Player Matchup

Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,500 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 82
1,285 SR
798 MMR
Medusa
Medusa
Silver II
RandomChannel
Medusa
Silver II
Level 82
God Stats
0W - 2L
1,285 SR
Queue Stats
36W - 43L
798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
3 / 0 / 0
5,674
1,135
3,663
2,674
807
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bans
GilgameshAnubisAh Muzen CabPoseidonUllr

VS

Bans
He BoSkadiTsukuyomiHou YiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
3,999
800
616
4,911
1,506
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,663
Damage
616
2,674
Taken
4,911
807
Mitigated
1,506
670
Healing
1,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,663
1,432
0
670
2,674
807
957
0
2,674
0
21,210
L
616
124
0
1,000
4,911
1,506
0
0
4,911
0
10,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,674
Gold Earned
3,999
46
Minions Killed
20
0
Camps Cleared
0
97,009
Distance Traveled
81,112
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,674
1,135
46
9
0
97,009
1
L
Medusa
3,999
800
20
4
0
81,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role