Player Matchup

Morgan Le Fay
Morgan Le Fay
Jawcy
Morgan Le Fay
Level 21
God Stats
48W - 40L
1,808 SR
Queue Stats
287W - 271L
1,618 Elo+
Party 1
Danzaburou
Danzaburou
NotBigMula
Danzaburou
Level 27
God Stats
20W - 7L
1,803 SR
Queue Stats
146W - 92L
1,670 Elo+
Solo
Sylvanus
Sylvanus
Oodam
Sylvanus
Level 17
God Stats
6W - 8L
1,202 SR
Queue Stats
270W - 240L
1,654 Elo+
Party 1
Ymir
Ymir
ivory-checker9
Ymir
Level 10
God Stats
5W - 3L
1,936 SR
Queue Stats
47W - 36L
1,824 Elo+
Solo
Fenrir
Fenrir
urnotgood5266
Fenrir
Level 29
God Stats
2W - 1L
1,847 SR
Queue Stats
301W - 317L
1,567 Elo+
Solo
Team Averages
Level 21
1,719 SR
1,667 Elo+

VS

Team Averages
Level 21
1,735 SR
1,652 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Bull_Butter_07
Olorun
Level 16
God Stats
3W - 1L
1,785 SR
Queue Stats
24W - 8L
1,695 Elo+
Party 2
Izanami
Izanami
PackMyStoogs
Izanami
Level 16
God Stats
6W - 2L
1,856 SR
Queue Stats
120W - 115L
1,580 Elo+
Solo
Pele
Pele
PhoeniXIronX
Pele
Level 17
God Stats
5W - 1L
1,851 SR
Queue Stats
30W - 18L
1,637 Elo+
Party 2
Sol
Sol
Yamaagucci
Sol
Level 29
God Stats
6W - 1L
1,681 SR
Queue Stats
93W - 23L
1,850 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Jawcy
Morgan Le Fay
10
1 / 2 / 0
5,557
505
2,154
4,651
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
NotBigMula
Danzaburou
11
0 / 2 / 3
5,881
535
3,672
4,467
1,382
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Oodam
Sylvanus
9
0 / 2 / 1
4,881
444
3,023
7,596
3,432
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
3 / 2 / 0
5,794
527
1,846
6,473
2,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 4 / 2
5,596
509
5,704
8,416
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
0 / 1 / 5
5,814
529
2,909
7,038
5,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 0 / 2
6,457
587
3,509
3,723
1,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
PackMyStoogs
Izanami
11
2 / 1 / 2
6,873
625
2,878
4,196
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 4 / 3
6,234
567
2,841
8,700
2,475
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
4 / 0 / 0
7,658
696
8,472
6,509
1,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
12
12
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
0
1
5
2.5
W
3
0
2
4
L
Morgan Le Fay
Jawcy
Morgan Le Fay
1
2
0
0.5
L
Danzaburou
NotBigMula
Danzaburou
0
2
3
0.75
L
Sylvanus
Oodam
Sylvanus
0
2
1
0.25
W
Izanami
PackMyStoogs
Izanami
2
1
2
3
W
3
4
3
1.13
W
4
0
0
4
L
3
2
0
1.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,399
Damage
20,609
31,603
Taken
30,166
11,818
Mitigated
12,203
7,933
Healing
11,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
2,909
565
0
1,085
7,038
5,180
13
1,378
5,629
12,155
0
W
3,509
1,817
264
1,055
3,723
1,403
0
1,439
2,153
26,675
3,792
L
Morgan Le Fay
Jawcy
Morgan Le Fay
2,154
205
0
726
4,651
1,637
0
2,510
2,141
26,528
0
L
Danzaburou
NotBigMula
Danzaburou
3,672
1,985
0
1,204
4,467
1,382
104
602
3,780
0
38,016
L
Sylvanus
Oodam
Sylvanus
3,023
752
0
2,463
7,596
3,432
0
5,158
2,438
22,496
0
W
Izanami
PackMyStoogs
Izanami
2,878
1,682
0
1,426
4,196
1,211
0
260
3,936
0
43,207
W
2,841
534
0
3,144
8,700
2,475
0
711
7,943
0
30,093
W
8,472
2,952
0
4,856
6,509
1,934
850
2,985
3,482
49,551
6,349
L
1,846
553
0
610
6,473
2,401
0
2,476
3,861
12,944
0
L
5,704
676
0
2,930
8,416
2,966
0
3,091
5,325
0
28,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,709
Gold Earned
33,036
253
Minions Killed
356
0
Camps Cleared
0
955,466
Distance Traveled
1,003,824
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,814
529
12
1
0
198,376
4
W
Olorun
6,457
587
69
6
0
198,510
5
L
Morgan Le Fay
5,557
505
63
6
0
194,919
0
L
Danzaburou
5,881
535
71
6
0
205,162
4
L
Sylvanus
4,881
444
41
4
0
161,794
3
W
Izanami
6,873
625
102
9
0
194,921
0
W
Pele
6,234
567
63
6
0
207,503
1
W
Sol
7,658
696
110
10
0
204,514
0
L
Ymir
5,794
527
21
2
0
185,704
2
L
Fenrir
5,596
509
57
5
0
207,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role