Player Matchup

Yemoja
Yemoja
FrijolesAreBeans
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,266 Elo+
Solo
Persephone
Persephone
OpTiKLoneWolf
Persephone
Level 24
God Stats
10W - 15L
1,469 SR
Queue Stats
80W - 93L
1,340 Elo+
Party 1
Mulan
Mulan
Superfreaky75
Mulan
Level 26
God Stats
4W - 6L
1,411 SR
Queue Stats
14W - 11L
1,477 Elo+
Solo
Neith
Neith
monisha2077
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,382 Elo+
Solo
Hercules
Hercules
sadirexi
Hercules
Level 32
God Stats
13W - 14L
1,472 SR
Queue Stats
177W - 170L
1,347 Elo+
Party 1
Team Averages
Level 18
1,470 SR
1,362 Elo+

VS

Team Averages
Level 10
1,574 SR
1,447 Elo+
Sol
Sol
CookieCrumblez34
Sol
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
57W - 38L
1,227 Elo+
Solo
Artemis
Artemis
Dafitodido
Artemis
Level 27
God Stats
2W - 1L
1,438 SR
Queue Stats
103W - 82L
1,507 Elo+
Solo
Amaterasu
Amaterasu
Frenos
Amaterasu
Level 4
God Stats
1W - 0L
1,716 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
HikoTH
Fenrir
Level 3
God Stats
1W - 0L
1,716 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
juanpablo121
Ymir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,830
486
1,788
5,176
3,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Persephone
OpTiKLoneWolf
Persephone
10
0 / 2 / 0
6,175
515
3,613
2,360
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 0
6,664
555
4,184
6,069
3,795
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 0
4,999
417
2,625
5,708
1,461
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
sadirexi
Hercules
8
1 / 2 / 0
5,537
461
2,912
6,209
2,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 1
7,602
634
5,408
8,142
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Dafitodido
Artemis
12
1 / 0 / 0
6,906
576
4,374
4,498
1,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Frenos
Amaterasu
8
1 / 2 / 4
5,516
460
2,121
6,902
2,313
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
HikoTH
Fenrir
8
2 / 2 / 2
5,600
467
1,787
6,227
1,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 2
5,825
485
548
3,894
1,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
3
Kills
10
11
Deaths
4
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
W
Artemis
Dafitodido
Artemis
1
0
0
1
W
Amaterasu
Frenos
Amaterasu
1
2
4
1.5
L
0
2
0
0
W
Fenrir
HikoTH
Fenrir
2
2
2
1.5
L
Persephone
OpTiKLoneWolf
Persephone
0
2
0
0
L
2
2
0
1
W
0
0
2
1
L
0
3
0
0
L
Hercules
sadirexi
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,122
Damage
14,238
25,522
Taken
29,663
11,781
Mitigated
9,720
4,862
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,408
1,808
0
4,948
8,142
2,602
825
3,012
5,130
46,768
5,103
W
Artemis
Dafitodido
Artemis
4,374
858
0
1,899
4,498
1,416
260
1,131
3,367
0
39,404
W
Amaterasu
Frenos
Amaterasu
2,121
1,058
0
1,876
6,902
2,313
0
195
6,707
0
11,785
L
1,788
207
789
24
5,176
3,371
132
1,640
3,536
17,288
0
W
Fenrir
HikoTH
Fenrir
1,787
872
0
2,644
6,227
1,533
0
652
5,575
0
15,809
L
Persephone
OpTiKLoneWolf
Persephone
3,613
152
0
225
2,360
660
520
1,411
947
29,326
0
L
4,184
999
0
556
6,069
3,795
642
512
5,557
0
31,020
W
548
303
0
10
3,894
1,856
0
411
3,483
15,363
0
L
2,625
609
0
2,024
5,708
1,461
224
879
4,829
0
14,763
L
Hercules
sadirexi
Hercules
2,912
577
0
1,244
6,209
2,494
0
1,287
4,922
0
30,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,205
Gold Earned
31,449
251
Minions Killed
268
0
Camps Cleared
0
1,065,152
Distance Traveled
1,032,569
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,602
634
106
9
0
222,991
6
W
Artemis
6,906
576
77
6
0
213,550
2
W
Amaterasu
5,516
460
20
2
0
196,577
0
L
Yemoja
5,830
486
29
2
0
181,860
0
W
Fenrir
5,600
467
35
3
0
175,515
0
L
Persephone
6,175
515
64
5
0
225,171
3
L
Mulan
6,664
555
70
6
0
222,223
2
W
Ymir
5,825
485
30
3
0
223,936
1
L
Neith
4,999
417
29
2
0
197,943
0
L
Hercules
5,537
461
59
5
0
237,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role