1
1.38
W
12
1
2
13
W
4
2
3
2.75
W
Sol
pinzy
Sol
2
4
0
0.5
L
Nemesis
剑舞红尘
Nemesis
1
6
1
0.25
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,651
Damage
28,972
43,988
Taken
41,435
19,572
Mitigated
15,395
10,054
Healing
11,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,808
491
0
4,361
12,081
3,893
159
3,169
8,912
0
36,963
W
Sylvanus
Bxd x Kxrma
Sylvanus
2,095
938
90
2,298
7,255
4,156
1,680
3,378
3,877
29,403
0
L
Sun Wukong
Gabilondo333
Sun Wukong
3,173
1,194
0
1,994
10,386
5,081
0
4,669
5,717
0
29,066
L
Neith
Heaven888
Neith
0
0
0
25
2,392
258
0
1,373
1,013
0
2,162
L
12,280
2,572
698
4,755
11,300
4,692
0
5,380
5,774
47,537
0
W
14,678
4,261
0
3,224
7,824
3,331
1,214
2,535
5,289
65,612
0
W
5,319
1,088
0
424
6,793
2,110
292
1,450
5,343
0
33,861
W
Sol
pinzy
Sol
3,072
794
0
630
7,482
1,905
1,888
3,233
4,249
27,884
0
L
Nemesis
剑舞红尘
Nemesis
1,713
455
0
1,562
10,189
3,230
0
3,853
6,240
0
23,125
L
1,485
619
0
1,020
9,721
6,311
0
4,553
5,068
16,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,166
Gold Earned
40,347
237
Minions Killed
332
0
Camps Cleared
0
1,080,242
Distance Traveled
1,312,777
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,967
464
52
3
0
237,693
0
W
Sylvanus
7,971
531
54
4
0
242,828
5
L
Sun Wukong
6,723
448
56
4
0
260,550
1
L
Neith
4,574
305
13
1
0
53,728
0
L
Ra
7,802
520
78
5
0
280,133
1
W
Scylla
10,247
683
104
7
0
280,869
0
W
Loki
7,908
527
58
4
0
294,259
2
W
Sol
7,254
484
64
4
0
257,128
1
L
Nemesis
6,053
404
50
3
0
249,821
3
L
Ymir
7,014
468
40
3
0
236,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role