Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Bronno
Ah Puch
Level 108
God Stats
29W - 34L
1,571 SR
Queue Stats
293W - 347L
1,489 Elo+
Solo
Kumbhakarna
Kumbhakarna
Londrigan
Kumbhakarna
Level 121
God Stats
8W - 7L
1,564 SR
Queue Stats
386W - 493L
1,463 Elo+
Party 1
Loki
Loki
MintiFreshh
Loki
Level 25
God Stats
5W - 2L
1,523 SR
Queue Stats
29W - 34L
1,410 Elo+
Party 1
Izanami
Izanami
Tulsg
Izanami
Level 86
God Stats
16W - 10L
1,548 SR
Queue Stats
311W - 397L
1,426 Elo+
Party 1
Team Averages
Level 100
1,541 SR
1,458 Elo+

VS

Team Averages
Level 92
1,509 SR
1,473 Elo+
Chang'e
Chang'e
Chookie101
Chang'e
Level 63
God Stats
25W - 48L
1,380 SR
Queue Stats
174W - 281L
1,342 Elo+
Solo
Danzaburou
Danzaburou
Plaxeymeh
Danzaburou
Level 66
God Stats
7W - 6L
1,778 SR
Queue Stats
143W - 190L
1,470 Elo+
Party 2
Fenrir
Fenrir
SMITT3N
Fenrir
Level 160
God Stats
24W - 31L
1,551 SR
Queue Stats
348W - 389L
1,578 Elo+
Solo
Hou Yi
Hou Yi
Squizzaa
Hou Yi
Level 49
God Stats
21W - 19L
1,477 SR
Queue Stats
146W - 186L
1,428 Elo+
Party 2
Kuzenbo
Kuzenbo
jesusmcnugg3ts
Kuzenbo
Level 124
God Stats
3W - 6L
1,359 SR
Queue Stats
251W - 287L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
4 / 2 / 3
10,219
601
10,729
12,182
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Bronno
Ah Puch
15
7 / 1 / 2
9,941
585
11,986
9,521
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kumbhakarna
Londrigan
Kumbhakarna
12
0 / 0 / 7
7,664
451
2,578
9,111
7,837
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 0 / 2
10,043
591
7,244
11,821
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Tulsg
Izanami
18
4 / 0 / 2
10,628
625
5,963
9,366
3,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chookie101
Chang'e
10
0 / 7 / 0
6,307
371
4,366
11,718
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
Plaxeymeh
Danzaburou
14
2 / 1 / 0
8,325
490
5,643
9,982
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
SMITT3N
Fenrir
12
1 / 6 / 2
7,547
444
7,850
15,028
11,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Squizzaa
Hou Yi
13
0 / 4 / 0
7,365
433
6,079
7,375
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 2 / 1
7,075
416
4,058
12,031
9,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
20
Kills
3
3
Deaths
20
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
2
3
2.75
W
Ah Puch
Bronno
Ah Puch
7
1
2
8
L
Chang'e
Chookie101
Chang'e
0
7
0
0
W
Kumbhakarna
Londrigan
Kumbhakarna
0
0
7
3.5
W
5
0
2
6
L
Danzaburou
Plaxeymeh
Danzaburou
2
1
0
2
L
Fenrir
SMITT3N
Fenrir
1
6
2
0.33
L
Hou Yi
Squizzaa
Hou Yi
0
4
0
0
W
Izanami
Tulsg
Izanami
4
0
2
5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,500
Damage
27,996
52,001
Taken
56,134
26,408
Mitigated
31,157
26,559
Healing
12,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,729
1,068
1,484
8,814
12,182
5,301
394
134
12,048
67,232
0
W
Ah Puch
Bronno
Ah Puch
11,986
621
0
5,556
9,521
5,386
0
3,512
6,009
67,490
0
L
Chang'e
Chookie101
Chang'e
4,366
158
646
2,349
11,718
3,902
0
7,766
3,952
31,302
0
W
Kumbhakarna
Londrigan
Kumbhakarna
2,578
349
0
1,385
9,111
7,837
141
2,230
6,881
19,547
0
W
7,244
1,713
0
5,268
11,821
4,440
0
1,684
10,137
0
70,156
L
Danzaburou
Plaxeymeh
Danzaburou
5,643
2,101
0
1,291
9,982
3,176
0
3,803
6,179
0
62,082
L
Fenrir
SMITT3N
Fenrir
7,850
2,900
0
4,799
15,028
11,474
0
8,017
7,011
0
36,404
L
Hou Yi
Squizzaa
Hou Yi
6,079
2,409
0
877
7,375
2,925
0
290
7,085
0
50,020
W
Izanami
Tulsg
Izanami
5,963
4,819
0
4,052
9,366
3,444
490
1,043
8,323
0
106,776
L
4,058
1,812
0
2,678
12,031
9,680
0
5,417
6,614
18,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,495
Gold Earned
36,619
572
Minions Killed
361
0
Camps Cleared
0
1,706,284
Distance Traveled
1,617,115
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,219
601
123
7
0
312,194
7
W
Ah Puch
9,941
585
125
7
0
342,929
3
L
Chang'e
6,307
371
52
3
0
307,359
6
W
Kumbhakarna
7,664
451
37
2
0
345,964
5
W
Loki
10,043
591
122
7
0
389,996
7
L
Danzaburou
8,325
490
122
7
0
349,959
3
L
Fenrir
7,547
444
62
4
0
306,885
3
L
Hou Yi
7,365
433
102
6
0
308,756
5
W
Izanami
10,628
625
165
10
0
315,201
6
L
Kuzenbo
7,075
416
23
1
0
344,156
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role