Player Matchup

Cerberus
Cerberus
Chillyfurball
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,072 Elo+
Party 1
Izanami
Izanami
Madlix8525
Izanami
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 35L
1,256 Elo+
Party 2
Artemis
Artemis
MadxHatterx80
Artemis
Level 4
God Stats
0W - 1L
1,269 SR
Queue Stats
2W - 10L
1,072 Elo+
Party 1
Erlang Shen
Erlang Shen
YngTackT
Erlang Shen
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 47L
1,240 Elo+
Party 2
Ra
Ra
tankpanda08
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,072 Elo+
Party 1
Team Averages
Level 9
1,454 SR
1,142 Elo+

VS

Team Averages
Level 20
1,600 SR
1,372 Elo+
Hercules
Hercules
Ignominy
Hercules
Level 14
God Stats
4W - 1L
1,565 SR
Queue Stats
12W - 11L
1,315 Elo+
Solo
Pele
Pele
NicoTheSneako
Pele
Level 56
God Stats
21W - 16L
1,675 SR
Queue Stats
150W - 176L
1,474 Elo+
Party 4
Nu Wa
Nu Wa
Wayds
Nu Wa
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,405 Elo+
Party 4
Sol
Sol
XxGuanacoxX_503
Sol
Level 8
God Stats
3W - 0L
1,759 SR
Queue Stats
9W - 8L
1,499 Elo+
Party 3
Guan Yu
Guan Yu
iTzChorchon47
Guan Yu
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,169 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chillyfurball
Cerberus
5
0 / 16 / 0
5,026
335
2,243
15,010
6,229
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
Madlix8525
Izanami
9
1 / 8 / 0
6,461
431
3,190
10,862
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artemis
6
0 / 18 / 1
5,508
367
2,959
14,394
3,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
YngTackT
Erlang Shen
9
1 / 11 / 0
6,027
402
3,184
12,103
3,545
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 12 / 1
6,258
417
5,637
12,587
10,853
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ignominy
Hercules
14
5 / 0 / 13
9,830
655
5,436
9,842
5,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
16 / 1 / 2
9,766
651
10,025
8,020
2,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Wayds
Nu Wa
12
4 / 1 / 17
8,522
568
5,532
2,784
763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
25 / 0 / 13
11,940
796
19,224
9,958
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
16
14 / 1 / 15
10,898
727
8,936
12,317
6,764
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
124
3
Kills
64
65
Deaths
3
2
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chillyfurball
Cerberus
0
16
0
0
W
Hercules
Ignominy
Hercules
5
0
13
11.5
L
Izanami
Madlix8525
Izanami
1
8
0
0.13
L
Artemis
0
18
1
0.03
W
16
1
2
17
W
Nu Wa
Wayds
Nu Wa
4
1
17
12.5
W
25
0
13
31.5
L
Erlang Shen
YngTackT
Erlang Shen
1
11
0
0.09
W
Guan Yu
14
1
15
21.5
L
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,213
Damage
49,153
64,956
Taken
42,921
27,263
Mitigated
19,349
3,595
Healing
18,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chillyfurball
Cerberus
2,243
738
0
740
15,010
6,229
13
5,446
9,160
8,417
0
W
Hercules
Ignominy
Hercules
5,436
1,901
0
5,733
9,842
5,666
2,321
587
9,255
0
40,021
L
Izanami
Madlix8525
Izanami
3,190
1,489
0
1,302
10,862
3,138
450
1,582
8,992
0
30,403
L
Artemis
2,959
1,170
0
188
14,394
3,498
0
8,685
5,218
0
8,467
W
10,025
3,477
0
2,416
8,020
2,635
733
1,227
6,793
0
55,050
W
Nu Wa
Wayds
Nu Wa
5,532
1,404
0
405
2,784
763
1,626
643
2,141
18,412
0
W
19,224
7,852
0
5,417
9,958
3,521
6,792
3,702
6,256
89,580
0
L
Erlang Shen
YngTackT
Erlang Shen
3,184
1,700
0
801
12,103
3,545
1,095
1,904
9,771
0
20,786
W
Guan Yu
8,936
2,692
1,484
3,251
12,317
6,764
2,137
1,721
10,596
0
51,521
L
5,637
889
93
471
12,587
10,853
0
5,703
6,445
23,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,280
Gold Earned
50,956
154
Minions Killed
420
0
Camps Cleared
0
1,067,358
Distance Traveled
1,410,489
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,026
335
11
1
0
189,337
0
W
Hercules
9,830
655
77
5
0
268,306
0
L
Izanami
6,461
431
66
4
0
223,885
0
L
Artemis
5,508
367
18
1
0
183,360
0
W
Pele
9,766
651
89
6
0
349,906
0
W
Nu Wa
8,522
568
25
2
0
252,937
0
W
Sol
11,940
796
143
10
0
270,619
0
L
Erlang Shen
6,027
402
31
2
0
244,709
1
W
Guan Yu
10,898
727
86
6
0
268,721
3
L
Ra
6,258
417
28
2
0
226,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role