Player Matchup

Merlin
Merlin
 
Merlin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Ayemee0
Anubis
Level 103
God Stats
3W - 2L
1,180 SR
Queue Stats
60W - 67L
1,284 Elo+
Solo
Nu Wa
Nu Wa
HANDofKIRA
Nu Wa
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
195W - 191L
1,386 Elo+
Solo
Amaterasu
Amaterasu
Sovereign8407
Amaterasu
Level 110
God Stats
1W - 0L
1,329 SR
Queue Stats
52W - 52L
1,430 Elo+
Party 2
Gilgamesh
Gilgamesh
V XBrutalX V
Gilgamesh
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 61L
1,378 Elo+
Party 2
Team Averages
Level 106
1,402 SR
1,396 Elo+

VS

Team Averages
Level 116
1,374 SR
1,444 Elo+
Tyr
Tyr
 
Tyr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Jp2Frosty
Hachiman
Level 107
God Stats
0W - 3L
1,321 SR
Queue Stats
72W - 74L
1,453 Elo+
Party 3
Discordia
Discordia
MFKsHouse
Discordia
Level 149
God Stats
7W - 7L
1,298 SR
Queue Stats
340W - 323L
1,391 Elo+
Party 1
Jormungandr
Jormungandr
ReV JackJack
Jormungandr
Level 19
God Stats
0W - 1L
1,293 SR
Queue Stats
1W - 4L
1,365 Elo+
Solo
Osiris
Osiris
tdimes
Osiris
Level 148
God Stats
2W - 1L
1,458 SR
Queue Stats
47W - 45L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
10 / 1 / 12
10,676
1,068
20,982
8,638
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
Ayemee0
Anubis
16
6 / 3 / 15
9,684
968
8,673
10,056
5,087
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
15
3 / 1 / 19
9,555
956
11,136
7,133
3,426
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Sovereign8407
Amaterasu
15
7 / 3 / 14
9,339
934
7,241
21,551
19,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
V XBrutalX V
Gilgamesh
16
6 / 3 / 20
9,720
972
8,579
12,671
12,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
4 / 5 / 4
8,829
883
8,979
23,323
20,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hachiman
Jp2Frosty
Hachiman
11
1 / 7 / 3
7,090
709
7,782
10,677
3,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
MFKsHouse
Discordia
13
1 / 7 / 4
7,808
781
12,613
9,442
3,651
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ReV JackJack
Jormungandr
13
1 / 6 / 4
8,125
813
6,192
12,139
8,574
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Osiris
tdimes
Osiris
14
3 / 7 / 5
8,111
811
8,483
11,651
12,359
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
30
32
Kills
10
11
Deaths
32
80
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
1
12
16
L
Tyr
 
Tyr
4
5
4
1.2
W
Anubis
Ayemee0
Anubis
6
3
15
4.5
W
Nu Wa
3
1
19
12.5
L
Hachiman
Jp2Frosty
Hachiman
1
7
3
0.36
L
Discordia
MFKsHouse
Discordia
1
7
4
0.43
L
Jormungandr
ReV JackJack
Jormungandr
1
6
4
0.5
W
Amaterasu
Sovereign8407
Amaterasu
7
3
14
4.67
W
Gilgamesh
V XBrutalX V
Gilgamesh
6
3
20
5.33
L
Osiris
tdimes
Osiris
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,611
Damage
44,049
60,049
Taken
67,232
43,842
Mitigated
48,407
22,616
Healing
15,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
20,982
1,165
1,155
2,856
8,638
3,577
796
2,006
6,401
37,801
0
L
Tyr
 
Tyr
8,979
699
370
10,061
23,323
20,354
0
12,952
10,371
0
22,015
W
Anubis
Ayemee0
Anubis
8,673
159
390
3,477
10,056
5,087
694
4,566
5,394
25,672
0
W
Nu Wa
11,136
4,588
809
1,578
7,133
3,426
2,172
1,607
5,345
20,332
0
L
Hachiman
Jp2Frosty
Hachiman
7,782
2,068
561
1,652
10,677
3,469
0
6,265
4,412
0
15,510
L
Discordia
MFKsHouse
Discordia
12,613
919
1,196
1,430
9,442
3,651
0
5,903
3,539
28,641
0
L
Jormungandr
ReV JackJack
Jormungandr
6,192
561
0
0
12,139
8,574
0
8,967
3,172
18,857
0
W
Amaterasu
Sovereign8407
Amaterasu
7,241
2,157
595
7,933
21,551
19,120
1,047
7,758
13,395
0
12,680
W
Gilgamesh
V XBrutalX V
Gilgamesh
8,579
2,550
741
3,082
12,671
12,632
475
2,868
9,540
0
18,972
L
Osiris
tdimes
Osiris
8,483
2,149
12
643
11,651
12,359
0
6,704
4,947
0
13,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,974
Gold Earned
39,963
100
Minions Killed
102
0
Camps Cleared
0
1,006,235
Distance Traveled
847,075
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,676
1,068
29
3
0
197,783
5
L
Tyr
8,829
883
18
2
0
192,899
1
W
Anubis
9,684
968
32
3
0
201,440
0
W
Nu Wa
9,555
956
12
1
0
190,493
0
L
Hachiman
7,090
709
18
2
0
160,474
2
L
Discordia
7,808
781
36
4
0
184,286
1
L
Jormungandr
8,125
813
23
2
0
161,669
0
W
Amaterasu
9,339
934
9
1
0
198,766
0
W
Gilgamesh
9,720
972
18
2
0
217,753
0
L
Osiris
8,111
811
7
1
0
147,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role