Player Matchup

Fenrir
Fenrir
Ballzy0006
Fenrir
Level 27
God Stats
1W - 1L
1,239 SR
Queue Stats
133W - 139L
1,517 Elo+
Party 1
Mulan
Mulan
Cozy Caretaker
Mulan
Level 25
God Stats
6W - 12L
1,142 SR
Queue Stats
101W - 113L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
DerpMouse27
Baron Samedi
Level 6
God Stats
3W - 5L
1,153 SR
Queue Stats
20W - 21L
1,511 Elo+
Solo
Ymir
Ymir
SoadTMD
Ymir
Level 17
God Stats
12W - 4L
1,695 SR
Queue Stats
29W - 19L
1,607 Elo+
Solo
Izanami
Izanami
UchihaMadara145
Izanami
Level 29
God Stats
19W - 16L
1,597 SR
Queue Stats
179W - 178L
1,582 Elo+
Solo
Team Averages
Level 21
1,365 SR
1,541 Elo+

VS

Team Averages
Level 16
1,561 SR
1,522 Elo+
Rama
Rama
ALEXmsterX
Rama
Level 18
God Stats
2W - 2L
1,647 SR
Queue Stats
112W - 101L
1,597 Elo+
Solo
Geb
Geb
ExaltedTomatillo
Geb
Level 7
God Stats
1W - 2L
1,441 SR
Queue Stats
38W - 34L
1,415 Elo+
Solo
Ra
Ra
Kega12
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,580 Elo+
Party 2
Jing Wei
Jing Wei
Macha27_
Jing Wei
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,461 Elo+
Party 2
Gilgamesh
Gilgamesh
Pleb22
Gilgamesh
Level 29
God Stats
5W - 3L
1,719 SR
Queue Stats
132W - 124L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ballzy0006
Fenrir
16
2 / 4 / 5
9,935
552
6,572
15,353
7,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 7 / 1
8,942
497
7,091
14,381
11,972
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
DerpMouse27
Baron Samedi
15
8 / 6 / 2
10,004
556
13,989
11,238
4,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
SoadTMD
Ymir
14
3 / 1 / 11
10,488
583
4,677
13,542
10,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 1 / 4
10,759
598
12,369
8,611
3,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 2
10,705
595
11,092
13,511
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 4 / 5
9,967
554
8,004
14,695
11,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
14
1 / 5 / 3
8,362
465
4,740
10,448
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Macha27_
Jing Wei
8
0 / 7 / 1
5,905
328
1,015
8,126
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Pleb22
Gilgamesh
16
9 / 5 / 4
10,447
580
15,005
14,985
7,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
22
Kills
18
19
Deaths
22
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
1
2
6
W
Fenrir
Ballzy0006
Fenrir
2
4
5
1.13
W
3
7
1
0.5
W
Baron Samedi
DerpMouse27
Baron Samedi
8
6
2
1.5
L
3
4
5
1.38
L
Ra
1
5
3
0.5
L
Jing Wei
Macha27_
Jing Wei
0
7
1
0.07
L
Gilgamesh
Pleb22
Gilgamesh
9
5
4
2.2
W
Ymir
SoadTMD
Ymir
3
1
11
8.5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,698
Damage
39,856
63,125
Taken
61,765
37,752
Mitigated
28,664
16,943
Healing
13,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,092
9,869
0
8,002
13,511
4,582
3,422
1,868
11,643
0
76,338
W
Fenrir
Ballzy0006
Fenrir
6,572
692
0
6,182
15,353
7,160
0
1,799
13,492
0
60,784
W
7,091
1,976
0
1,111
14,381
11,972
125
1,469
12,882
0
48,170
W
Baron Samedi
DerpMouse27
Baron Samedi
13,989
2,239
832
3,412
11,238
4,761
1,475
3,053
8,113
55,561
0
L
8,004
1,160
0
531
14,695
11,669
324
5,722
8,973
37,153
0
L
Ra
4,740
279
829
1,249
10,448
2,748
0
5,206
5,242
43,554
0
L
Jing Wei
Macha27_
Jing Wei
1,015
645
0
72
8,126
1,864
0
1,351
6,775
0
6,827
L
Gilgamesh
Pleb22
Gilgamesh
15,005
5,757
0
2,507
14,985
7,801
0
4,519
10,466
0
66,609
W
Ymir
SoadTMD
Ymir
4,677
1,074
0
950
13,542
10,309
341
3,403
10,013
32,923
0
W
12,369
9,437
0
4,456
8,611
3,550
2,080
2,592
5,881
0
82,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,128
Gold Earned
45,386
461
Minions Killed
418
0
Camps Cleared
0
1,569,048
Distance Traveled
1,621,556
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,705
595
148
8
0
325,781
3
W
Fenrir
9,935
552
97
5
0
326,258
0
W
Mulan
8,942
497
84
5
0
293,358
4
W
Baron Samedi
10,004
556
100
6
0
288,926
3
L
Geb
9,967
554
66
4
0
331,423
4
L
Ra
8,362
465
98
5
0
328,164
5
L
Jing Wei
5,905
328
19
1
0
272,255
0
L
Gilgamesh
10,447
580
87
5
0
363,933
5
W
Ymir
10,488
583
29
2
0
360,758
10
W
Izanami
10,759
598
151
8
0
299,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role