Player Matchup

Tiamat
Tiamat
Nullusunus
Tiamat
Level 128
God Stats
46W - 12L
1,866 SR
Queue Stats
359W - 124L
1,932 Elo+
Party 1
Cthulhu
Cthulhu
UrteilMetzger
Cthulhu
Level 144
God Stats
233W - 46L
1,872 SR
Queue Stats
322W - 82L
1,871 Elo+
Party 1
Tsukuyomi
Tsukuyomi
UrtielsMyDad
Tsukuyomi
Level 5
God Stats
2W - 0L
1,717 SR
Queue Stats
19W - 0L
1,944 Elo+
Party 1
Team Averages
Level 92
1,819 SR
1,916 Elo+

VS

Team Averages
Level 60
1,626 SR
1,527 Elo+
Vulcan
Vulcan
EchoesOfSilence
Vulcan
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,539 Elo+
Party 2
Gilgamesh
Gilgamesh
Kyyleb
Gilgamesh
Level 28
God Stats
2W - 3L
1,670 SR
Queue Stats
62W - 57L
1,516 Elo+
Party 2
Xing Tian
Xing Tian
MobRoss
Xing Tian
Level 75
God Stats
3W - 2L
1,707 SR
Queue Stats
121W - 125L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Nullusunus
Tiamat
14
2 / 1 / 8
9,296
715
7,822
8,874
5,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
14
3 / 0 / 9
10,353
796
11,785
10,990
9,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
UrtielsMyDad
Tsukuyomi
15
7 / 3 / 4
9,991
769
11,928
9,670
4,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
8,699
669
11,348
6,468
2,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Kyyleb
Gilgamesh
12
1 / 6 / 3
8,000
615
5,250
12,849
10,822
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
MobRoss
Xing Tian
10
1 / 4 / 2
8,541
657
4,844
16,482
16,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
12
Kills
4
4
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
L
Gilgamesh
Kyyleb
Gilgamesh
1
6
3
0.42
L
Xing Tian
MobRoss
Xing Tian
1
4
2
0.5
W
Tiamat
Nullusunus
Tiamat
2
1
8
6
W
Cthulhu
3
0
9
7.5
W
Tsukuyomi
UrtielsMyDad
Tsukuyomi
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,535
Damage
21,442
29,534
Taken
35,799
20,018
Mitigated
29,747
8,583
Healing
3,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,348
5,997
0
1,123
6,468
2,129
0
3,612
2,734
45,969
0
L
Gilgamesh
Kyyleb
Gilgamesh
5,250
921
0
418
12,849
10,822
0
7,588
4,953
0
13,330
L
Xing Tian
MobRoss
Xing Tian
4,844
266
0
1,616
16,482
16,796
0
7,705
8,505
14,296
0
W
Tiamat
Nullusunus
Tiamat
7,822
725
0
3,140
8,874
5,580
523
6,074
2,800
45,636
0
W
Cthulhu
11,785
596
1,456
3,372
10,990
9,775
264
5,077
5,913
32,933
0
W
Tsukuyomi
UrtielsMyDad
Tsukuyomi
11,928
3,040
0
615
9,670
4,663
964
5,041
4,629
0
37,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,640
Gold Earned
25,240
179
Minions Killed
121
0
Camps Cleared
0
894,578
Distance Traveled
758,631
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,699
669
85
7
0
255,076
2
L
Gilgamesh
8,000
615
19
1
0
249,061
3
L
Xing Tian
8,541
657
17
1
0
254,494
1
W
Tiamat
9,296
715
77
6
0
289,607
4
W
Cthulhu
10,353
796
51
4
0
328,442
2
W
Tsukuyomi
9,991
769
51
4
0
276,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role