Player Matchup

Artemis
Artemis
Silver IV
chubacaf4
Artemis
Silver IV
Level 126
God Stats
5W - 5L
1,630 SR
Queue Stats
56W - 77L
868 MMR
Solo
Kukulkan
Kukulkan
Bronze I
lLlSlDl RvG
Kukulkan
Bronze I
Level 91
God Stats
1W - 2L
1,444 SR
Queue Stats
4W - 16L
789 MMR
Solo
Bacchus
Bacchus
Silver V
musicbones420
Bacchus
Silver V
Level 129
God Stats
18W - 30L
1,432 SR
Queue Stats
108W - 159L
719 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,502 SR
792 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 65
1,377 SR
809 MMR
Fenrir
Fenrir
Silver IV
DoubleMM222
Fenrir
Silver IV
Level 60
God Stats
0W - 1L
1,322 SR
Queue Stats
37W - 52L
935 MMR
Solo
Scylla
Scylla
Silver III
King2930
Scylla
Silver III
Level 63
God Stats
2W - 5L
1,455 SR
Queue Stats
69W - 77L
942 MMR
Solo
Heimdallr
Heimdallr
Silver V
ReaP_ZayZay
Heimdallr
Silver V
Level 73
God Stats
2W - 6L
1,355 SR
Queue Stats
344W - 449L
549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
chubacaf4
Artemis
16
4 / 7 / 7
11,996
666
16,283
14,684
4,361
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
lLlSlDl RvG
Kukulkan
17
8 / 3 / 5
12,870
715
15,757
15,470
5,310
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
18
4 / 4 / 9
13,732
763
14,054
19,250
28,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ZeusMorgan Le FayMedusaHeraAh Muzen Cab

VS

Bans
ChaacKumbhakarnaGilgameshKuzenboOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 7 / 4
11,633
646
8,381
19,343
13,557
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
King2930
Scylla
15
4 / 6 / 5
11,501
639
12,421
16,861
6,095
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
ReaP_ZayZay
Heimdallr
16
7 / 3 / 5
12,642
702
17,197
20,631
7,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
16
Kills
14
14
Deaths
16
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
7
4
0.71
L
Scylla
King2930
Scylla
4
6
5
1.08
L
Heimdallr
ReaP_ZayZay
Heimdallr
7
3
5
3.17
W
Artemis
chubacaf4
Artemis
4
7
7
1.07
W
Kukulkan
lLlSlDl RvG
Kukulkan
8
3
5
3.5
W
Bacchus
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,094
Damage
37,999
49,404
Taken
56,835
38,423
Mitigated
27,197
8,255
Healing
9,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,381
1,248
362
3,764
19,343
13,557
0
9,167
10,176
0
38,597
L
Scylla
King2930
Scylla
12,421
1,187
0
2,465
16,861
6,095
53
9,442
7,419
38,498
0
L
Heimdallr
ReaP_ZayZay
Heimdallr
17,197
7,136
0
3,332
20,631
7,545
946
11,202
9,429
0
65,118
W
Artemis
chubacaf4
Artemis
16,283
8,879
0
2,296
14,684
4,361
840
4,337
10,344
0
47,518
W
Kukulkan
lLlSlDl RvG
Kukulkan
15,757
1,748
281
4,171
15,470
5,310
1,276
4,828
10,642
49,432
0
W
Bacchus
14,054
729
0
1,507
19,250
28,752
397
3,256
15,993
36,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,598
Gold Earned
35,776
169
Minions Killed
201
0
Camps Cleared
0
1,130,115
Distance Traveled
959,970
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,633
646
42
2
0
345,418
0
L
Scylla
11,501
639
53
3
0
296,030
0
L
Heimdallr
12,642
702
106
6
0
318,522
1
W
Artemis
11,996
666
62
3
0
336,740
6
W
Kukulkan
12,870
715
75
4
0
385,971
2
W
Bacchus
13,732
763
32
2
0
407,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role