Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Antrony3930
Odin
Level 89
God Stats
4W - 2L
1,487 SR
Queue Stats
6W - 8L
1,336 Elo+
Party 2
Cupid
Cupid
JND SQUATCH
Cupid
Level 103
God Stats
0W - 1L
1,236 SR
Queue Stats
1W - 3L
1,362 Elo+
Party 2
Geb
Geb
XxROACH13xX
Geb
Level 53
God Stats
0W - 1L
1,413 SR
Queue Stats
5W - 8L
1,309 Elo+
Party 2
Team Averages
Level 95
1,427 SR
1,401 Elo+

VS

Team Averages
Level 118
1,563 SR
1,502 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
DarkGlacierFox
Athena
Level 141
God Stats
30W - 29L
1,523 SR
Queue Stats
454W - 474L
1,475 Elo+
Party 1
Da Ji
Da Ji
JSenpai6
Da Ji
Level 59
God Stats
41W - 27L
1,518 SR
Queue Stats
422W - 411L
1,464 Elo+
Solo
Anubis
Anubis
LaloFig
Anubis
Level 87
God Stats
13W - 7L
1,581 SR
Queue Stats
70W - 62L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
Soy Sad Boy
Gilgamesh
Level 144
God Stats
29W - 22L
1,693 SR
Queue Stats
534W - 509L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
0 / 2 / 0
4,486
449
2,864
2,832
692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
 
Mercury
6
1 / 5 / 0
4,342
434
1,409
5,381
1,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 4 / 0
4,001
400
2,413
5,761
3,919
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 4 / 1
5,026
503
3,131
4,757
1,028
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 3 / 1
4,711
471
1,886
5,408
2,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
6 / 1 / 0
6,363
636
5,274
4,449
1,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 6
5,379
538
1,909
8,174
4,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
JSenpai6
Da Ji
10
2 / 0 / 2
5,929
593
2,502
4,806
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
LaloFig
Anubis
11
4 / 0 / 1
6,762
676
2,716
2,943
1,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Soy Sad Boy
Gilgamesh
10
5 / 0 / 3
6,297
630
5,433
7,221
4,446
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
18
18
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
0
0
L
Mercury
 
Mercury
1
5
0
0.2
W
Danzaburou
 
Danzaburou
6
1
0
6
L
0
4
0
0
W
1
1
6
4
L
1
4
1
0.38
W
Da Ji
JSenpai6
Da Ji
2
0
2
3
W
Anubis
LaloFig
Anubis
4
0
1
4.5
W
Gilgamesh
Soy Sad Boy
Gilgamesh
5
0
3
6.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,703
Damage
17,834
24,139
Taken
27,593
9,044
Mitigated
13,229
2,753
Healing
12,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,864
1,246
207
177
2,832
692
0
1,704
1,128
19,738
0
L
Mercury
 
Mercury
1,409
716
0
0
5,381
1,178
0
266
5,115
0
13,619
W
Danzaburou
 
Danzaburou
5,274
2,626
0
1,457
4,449
1,479
815
801
3,648
0
34,515
L
2,413
483
0
531
5,761
3,919
264
746
5,015
0
11,460
W
1,909
996
57
3,053
8,174
4,175
283
1,239
6,935
17,930
0
L
3,131
1,886
78
863
4,757
1,028
0
977
3,780
0
18,022
W
Da Ji
JSenpai6
Da Ji
2,502
591
0
2,245
4,806
1,548
112
192
4,614
0
27,509
W
Anubis
LaloFig
Anubis
2,716
216
0
2,105
2,943
1,581
0
1,214
1,729
37,676
0
W
Gilgamesh
Soy Sad Boy
Gilgamesh
5,433
1,317
0
3,294
7,221
4,446
190
1,458
5,763
0
32,777
L
1,886
240
209
688
5,408
2,227
0
932
4,476
10,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,566
Gold Earned
30,730
133
Minions Killed
342
0
Camps Cleared
0
890,006
Distance Traveled
929,503
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,486
449
38
4
0
186,195
0
L
Mercury
4,342
434
31
3
0
202,652
0
W
Danzaburou
6,363
636
74
7
0
154,813
2
L
Odin
4,001
400
12
1
0
191,685
0
W
Athena
5,379
538
35
4
0
180,924
2
L
Cupid
5,026
503
42
4
0
153,301
1
W
Da Ji
5,929
593
65
7
0
218,771
1
W
Anubis
6,762
676
89
9
0
187,617
2
W
Gilgamesh
6,297
630
79
8
0
187,378
3
L
Geb
4,711
471
10
1
0
156,173
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role