Player Matchup

Tiamat
Tiamat
KeKJuice7111
Tiamat
Level 22
God Stats
38W - 36L
1,500 SR
Queue Stats
66W - 76L
1,363 Elo+
Party 1
Chiron
Chiron
One Beerr
Chiron
Level 24
God Stats
2W - 3L
1,486 SR
Queue Stats
76W - 92L
1,311 Elo+
Party 1
Vamana
Vamana
Raymean321
Vamana
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 48L
1,234 Elo+
Party 1
Fenrir
Fenrir
diedfam6
Fenrir
Level 22
God Stats
39W - 28L
1,520 SR
Queue Stats
105W - 108L
1,349 Elo+
Party 1
Athena
Athena
nightcrawlerjfm
Athena
Level 22
God Stats
3W - 3L
1,392 SR
Queue Stats
99W - 103L
1,312 Elo+
Party 1
Team Averages
Level 21
1,480 SR
1,314 Elo+

VS

Team Averages
Level 43
1,522 SR
1,460 Elo+
Sol
Sol
Bruhmetheus
Sol
Level 109
God Stats
23W - 13L
1,565 SR
Queue Stats
228W - 199L
1,469 Elo+
Party 2
Thor
Thor
CrispyPumas
Thor
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 151L
1,411 Elo+
Party 2
Skadi
Skadi
Ebohill
Skadi
Level 57
God Stats
54W - 37L
1,516 SR
Queue Stats
250W - 238L
1,430 Elo+
Party 2
Bellona
Bellona
YouWasChose
Bellona
Level 8
God Stats
33W - 35L
1,336 SR
Queue Stats
134W - 135L
1,226 Elo+
Party 2
Jormungandr
Jormungandr
eelwheel
Jormungandr
Level 17
God Stats
7W - 2L
1,694 SR
Queue Stats
8W - 6L
1,762 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
3 / 7 / 2
11,073
527
11,267
18,000
12,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
One Beerr
Chiron
12
0 / 11 / 2
7,856
374
7,379
15,329
7,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
Raymean321
Vamana
14
0 / 8 / 2
8,589
409
4,167
16,747
11,451
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
diedfam6
Fenrir
14
11 / 10 / 1
10,346
493
19,651
22,499
17,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 10 / 2
8,725
415
6,245
20,785
15,924
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 7
13,194
628
16,577
13,008
4,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 5 / 8
10,755
512
9,141
13,814
5,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
Ebohill
Skadi
18
22 / 5 / 5
13,063
622
28,523
19,107
7,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bellona
YouWasChose
Bellona
18
7 / 2 / 1
11,751
560
12,282
12,719
10,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
eelwheel
Jormungandr
17
4 / 2 / 19
12,544
597
11,071
15,912
17,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
86
14
Kills
46
46
Deaths
15
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
9
1
7
12.5
W
4
5
8
1.6
W
Skadi
Ebohill
Skadi
22
5
5
4.9
L
Tiamat
3
7
2
0.57
L
Chiron
One Beerr
Chiron
0
11
2
0.09
L
Vamana
Raymean321
Vamana
0
8
2
0.13
W
Bellona
YouWasChose
Bellona
7
2
1
3.75
L
Fenrir
diedfam6
Fenrir
11
10
1
1.15
W
Jormungandr
eelwheel
Jormungandr
4
2
19
6.75
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,709
Damage
77,594
93,360
Taken
74,560
64,109
Mitigated
45,758
9,878
Healing
18,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,577
5,355
0
8,281
13,008
4,367
1,910
5,212
7,188
90,223
0
W
9,141
3,082
0
30
13,814
5,618
0
2,279
11,353
0
61,574
W
Skadi
Ebohill
Skadi
28,523
17,495
0
5,849
19,107
7,280
3,513
4,647
14,346
0
75,681
L
Tiamat
11,267
625
0
3,779
18,000
12,307
1,451
9,435
8,059
55,508
0
L
Chiron
One Beerr
Chiron
7,379
1,440
556
1,855
15,329
7,101
304
4,436
10,871
0
36,922
L
Vamana
Raymean321
Vamana
4,167
1,054
0
1,424
16,747
11,451
630
551
16,156
0
37,271
W
Bellona
YouWasChose
Bellona
12,282
3,613
0
3,466
12,719
10,993
1,938
446
12,228
0
65,286
L
Fenrir
diedfam6
Fenrir
19,651
4,405
0
1,974
22,499
17,326
0
6,057
16,276
0
61,178
W
Jormungandr
eelwheel
Jormungandr
11,071
3,746
0
940
15,912
17,500
489
3,951
11,867
45,287
0
L
6,245
1,092
0
290
20,785
15,924
210
6,495
14,172
25,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,589
Gold Earned
61,307
364
Minions Killed
555
0
Camps Cleared
0
1,727,878
Distance Traveled
1,901,741
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,194
628
187
9
0
400,982
2
W
Thor
10,755
512
95
5
0
371,876
2
W
Skadi
13,063
622
98
5
0
388,478
1
L
Tiamat
11,073
527
107
5
0
342,891
1
L
Chiron
7,856
374
78
4
0
344,762
0
L
Vamana
8,589
409
71
3
0
339,851
2
W
Bellona
11,751
560
116
6
0
375,579
0
L
Fenrir
10,346
493
71
3
0
325,442
0
W
Jormungandr
12,544
597
59
3
0
364,826
2
L
Athena
8,725
415
37
2
0
374,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role