Player Matchup

Fenrir
Fenrir
Doopinator
Fenrir
Level 123
God Stats
27W - 23L
1,485 SR
Queue Stats
456W - 440L
1,539 Elo+
Party 2
Gilgamesh
Gilgamesh
Scib123
Gilgamesh
Level 156
God Stats
22W - 17L
1,622 SR
Queue Stats
656W - 433L
1,670 Elo+
Party 2
Heimdallr
Heimdallr
Shmiddyy
Heimdallr
Level 144
God Stats
42W - 19L
1,743 SR
Queue Stats
1,119W - 663L
1,705 Elo+
Party 2
Ra
Ra
Torvalt
Ra
Level 159
God Stats
6W - 1L
1,906 SR
Queue Stats
603W - 206L
1,688 Elo+
Party 2
Geb
Geb
pekemxc
Geb
Level 23
God Stats
17W - 22L
1,669 SR
Queue Stats
243W - 267L
1,516 Elo+
Party 2
Team Averages
Level 121
1,685 SR
1,624 Elo+

VS

Team Averages
Level 93
1,557 SR
1,480 Elo+
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Londrigan
Hercules
Level 121
God Stats
12W - 9L
1,613 SR
Queue Stats
386W - 493L
1,505 Elo+
Party 1
Cerberus
Cerberus
MintiFreshh
Cerberus
Level 26
God Stats
1W - 1L
1,740 SR
Queue Stats
29W - 34L
1,473 Elo+
Party 1
Anhur
Anhur
Tulsg
Anhur
Level 86
God Stats
8W - 9L
1,472 SR
Queue Stats
311W - 397L
1,472 Elo+
Party 1
Ullr
Ullr
WheresTheStoker
Ullr
Level 104
God Stats
21W - 28L
1,458 SR
Queue Stats
219W - 279L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Doopinator
Fenrir
15
1 / 1 / 2
9,025
531
2,359
11,199
4,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
Scib123
Gilgamesh
16
7 / 2 / 3
10,495
617
17,061
18,721
14,277
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Shmiddyy
Heimdallr
18
7 / 1 / 1
11,086
652
16,414
13,199
4,145
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 2 / 1
8,996
529
11,232
12,872
4,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
12
0 / 2 / 4
8,290
488
3,342
11,488
7,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
3 / 5 / 0
8,123
478
11,750
11,327
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Londrigan
Hercules
14
0 / 6 / 0
8,458
498
6,119
14,655
12,825
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
MintiFreshh
Cerberus
12
0 / 1 / 5
7,511
442
7,779
17,530
15,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
Tulsg
Anhur
15
3 / 4 / 1
9,122
537
6,854
12,373
3,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 3
8,813
518
6,390
11,029
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
17
Kills
8
8
Deaths
17
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
5
0
0.6
W
Fenrir
Doopinator
Fenrir
1
1
2
2
L
Hercules
Londrigan
Hercules
0
6
0
0
L
Cerberus
MintiFreshh
Cerberus
0
1
5
2.5
W
Gilgamesh
Scib123
Gilgamesh
7
2
3
4.25
W
Heimdallr
Shmiddyy
Heimdallr
7
1
1
7.5
W
2
2
1
1.25
L
Anhur
Tulsg
Anhur
3
4
1
0.88
L
2
1
3
3.5
W
Geb
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,408
Damage
38,892
67,479
Taken
66,914
35,547
Mitigated
39,345
27,801
Healing
18,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
11,750
350
0
1,569
11,327
3,744
0
6,398
4,929
52,246
0
W
Fenrir
Doopinator
Fenrir
2,359
430
0
5,874
11,199
4,293
23
3,256
7,943
0
56,359
L
Hercules
Londrigan
Hercules
6,119
2,413
0
5,722
14,655
12,825
557
2,896
11,584
3,134
55,178
L
Cerberus
MintiFreshh
Cerberus
7,779
931
0
7,135
17,530
15,387
0
5,271
12,210
22,056
0
W
Gilgamesh
Scib123
Gilgamesh
17,061
4,602
0
7,599
18,721
14,277
0
2,458
16,263
12,643
52,603
W
Heimdallr
Shmiddyy
Heimdallr
16,414
10,606
0
6,848
13,199
4,145
1,519
3,897
9,302
0
107,768
W
11,232
861
2,283
5,023
12,872
4,958
0
7,499
5,373
75,095
0
L
Anhur
Tulsg
Anhur
6,854
3,558
0
3,988
12,373
3,458
0
1,029
11,235
0
60,433
L
6,390
1,579
0
471
11,029
3,931
0
2,518
8,511
0
62,169
W
Geb
3,342
246
0
174
11,488
7,874
0
7,082
4,406
12,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,892
Gold Earned
42,027
551
Minions Killed
472
0
Camps Cleared
0
1,802,416
Distance Traveled
1,748,780
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,123
478
89
5
0
319,166
1
W
Fenrir
9,025
531
95
6
0
405,266
8
L
Hercules
8,458
498
121
7
0
299,612
5
L
Cerberus
7,511
442
38
2
0
422,266
7
W
Gilgamesh
10,495
617
124
7
0
350,966
6
W
Heimdallr
11,086
652
167
10
0
306,372
1
W
Ra
8,996
529
152
9
0
370,046
8
L
Anhur
9,122
537
124
7
0
336,399
4
L
Ullr
8,813
518
100
6
0
371,337
7
W
Geb
8,290
488
13
1
0
369,766
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role