Player Matchup

Sobek
Sobek
Achromark
Sobek
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 52L
1,462 Elo+
Party 1
Skadi
Skadi
Jasperwinn
Skadi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,513 Elo+
Party 1
Thor
Thor
Olvatar
Thor
Level 144
God Stats
1W - 2L
1,332 SR
Queue Stats
165W - 173L
1,502 Elo+
Party 1
Achilles
Achilles
ThunderManatee
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
ZyrisHawke
Nu Wa
Level 82
God Stats
10W - 12L
1,580 SR
Queue Stats
38W - 51L
1,497 Elo+
Party 1
Team Averages
Level 74
1,482 SR
1,498 Elo+

VS

Team Averages
Level 89
1,521 SR
1,508 Elo+
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Axciss
Chaac
Level 18
God Stats
2W - 0L
1,822 SR
Queue Stats
4W - 4L
1,515 Elo+
Party 2
Izanami
Izanami
CrownSocks
Izanami
Level 106
God Stats
10W - 4L
1,200 SR
Queue Stats
63W - 48L
1,498 Elo+
Party 2
Athena
Athena
NolanForMayor
Athena
Level 53
God Stats
7W - 4L
1,537 SR
Queue Stats
64W - 51L
1,519 Elo+
Party 2
Hel
Hel
PrincessHotCakes
Hel
Level 112
God Stats
4W - 2L
1,548 SR
Queue Stats
75W - 63L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Achromark
Sobek
12
0 / 8 / 3
6,903
345
4,407
19,127
21,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
12
2 / 12 / 1
8,357
418
9,074
16,440
5,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Thor
Olvatar
Thor
13
2 / 7 / 3
8,957
448
12,348
17,972
8,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles
12
3 / 8 / 2
8,271
414
7,518
19,968
22,599
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
14
1 / 8 / 4
8,935
447
9,495
15,422
7,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
12 / 3 / 15
12,543
627
9,400
15,682
7,864
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
Axciss
Chaac
16
2 / 0 / 20
11,037
552
9,367
21,060
22,405
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
CrownSocks
Izanami
18
18 / 1 / 16
13,197
660
34,041
17,018
7,467
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 22
10,640
532
8,610
20,853
23,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
8 / 2 / 12
12,085
604
10,914
10,819
4,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
128
8
Kills
43
43
Deaths
9
13
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
3
15
6.5
L
Sobek
Achromark
Sobek
0
8
3
0.19
W
Chaac
Axciss
Chaac
2
0
20
12
W
Izanami
CrownSocks
Izanami
18
1
16
26
L
Skadi
2
12
1
0.21
W
3
3
22
4.67
L
Thor
Olvatar
Thor
2
7
3
0.5
W
8
2
12
7
L
Achilles
3
8
2
0.5
L
Nu Wa
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,842
Damage
72,332
88,929
Taken
85,432
64,885
Mitigated
66,334
11,754
Healing
36,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,400
1,923
0
2,032
15,682
7,864
1,423
2,917
12,765
0
51,627
L
Sobek
Achromark
Sobek
4,407
186
0
1,832
19,127
21,150
84
4,576
14,325
19,489
0
W
Chaac
Axciss
Chaac
9,367
1,108
0
4,300
21,060
22,405
2,517
4,167
16,893
0
50,497
W
Izanami
CrownSocks
Izanami
34,041
22,282
0
4,128
17,018
7,467
4,978
3,361
13,657
0
145,062
L
Skadi
9,074
3,884
0
1,090
16,440
5,123
893
2,598
13,842
0
34,839
W
8,610
2,536
1,301
4,572
20,853
23,915
1,536
4,385
16,468
27,618
0
L
Thor
Olvatar
Thor
12,348
2,516
0
5,309
17,972
8,175
356
3,109
14,765
0
57,932
W
10,914
1,563
13,948
6,236
10,819
4,683
2,556
2,866
7,953
70,040
0
L
Achilles
7,518
1,394
0
1,139
19,968
22,599
209
5,289
14,679
0
27,753
L
Nu Wa
9,495
2,463
144
2,240
15,422
7,838
0
3,496
11,794
57,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,423
Gold Earned
59,502
301
Minions Killed
478
0
Camps Cleared
0
1,714,732
Distance Traveled
2,047,389
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,543
627
81
4
0
412,845
2
L
Sobek
6,903
345
17
1
0
366,521
6
W
Chaac
11,037
552
83
4
0
392,216
0
W
Izanami
13,197
660
175
9
0
405,090
6
L
Skadi
8,357
418
63
3
0
335,844
6
W
Athena
10,640
532
26
1
0
429,398
11
L
Thor
8,957
448
86
4
0
366,221
2
W
Hel
12,085
604
113
6
0
407,840
3
L
Achilles
8,271
414
48
2
0
318,462
0
L
Nu Wa
8,935
447
87
4
0
327,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role