Player Matchup

Chaac
Chaac
IILavish-
Chaac
Level 43
God Stats
14W - 21L
1,257 SR
Queue Stats
24W - 41L
1,321 Elo+
Party 1
Hou Yi
Hou Yi
THATLASTBONGRIP
Hou Yi
Level 6
God Stats
14W - 27L
1,023 SR
Queue Stats
68W - 107L
959 Elo+
Party 1
Zeus
Zeus
VIPetee
Zeus
Level 112
God Stats
1W - 3L
1,548 SR
Queue Stats
184W - 190L
1,438 Elo+
Party 1
Team Averages
Level 54
1,276 SR
1,240 Elo+

VS

Team Averages
Level 77
1,503 SR
1,503 Elo+
Cthulhu
Cthulhu
Dejobli
Cthulhu
Level 140
God Stats
3W - 4L
1,533 SR
Queue Stats
107W - 101L
1,650 Elo+
Solo
Susano
Susano
Knower0fNothing
Susano
Level 7
God Stats
1W - 2L
1,550 SR
Queue Stats
1W - 2L
1,295 Elo+
Party 2
Nox
Nox
Skullz772
Nox
Level 83
God Stats
2W - 2L
1,428 SR
Queue Stats
25W - 26L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IILavish-
Chaac
16
4 / 4 / 6
11,484
604
9,613
14,744
20,459
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 4 / 9
11,491
605
7,210
9,018
3,387
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
VIPetee
Zeus
15
7 / 6 / 4
11,810
622
14,256
15,072
5,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dejobli
Cthulhu
17
4 / 6 / 9
13,201
695
15,792
23,059
27,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
3 / 5 / 6
12,076
636
10,167
13,824
5,790
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

18
7 / 3 / 5
13,259
698
8,971
10,000
4,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
34
14
Kills
14
14
Deaths
14
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dejobli
Cthulhu
4
6
9
1.42
L
Chaac
IILavish-
Chaac
4
4
6
1.75
W
3
5
6
1.2
W
7
3
5
3.17
L
3
4
9
1.88
L
Zeus
VIPetee
Zeus
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,079
Damage
34,930
38,834
Taken
46,883
29,114
Mitigated
37,283
8,616
Healing
5,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dejobli
Cthulhu
15,792
1,033
593
897
23,059
27,044
170
6,276
16,783
48,520
0
L
Chaac
IILavish-
Chaac
9,613
839
455
4,216
14,744
20,459
450
8,469
6,275
0
34,218
W
10,167
1,174
0
3,109
13,824
5,790
611
4,815
9,009
0
36,869
W
8,971
1,085
0
1,328
10,000
4,449
1,419
3,165
6,835
50,064
0
L
7,210
2,232
0
768
9,018
3,387
219
4,457
4,561
0
20,278
L
Zeus
VIPetee
Zeus
14,256
1,322
254
2,923
15,072
5,268
51
11,837
3,235
49,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,785
Gold Earned
38,536
159
Minions Killed
188
0
Camps Cleared
0
938,727
Distance Traveled
1,000,963
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,201
695
64
3
0
362,290
1
L
Chaac
11,484
604
54
3
0
339,564
1
W
Susano
12,076
636
28
1
0
304,054
2
W
Nox
13,259
698
96
5
0
334,619
4
L
Hou Yi
11,491
605
27
1
0
317,543
1
L
Zeus
11,810
622
78
4
0
281,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role