Player Matchup

Ymir
Ymir
BlackHawk_RCR
Ymir
Level 26
God Stats
19W - 17L
1,468 SR
Queue Stats
39W - 51L
1,363 Elo+
Party 2
Chaac
Chaac
PacoAF24
Chaac
Level 100
God Stats
3W - 3L
1,355 SR
Queue Stats
73W - 64L
1,458 Elo+
Party 2
Ne Zha
Ne Zha
SLIPGHOUL228
Ne Zha
Level 83
God Stats
146W - 154L
1,429 SR
Queue Stats
576W - 621L
1,401 Elo+
Party 1
Xbalanque
Xbalanque
dzVictor0701
Xbalanque
Level 103
God Stats
5W - 3L
1,826 SR
Queue Stats
209W - 188L
1,485 Elo+
Party 2
Ra
Ra
mushr00m2013
Ra
Level 30
God Stats
5W - 3L
1,672 SR
Queue Stats
150W - 167L
1,415 Elo+
Party 1
Team Averages
Level 68
1,550 SR
1,424 Elo+

VS

Team Averages
Level 57
1,529 SR
1,348 Elo+
Erlang Shen
Erlang Shen
A Nova Legend
Erlang Shen
Level 54
God Stats
3W - 3L
1,749 SR
Queue Stats
283W - 288L
1,373 Elo+
Party 3
Geb
Geb
Pikaz
Geb
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 113L
1,318 Elo+
Party 3
Fenrir
Fenrir
Welplayd
Fenrir
Level 68
God Stats
8W - 5L
1,616 SR
Queue Stats
89W - 111L
1,382 Elo+
Party 3
Neith
Neith
Wicked_Rose16
Neith
Level 34
God Stats
17W - 30L
1,391 SR
Queue Stats
58W - 87L
1,314 Elo+
Party 4
Scylla
Scylla
oreo351
Scylla
Level 104
God Stats
5W - 8L
1,388 SR
Queue Stats
305W - 348L
1,352 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 11
7,364
566
3,464
5,975
5,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
PacoAF24
Chaac
13
3 / 0 / 4
7,623
586
4,678
8,195
4,192
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ne Zha
12
5 / 5 / 2
7,064
543
4,958
8,861
3,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xbalanque
dzVictor0701
Xbalanque
13
8 / 0 / 4
7,812
601
9,568
9,148
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 2 / 1
7,232
556
5,274
5,189
2,492
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
A Nova Legend
Erlang Shen
13
3 / 1 / 1
7,957
612
2,835
8,390
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
Pikaz
Geb
8
0 / 4 / 0
5,755
443
2,010
9,184
4,299
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Welplayd
Fenrir
11
3 / 4 / 3
6,837
526
3,990
9,086
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 0
5,658
435
4,581
8,496
2,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
oreo351
Scylla
11
1 / 3 / 0
6,021
463
5,667
6,351
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
18
Kills
7
7
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
A Nova Legend
Erlang Shen
3
1
1
3.5
W
1
0
11
6.5
W
Chaac
PacoAF24
Chaac
3
0
4
5
L
Geb
Pikaz
Geb
0
4
0
0
W
Ne Zha
5
5
2
1.2
L
Fenrir
Welplayd
Fenrir
3
4
3
1.13
L
0
6
0
0
W
Xbalanque
dzVictor0701
Xbalanque
8
0
4
10
W
1
2
1
0.75
L
Scylla
oreo351
Scylla
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,942
Damage
19,083
37,368
Taken
41,507
18,192
Mitigated
17,145
12,416
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
A Nova Legend
Erlang Shen
2,835
1,314
0
3,050
8,390
5,171
0
4,721
3,669
0
43,102
W
3,464
891
0
1,342
5,975
5,247
458
1,769
4,130
19,473
0
W
Chaac
PacoAF24
Chaac
4,678
345
0
4,499
8,195
4,192
609
2,653
5,186
0
44,522
L
Geb
Pikaz
Geb
2,010
358
0
260
9,184
4,299
0
2,139
7,045
12,256
0
W
Ne Zha
4,958
1,732
436
1,044
8,861
3,079
200
1,015
7,770
0
36,938
L
Fenrir
Welplayd
Fenrir
3,990
997
0
2,113
9,086
3,918
0
553
8,533
0
33,147
L
4,581
1,306
0
1,344
8,496
2,109
0
1,325
7,171
0
30,112
W
Xbalanque
dzVictor0701
Xbalanque
9,568
5,024
0
3,531
9,148
3,182
1,842
1,676
7,416
0
55,617
W
5,274
836
60
1,504
5,189
2,492
410
0
5,189
38,597
0
L
Scylla
oreo351
Scylla
5,667
318
0
1,987
6,351
1,648
164
0
6,351
24,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,095
Gold Earned
32,228
358
Minions Killed
277
0
Camps Cleared
0
1,147,076
Distance Traveled
1,085,780
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,957
612
103
8
0
227,211
5
W
Ymir
7,364
566
32
2
0
243,882
2
W
Chaac
7,623
586
87
7
0
276,351
6
L
Geb
5,755
443
12
1
0
214,562
0
W
Ne Zha
7,064
543
66
5
0
194,817
2
L
Fenrir
6,837
526
58
4
0
223,573
2
L
Neith
5,658
435
54
4
0
204,551
3
W
Xbalanque
7,812
601
100
8
0
204,858
5
W
Ra
7,232
556
73
6
0
227,168
4
L
Scylla
6,021
463
50
4
0
215,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role