Player Matchup

Tiamat
Tiamat
Masters
KawaiiKommander
Tiamat
Masters
Level 160
God Stats
81W - 14L
2,010 SR
Queue Stats
501W - 174L
2,099 MMR
Party 2
Sobek
Sobek
Masters
Royalwalrein567
Sobek
Masters
Level 128
God Stats
27W - 11L
1,787 SR
Queue Stats
409W - 131L
1,839 MMR
Party 2
Chiron
Chiron
Diamond I
sirbutters4
Chiron
Diamond I
Level 129
God Stats
22W - 3L
1,974 SR
Queue Stats
201W - 71L
2,001 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 139
1,924 SR
1,980 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,628 SR
1,497 MMR
He Bo
He Bo
Bronze III
DopeMinority
He Bo
Bronze III
Level 89
God Stats
0W - 1L
1,426 SR
Queue Stats
4W - 11L
1,379 MMR
Solo
Ares
Ares
Silver II
lasagnammm
Ares
Silver II
Level 113
God Stats
0W - 2L
1,617 SR
Queue Stats
5W - 13L
1,558 MMR
Party 1
Artemis
Artemis
Silver I
rocky99183
Artemis
Silver I
Level 143
God Stats
1W - 1L
1,841 SR
Queue Stats
6W - 14L
1,555 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 10
8,442
844
10,849
7,638
5,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 5 / 14
7,577
758
3,066
12,381
10,044
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
13
11 / 2 / 5
9,398
940
10,924
6,790
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaGilgameshAo Kuang

VS

Bans
Morgan Le FayScyllaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 6
7,004
700
2,098
8,316
2,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 6 / 4
8,578
858
5,261
10,746
8,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
rocky99183
Artemis
11
4 / 5 / 4
8,010
801
5,583
9,967
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
18
Kills
9
9
Deaths
18
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
W
6
2
10
5.5
W
1
5
14
1.6
L
4
6
4
1
L
Artemis
rocky99183
Artemis
4
5
4
1.2
W
Chiron
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,839
Damage
12,942
26,809
Taken
29,029
18,195
Mitigated
14,500
6,346
Healing
3,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,098
259
0
1,340
8,316
2,353
0
4,348
3,542
16,048
0
W
10,849
652
0
2,820
7,638
5,630
420
2,318
4,340
31,466
0
W
3,066
212
69
1,394
12,381
10,044
87
3,492
7,489
11,092
0
L
5,261
217
0
1,589
10,746
8,515
0
4,689
5,628
14,347
0
L
Artemis
rocky99183
Artemis
5,583
2,701
0
730
9,967
3,632
0
3,915
5,944
0
25,413
W
Chiron
10,924
5,599
450
1,613
6,790
2,521
2,208
1,549
4,521
0
37,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,417
Gold Earned
23,592
114
Minions Killed
89
0
Camps Cleared
0
585,856
Distance Traveled
518,202
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,004
700
20
2
0
163,853
3
W
Tiamat
8,442
844
47
5
0
193,485
4
W
Sobek
7,577
758
11
1
0
201,131
0
L
Ares
8,578
858
20
2
0
185,419
1
L
Artemis
8,010
801
49
5
0
168,930
0
W
Chiron
9,398
940
56
6
0
191,240
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role