Player Matchup

Cabrakan
Cabrakan
BigGun4321
Cabrakan
Level 16
God Stats
2W - 1L
1,806 SR
Queue Stats
23W - 25L
1,468 Elo+
Party 3
Tyr
Tyr
ChopsPop
Tyr
Level 46
God Stats
13W - 13L
1,550 SR
Queue Stats
264W - 253L
1,432 Elo+
Party 3
Danzaburou
Danzaburou
Demolisher5620
Danzaburou
Level 46
God Stats
40W - 19L
1,671 SR
Queue Stats
278W - 232L
1,476 Elo+
Party 3
Ra
Ra
MrSpanky_16
Ra
Level 82
God Stats
144W - 162L
1,431 SR
Queue Stats
403W - 439L
1,339 Elo+
Party 2
Thor
Thor
lover_of_cereal
Thor
Level 48
God Stats
12W - 20L
1,404 SR
Queue Stats
47W - 89L
1,327 Elo+
Party 2
Team Averages
Level 48
1,572 SR
1,408 Elo+

VS

Team Averages
Level 63
1,558 SR
1,511 Elo+
Sylvanus
Sylvanus
BrotherBread1
Sylvanus
Level 86
God Stats
19W - 10L
1,740 SR
Queue Stats
454W - 437L
1,623 Elo+
Party 1
Cthulhu
Cthulhu
BrotherTwixx
Cthulhu
Level 46
God Stats
48W - 37L
1,741 SR
Queue Stats
205W - 184L
1,557 Elo+
Party 1
Anhur
Anhur
BrotherVibes2
Anhur
Level 49
God Stats
8W - 11L
1,467 SR
Queue Stats
217W - 252L
1,392 Elo+
Party 1
Nemesis
Nemesis
Brotherbunny8
Nemesis
Level 88
God Stats
15W - 22L
1,433 SR
Queue Stats
499W - 445L
1,566 Elo+
Party 1
Nox
Nox
LayeredOsprey74
Nox
Level 45
God Stats
8W - 7L
1,411 SR
Queue Stats
48W - 54L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BigGun4321
Cabrakan
12
2 / 5 / 0
8,433
469
2,725
17,303
16,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 0
8,505
473
8,816
17,860
9,466
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Demolisher5620
Danzaburou
14
0 / 7 / 2
7,951
442
7,119
15,267
5,184
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 3 / 1
8,675
482
6,627
9,527
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 2
8,692
483
5,689
9,661
5,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BrotherBread1
Sylvanus
15
3 / 1 / 13
8,615
479
11,158
11,380
6,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
BrotherTwixx
Cthulhu
16
2 / 1 / 1
9,279
516
8,614
18,577
12,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
5 / 1 / 9
8,907
495
7,871
6,810
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
17
8 / 0 / 4
10,213
567
13,483
12,373
6,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 2 / 4
9,562
531
7,228
8,065
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
21
21
Deaths
5
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BigGun4321
Cabrakan
2
5
0
0.4
W
Sylvanus
BrotherBread1
Sylvanus
3
1
13
9.5
W
Cthulhu
BrotherTwixx
Cthulhu
2
1
1
2.5
W
5
1
9
9.5
W
Nemesis
8
0
4
10
L
1
3
0
0.33
L
Danzaburou
Demolisher5620
Danzaburou
0
7
2
0.14
W
3
2
4
2.5
L
0
3
1
0.17
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,976
Damage
48,354
69,618
Taken
57,205
39,331
Mitigated
31,244
13,752
Healing
22,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BigGun4321
Cabrakan
2,725
917
0
1,050
17,303
16,055
0
5,553
11,715
14,602
0
W
Sylvanus
BrotherBread1
Sylvanus
11,158
2,939
3,268
5,247
11,380
6,141
0
1,524
9,856
37,983
12,805
W
Cthulhu
BrotherTwixx
Cthulhu
8,614
1,140
0
7,984
18,577
12,972
494
0
18,577
49,827
0
W
7,871
3,347
0
265
6,810
2,220
937
597
6,213
0
42,318
W
Nemesis
13,483
6,517
0
2,210
12,373
6,643
0
3,619
8,754
0
75,310
L
8,816
1,461
0
6,654
17,860
9,466
0
9,167
7,435
0
49,687
L
Danzaburou
Demolisher5620
Danzaburou
7,119
2,915
0
4,516
15,267
5,184
0
4,064
11,178
0
75,102
W
7,228
238
158
2,966
8,065
3,268
1,374
3,795
4,270
59,686
0
L
6,627
305
161
1,371
9,527
3,269
147
3,569
5,958
57,729
0
L
5,689
1,164
0
0
9,661
5,357
1,097
2,279
7,382
0
55,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,256
Gold Earned
46,576
463
Minions Killed
511
0
Camps Cleared
0
1,589,145
Distance Traveled
1,707,845
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,433
469
21
1
0
329,628
2
W
Sylvanus
8,615
479
78
4
0
313,578
3
W
Cthulhu
9,279
516
122
7
0
351,123
1
W
Anhur
8,907
495
75
4
0
315,151
7
W
Nemesis
10,213
567
113
6
0
403,755
3
L
Tyr
8,505
473
92
5
0
294,058
3
L
Danzaburou
7,951
442
122
7
0
307,075
8
W
Nox
9,562
531
123
7
0
324,238
5
L
Ra
8,675
482
125
7
0
338,542
3
L
Thor
8,692
483
103
6
0
319,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role