Player Matchup

Baron Samedi
Baron Samedi
BigManBuns420
Baron Samedi
Level 4
God Stats
1W - 1L
1,707 SR
Queue Stats
2W - 1L
1,681 Elo+
Party 2
Ganesha
Ganesha
DoctorShrimp
Ganesha
Level 87
God Stats
0W - 1L
1,645 SR
Queue Stats
15W - 15L
1,533 Elo+
Party 2
Danzaburou
Danzaburou
SUYH
Danzaburou
Level 19
God Stats
5W - 6L
1,500 SR
Queue Stats
140W - 130L
1,592 Elo+
Solo
Erlang Shen
Erlang Shen
mandlerbing
Erlang Shen
Level 14
God Stats
2W - 4L
1,532 SR
Queue Stats
42W - 34L
1,595 Elo+
Solo
Pele
Pele
xLopezSuarez
Pele
Level 25
God Stats
1W - 1L
1,700 SR
Queue Stats
40W - 35L
1,623 Elo+
Solo
Team Averages
Level 30
1,617 SR
1,605 Elo+

VS

Team Averages
Level 13
1,606 SR
1,535 Elo+
Cupid
Cupid
BilboBagnar
Cupid
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,561 Elo+
Party 1
Loki
Loki
Ezies
Loki
Level 6
God Stats
14W - 6L
1,937 SR
Queue Stats
61W - 46L
1,636 Elo+
Party 1
Cthulhu
Cthulhu
Nevil832
Cthulhu
Level 8
God Stats
2W - 1L
1,687 SR
Queue Stats
9W - 5L
1,602 Elo+
Party 1
Artio
Artio
RabbitShepherd92
Artio
Level 4
God Stats
8W - 15L
1,285 SR
Queue Stats
97W - 153L
1,262 Elo+
Solo
Agni
Agni
Xippie
Agni
Level 29
God Stats
6W - 5L
1,620 SR
Queue Stats
92W - 71L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigManBuns420
Baron Samedi
13
1 / 10 / 3
8,325
378
6,709
14,128
5,873
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
DoctorShrimp
Ganesha
16
1 / 0 / 16
10,947
498
8,072
12,812
14,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
SUYH
Danzaburou
18
2 / 4 / 4
11,365
517
10,287
18,787
8,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
mandlerbing
Erlang Shen
19
9 / 5 / 6
12,696
577
21,432
28,411
24,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
13 / 7 / 3
12,619
574
16,188
20,258
8,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 4
10,152
461
11,367
11,473
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Ezies
Loki
17
10 / 6 / 4
11,777
535
14,068
17,150
5,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
Nevil832
Cthulhu
15
1 / 2 / 8
9,003
409
7,824
13,562
10,836
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

16
2 / 9 / 6
10,022
456
12,331
24,762
32,887
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Agni
Xippie
Agni
19
5 / 6 / 7
12,398
564
19,981
17,414
8,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
54
26
Kills
25
26
Deaths
27
32
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BigManBuns420
Baron Samedi
1
10
3
0.25
W
7
4
4
2.25
L
Ganesha
DoctorShrimp
Ganesha
1
0
16
9
W
Loki
Ezies
Loki
10
6
4
2
W
Cthulhu
Nevil832
Cthulhu
1
2
8
2.5
W
2
9
6
0.56
L
Danzaburou
SUYH
Danzaburou
2
4
4
1
W
Agni
Xippie
Agni
5
6
7
1.42
L
Erlang Shen
mandlerbing
Erlang Shen
9
5
6
2.4
L
13
7
3
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,688
Damage
65,571
94,396
Taken
84,361
61,377
Mitigated
61,527
33,227
Healing
18,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BigManBuns420
Baron Samedi
6,709
1,257
289
1,856
14,128
5,873
551
7,214
6,914
24,842
0
W
11,367
6,069
257
2,507
11,473
3,421
560
3,275
8,198
0
52,211
L
Ganesha
DoctorShrimp
Ganesha
8,072
503
0
3,532
12,812
14,551
292
6,672
6,140
22,845
0
W
Loki
Ezies
Loki
14,068
3,993
0
3,873
17,150
5,927
381
1,130
16,020
0
53,634
W
Cthulhu
Nevil832
Cthulhu
7,824
1,154
354
910
13,562
10,836
301
4,439
9,123
40,257
0
W
12,331
2,769
357
5,150
24,762
32,887
0
1,912
22,850
47,061
0
L
Danzaburou
SUYH
Danzaburou
10,287
6,751
0
6,959
18,787
8,314
1,271
7,249
11,538
0
98,785
W
Agni
Xippie
Agni
19,981
1,783
240
5,233
17,414
8,456
275
4,025
13,389
115,806
0
L
Erlang Shen
mandlerbing
Erlang Shen
21,432
10,647
0
12,360
28,411
24,514
1,040
12,582
15,829
0
88,043
L
16,188
3,890
0
8,231
20,258
8,125
678
6,592
13,666
0
72,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,952
Gold Earned
53,352
440
Minions Killed
485
0
Camps Cleared
0
1,955,270
Distance Traveled
1,962,850
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,325
378
28
1
0
374,328
3
W
Cupid
10,152
461
90
4
0
403,131
3
L
Ganesha
10,947
498
9
0
0
440,122
5
W
Loki
11,777
535
78
4
0
424,569
4
W
Cthulhu
9,003
409
72
3
0
425,562
5
W
Artio
10,022
456
62
3
0
324,857
0
L
Danzaburou
11,365
517
170
8
0
357,795
2
W
Agni
12,398
564
183
8
0
384,731
4
L
Erlang Shen
12,696
577
121
6
0
377,701
3
L
Pele
12,619
574
112
5
0
405,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role