Player Matchup

Guan Yu
Guan Yu
LeagueHater
Guan Yu
Level 20
God Stats
4W - 0L
1,758 SR
Queue Stats
6W - 1L
1,665 Elo+
Solo
Achilles
Achilles
OutlawBummyGodxX
Achilles
Level 13
God Stats
2W - 1L
1,315 SR
Queue Stats
19W - 13L
1,510 Elo+
Party 3
Ra
Ra
Reznik06
Ra
Level 14
God Stats
3W - 5L
1,413 SR
Queue Stats
10W - 15L
1,446 Elo+
Solo
Cerberus
Cerberus
Shapoopy333
Cerberus
Level 27
God Stats
47W - 27L
1,644 SR
Queue Stats
88W - 65L
1,534 Elo+
Party 3
Medusa
Medusa
mirzaminaj
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 78L
1,500 Elo+
Solo
Team Averages
Level 18
1,526 SR
1,531 Elo+

VS

Team Averages
Level 17
1,457 SR
1,464 Elo+
Cerberus
Cerberus
BrazyJay20
Cerberus
Level 13
God Stats
4W - 6L
1,500 SR
Queue Stats
31W - 48L
1,245 Elo+
Solo
Rama
Rama
Faze_box_monkey
Rama
Level 41
God Stats
2W - 7L
1,500 SR
Queue Stats
162W - 209L
1,350 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kasmk
Morgan Le Fay
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
MasterJJ22
Gilgamesh
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,732 Elo+
Party 1
Ah Puch
Ah Puch
kryptonianbatman
Ah Puch
Level 20
God Stats
1W - 4L
1,284 SR
Queue Stats
67W - 102L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LeagueHater
Guan Yu
16
5 / 1 / 2
9,582
599
6,242
8,808
8,503
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
6 / 1 / 5
9,698
606
7,768
10,961
5,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
0 / 1 / 1
8,552
535
2,200
4,704
1,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Shapoopy333
Cerberus
13
4 / 1 / 8
9,203
575
5,067
10,444
8,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
mirzaminaj
Medusa
13
5 / 2 / 6
8,578
536
8,580
7,662
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BrazyJay20
Cerberus
10
0 / 7 / 1
6,148
384
946
13,479
6,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 4 / 2
6,785
424
6,181
11,207
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Kasmk
Morgan Le Fay
14
2 / 1 / 0
8,000
500
4,067
6,289
2,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
MasterJJ22
Gilgamesh
12
0 / 5 / 1
7,148
447
2,444
9,302
1,890
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
3 / 4 / 1
7,214
451
7,223
11,736
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
20
Kills
6
6
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BrazyJay20
Cerberus
0
7
1
0.07
L
1
4
2
0.5
L
Morgan Le Fay
Kasmk
Morgan Le Fay
2
1
0
2
W
Guan Yu
LeagueHater
Guan Yu
5
1
2
6
L
Gilgamesh
MasterJJ22
Gilgamesh
0
5
1
0.1
W
6
1
5
8.5
W
0
1
1
0.5
W
Cerberus
Shapoopy333
Cerberus
4
1
8
8
L
3
4
1
0.88
W
Medusa
mirzaminaj
Medusa
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,857
Damage
20,861
42,579
Taken
52,013
26,335
Mitigated
16,676
11,909
Healing
12,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BrazyJay20
Cerberus
946
250
0
1,311
13,479
6,145
45
2,624
10,855
18,575
0
L
6,181
3,704
450
3,635
11,207
3,057
605
2,197
9,010
0
39,847
L
Morgan Le Fay
Kasmk
Morgan Le Fay
4,067
535
0
1,596
6,289
2,173
0
1,503
4,786
39,457
0
W
Guan Yu
LeagueHater
Guan Yu
6,242
964
85
2,132
8,808
8,503
863
2,877
5,887
0
53,482
L
Gilgamesh
MasterJJ22
Gilgamesh
2,444
705
0
1,388
9,302
1,890
186
130
9,172
0
28,079
W
7,768
3,239
0
2,329
10,961
5,308
289
3,337
7,468
0
79,280
W
2,200
68
480
1,875
4,704
1,806
1,107
2,268
2,312
54,330
0
W
Cerberus
Shapoopy333
Cerberus
5,067
489
0
2,424
10,444
8,112
103
1,775
8,669
35,700
0
L
7,223
569
9
4,440
11,736
3,411
111
813
10,923
42,926
0
W
Medusa
mirzaminaj
Medusa
8,580
3,490
351
2,233
7,662
2,606
0
1,924
5,716
0
55,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,613
Gold Earned
35,295
513
Minions Killed
332
0
Camps Cleared
0
1,586,417
Distance Traveled
1,387,370
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,148
384
42
3
0
253,173
0
L
Rama
6,785
424
59
4
0
265,235
5
L
Morgan Le Fay
8,000
500
86
5
0
274,382
5
W
Guan Yu
9,582
599
118
7
0
337,703
2
L
Gilgamesh
7,148
447
70
4
0
299,259
1
W
Achilles
9,698
606
125
8
0
334,707
1
W
Ra
8,552
535
119
7
0
314,627
6
W
Cerberus
9,203
575
70
4
0
312,728
3
L
Ah Puch
7,214
451
75
5
0
295,321
2
W
Medusa
8,578
536
81
5
0
286,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role